Stellaris

Stellaris

Delincious' Mods for 1.1
12 Comments
FrostBird347 8 Jul, 2017 @ 5:04am 
lol
Atreides (Dukhat) 16 Feb, 2017 @ 2:11pm 
Typical lazy fat American, not updating his mods :p
Aklarath 5 Feb, 2017 @ 9:18pm 
Update plz!
AllHackNoSkill 17 Sep, 2016 @ 10:39am 
Needs an update
Nabaal 31 Aug, 2016 @ 2:19pm 
Your arachnoid variations isn't on the workshop anymore? Will it return at all?
De Parapluman 3 Aug, 2016 @ 9:18am 
Great collection. your "complete colors" mod is the best colour mod that i've come across for stellaris and I also love the variations mods.
aplanwithaman 11 Jul, 2016 @ 6:25pm 
dude, this is the best compilation mod atm for this game! I pretty much used them all as is and now you clumped them together! thanks a ton!
samsockeater 29 Jun, 2016 @ 1:03pm 
sorry if this is just me being dumb put i want to check someting, are you pdating the individualmods if you chose to or will you ust update this one, bit confused, apoligies if this is stupid.
Delincious  [author] 27 Jun, 2016 @ 5:58pm 
I've had some very serious medical issues over the past few weeks which has stopped me from doing much with the mods, but development has not ceased. I just wanted to make sure right now that everything got updated to 1.2 with the patch release.
s.cool 27 Jun, 2016 @ 5:55pm 
Sorry, the other mod is Fight Fir Universe: Infinite Legacy. Don't mean to hijack this page with unsolicited name dropping, but didn't think it right to mention the mod without naming it.
s.cool 27 Jun, 2016 @ 5:36pm 
I'm OK with this, but please do not content yourself with just updating your various mods to the most recent version of vanilla. I see so much potential in the playable Droids mod. I'd love to see more versatility with or without an attempt to maintain difficulty balance. Seriously. Break the game. I played 1.1 with droids and whatever mod it is that allows you to start on a section of a 12 section ring world. Even without a challenge it was fun to just go out and explore. Just think about it.
Delincious  [author] 27 Jun, 2016 @ 5:25pm 
I think this will be my solution moving forward with new game versions, and as I try to ensure all mym ods are compatible with each other I can merge them into a single mod every time the game gets a major update. Otherwise I need to package up and maintain 9! different old versions of the mods each time the game updates. Which is a pain.