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Seems GUTS is yielding some errors when decompressing the mod file. All entries can be fixed except for this one:
hashcode (560275115) that has no match in tags.dat: MEDIA/SKILLS/WOWSTYLEPALADIN/HOLYWRATH/HOLYWRATH.DAT
An example from holywrath.dat where the code appears:
[EVENT_TRIGGER]
<STRING>FILE:media/skills/wowstylepaladin/holywrath/holywrathoverload.layout
<FLOAT>WEAPONDAMAGEPCT:50
<FLOAT>SOAKSCALEPCT:50
<BOOL>USEDPS:TRUE
<BOOL>DONT_TARGET_SMASHABLES:TRUE
<STRING>TRIGGERNAME:hit
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<BOOL>560275115:TRUE
<STRING>AFFIX:WSP_HOLYWRATH_KNOCKBACKEFFECT
[/affixes]
[/event_trigger]
Guessing what it could be certainly won't work. Maybe the author can shed some light onto this?
@~ Amberleigh ~ , dont worry, you can use it as you wish, happy modding ;)
Otherwise, this class is really quite over the top in terms of overall power :D.. dmg, heal, def/atk buff it pretty much has it all. It wasnt noticable in wow but in tl2 it is quite a bit, not that i mind that much. Will just have to switch to elite from my current veteran difficulty :D
Anyway skills overall are nicely done. Only 2 things I would personally change is the hammer aoe skill and divine storm. 1st one replace with hammer of wrath for single target finisher (we have more than enough aoe) and second one make it like in wow so close range aoe.
But i guess it is pretty hard making animations from scratch unless you can just download it somewhere. + As i can see you no longer work on this :/
That's all I need is the animation and the skill icon - I have one healing spell and to be honest I could not find anything that fit the bill until I came across your class mod.
LOVE it btw! Good job!
Thanks, Rudedawg :)
@YungBae : i havent played too much on synergies to know if theres exclusive armor/set for that paladin.
I didnt use guts since this mod was "completed", so its near impossible to me to make any change like make new armor/ make armor compatible with other paladins exclusive items/ change skills for holy power generation, so sry for that >.<u
Aside from those, I do really enjoy the class. It definitely brings my Pally nostalgia back into the picture. Thanks for the upkeep, OP.
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█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ COPY AND PASTE AND LET THE DOGES
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ RULE THE WORK SHOP!!!!!!!!!!!
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Actually that answer is very clear to me...
>>> proced skill hidden: _true_ <<<
Thanks much for your clear and quick reply -^_^-
The solution that worked for me, was, in the skill editor, in the skill proced (the one that was called from the "main" skill), under skill globals make that proced skill hidden:true.
Not sure if this explanation was clear, it was a little messy for me to understand at beginning, since im a new modder
That solution was listed in the forums @ManyMustFall posted/linked here like 1 page ago. There are other solution for other similar cases too.
I'm thinking of building my own custom class with-in the next 2 years (I want plenty of time to train myself in 'Guts' first) but I think it's worth asking:
How can I avoid a conflict with respec potions when I create custom skills?
@Gen Kane Can you explain me what did you do? :P
Umm make a new mod for respecing all (already exists?) and make this mod to a required mod for ur paladin might be better huh?
So, that is, The "Respec Potion" seems doing that "bug". As i said i tested with the "Respec NPC" and it seems to work fine. It seems a inside game problem with the skill procs, and its a recently "discovered?" bug, so i hope there could be a more satisfactory and definitive solution.