Torchlight II

Torchlight II

WoW Paladin v2.0 (v.29)
104 Comments
nightfright2k 11 Aug, 2023 @ 3:18am 
I have a specific question about merging this mod with others:

Seems GUTS is yielding some errors when decompressing the mod file. All entries can be fixed except for this one:

hashcode (560275115) that has no match in tags.dat: MEDIA/SKILLS/WOWSTYLEPALADIN/HOLYWRATH/HOLYWRATH.DAT

An example from holywrath.dat where the code appears:
[EVENT_TRIGGER]
<STRING>FILE:media/skills/wowstylepaladin/holywrath/holywrathoverload.layout
<FLOAT>WEAPONDAMAGEPCT:50
<FLOAT>SOAKSCALEPCT:50
<BOOL>USEDPS:TRUE
<BOOL>DONT_TARGET_SMASHABLES:TRUE
<STRING>TRIGGERNAME:hit
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<BOOL>560275115:TRUE
<STRING>AFFIX:WSP_HOLYWRATH_KNOCKBACKEFFECT
[/affixes]
[/event_trigger]

Guessing what it could be certainly won't work. Maybe the author can shed some light onto this?
lo0mid> 20 Jul, 2023 @ 3:46am 
Thanks
necroefemo 29 Jan, 2022 @ 1:29pm 
nice
SHOWT1M3 27 Jul, 2020 @ 7:48pm 
Crusader strike doesnt seem to always do damage? Anyone else can confirm this?
Lord Cobayo  [author] 17 Jun, 2019 @ 2:22pm 
@Ak4sh4, yea sry, at this point ive lost most of the files and skills to do something about >.<u

@~ Amberleigh ~ , dont worry, you can use it as you wish, happy modding ;)
Who-I-don't-remember-anymore 15 Jun, 2019 @ 5:44am 
Hei, erm sorry to sound awkward but I'm currently making a Paladin Mod, and I would like to get your permission to use your "icons"? I won't be using your custom charge bar, just the WoW icons that you have in your mods. Sorry if its awkward but I'm not sure how to ask for permission, its my first time modding and also my first mod submission
Ak4sh4 21 Jun, 2018 @ 2:26pm 
1st of all thx for bringing back my fond memories of when I played paladin during WotLK back in the day with this mod :D
Otherwise, this class is really quite over the top in terms of overall power :D.. dmg, heal, def/atk buff it pretty much has it all. It wasnt noticable in wow but in tl2 it is quite a bit, not that i mind that much. Will just have to switch to elite from my current veteran difficulty :D
Anyway skills overall are nicely done. Only 2 things I would personally change is the hammer aoe skill and divine storm. 1st one replace with hammer of wrath for single target finisher (we have more than enough aoe) and second one make it like in wow so close range aoe.
But i guess it is pretty hard making animations from scratch unless you can just download it somewhere. + As i can see you no longer work on this :/
Lord Cobayo  [author] 13 Jun, 2018 @ 10:34am 
@RudeDawg not planning to do, not enough time :x
RudeDawg 12 Jun, 2018 @ 6:09am 
Sweet! Are you still modding or playing?
Lord Cobayo  [author] 11 Jun, 2018 @ 4:35pm 
@RudeDawg: Yeah, you can use it :)
RudeDawg 11 Jun, 2018 @ 8:13am 
Lord Cobayo - I am really loving the animation you created for the Consecration Skill - may I use it in my new class mod (The Titan) if I give you full credit and a link back to this mod?

That's all I need is the animation and the skill icon - I have one healing spell and to be honest I could not find anything that fit the bill until I came across your class mod.

LOVE it btw! Good job!

Thanks, Rudedawg :)
Lord Cobayo  [author] 31 Jan, 2018 @ 9:00pm 
@Everscrub: i didnt touch chargebar, its the same from original wow paladin.
@YungBae : i havent played too much on synergies to know if theres exclusive armor/set for that paladin.
I didnt use guts since this mod was "completed", so its near impossible to me to make any change like make new armor/ make armor compatible with other paladins exclusive items/ change skills for holy power generation, so sry for that >.<u
Yuritarted 26 Dec, 2017 @ 9:20pm 
can u please add some armor for this mod? because it wont match the paladin that synergies class have
complacentanswers 1 Jul, 2017 @ 7:24pm 
This is amazingly fun, I always wanted to check out a Paladin in Torchlight 2 fashion! Excellent work ^_^
MaddogRG 4 Apr, 2017 @ 5:35pm 
How do you generate Holy Power in the other 2 Skill trees? For Holy Power Generation all i see is like 1 skill and you need to use a 2H Weapon.
Kyle'Thuzad 4 Dec, 2016 @ 10:54am 
Maybe it's just at low levels, but it feels a bit overtuned in terms of damage and survival to me. Blessing of Kings feels a bit redundant with Avenging Wrath, and I've never liked Divine Storm with this mod series.

Aside from those, I do really enjoy the class. It definitely brings my Pally nostalgia back into the picture. Thanks for the upkeep, OP.
gmleeooo 29 Oct, 2016 @ 12:17am 
awesome
Meridian22RUS 26 Oct, 2016 @ 12:04am 
Good work! New icons, new character (not so standart). I will try it!
一般通过夏色祭 21 Oct, 2016 @ 7:30am 
nice
Jennifer Hope N. 19 Oct, 2016 @ 12:12pm 
very cooolllll
Everscrub 7 Oct, 2016 @ 5:33pm 
Huh, What did you do with their charge bar for this class?
assassin 5 Oct, 2016 @ 7:51pm 
that's cool
Love⎛⎝wei⎠⎞ 🐾@0316 1 Oct, 2016 @ 8:16pm 
does it have chinese?
Craizey 21 Sep, 2016 @ 2:22am 
R.I.P. Tirion.
RavenDXM 18 Sep, 2016 @ 1:35pm 
@BlackNexus Same problem, no longer pulls any enemies anymore.
Leroy 15 Sep, 2016 @ 6:14am 
The Game crashes if this mod is combined with HaknslashEssentials!
BlackNexus 11 Sep, 2016 @ 8:54pm 
I don't know if it's just me but at rank 3 (lvl 30 I believe) Long Arm of the Law stopped pulling any enemies towards me. I dont' know if suddently everything has a resistance but the only thing it pulls is my pet.
_Loriik_ 4 Sep, 2016 @ 5:41pm 
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█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ COPY AND PASTE AND LET THE DOGES
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ RULE THE WORK SHOP!!!!!!!!!!!
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Ðurzo 1 Sep, 2016 @ 2:39pm 
Seems a little too OP for a Pally...Feels more like a Deathknight than a Paladin. I haven't played WOW in years but I started out as a paladin when it was first released and converted my toon to a Death Knight. The main difference I noticed between the two, in terms of survivability, is that you could survive some boss fights after your entire team has fallen by casting Army of Darkness and Raise Ally and still win... But with a Pally, all you could really do is bubble/hearth.
xW 18 Aug, 2016 @ 3:22pm 
Is there an issue with the Paladin not being able to access the extra General Passives tab? When both mods are running obviously.
Lord Cobayo  [author] 6 Aug, 2016 @ 8:43am 
@steffire3 haha, you're welcome :steamhappy:
steffire3 6 Aug, 2016 @ 8:36am 
@Mod Author: Andrez

Actually that answer is very clear to me...

>>> proced skill hidden: _true_ <<<

Thanks much for your clear and quick reply -^_^-
Lord Cobayo  [author] 6 Aug, 2016 @ 8:18am 
@steffire3 the main problem is because some skills chain other skills/effects not listed in the custom class skill list, the skills procd other skills, and then the game counts them like 2 kills or so, then the respect give extra skillpoints when used.
The solution that worked for me, was, in the skill editor, in the skill proced (the one that was called from the "main" skill), under skill globals make that proced skill hidden:true.
Not sure if this explanation was clear, it was a little messy for me to understand at beginning, since im a new modder :steamhappy:

That solution was listed in the forums @ManyMustFall posted/linked here like 1 page ago. There are other solution for other similar cases too.
steffire3 6 Aug, 2016 @ 4:13am 
@Mod Author: Andrez

I'm thinking of building my own custom class with-in the next 2 years (I want plenty of time to train myself in 'Guts' first) but I think it's worth asking:

How can I avoid a conflict with respec potions when I create custom skills?
Lord Cobayo  [author] 30 Jul, 2016 @ 4:53pm 
@Panda Dub - The Lost Ship sry, but i dont have any way to make tests in linux system :steamsad:
Skinshape 30 Jul, 2016 @ 12:59pm 
Hi author, I'm having a issue on linux system, the game crashes when I try to open crusader's skill tab
warlock92346 29 Jul, 2016 @ 9:35pm 
looks cool, thanks for the hard work!
Lord Cobayo  [author] 28 Jul, 2016 @ 5:34pm 
Done. yay xD
Kill Pill 💊 28 Jul, 2016 @ 8:41am 
Awesome! Waiting for that
Lord Cobayo  [author] 28 Jul, 2016 @ 8:03am 
@ManyMustFall, i was testing and think "Sacred Shield" is solved. The respec mods are okay, cant be better i think, the problem is how the skills are made (maybe developers didnt think in this possible conflict), so modders have to think in a way those skills dont give this error.

@Gen Kane Can you explain me what did you do? :P
Gen.Kane 28 Jul, 2016 @ 6:46am 
I found problem and fixed
Kill Pill 💊 28 Jul, 2016 @ 6:42am 
U probably need to replace that skill since there is currently no solution for it (yea?)

Umm make a new mod for respecing all (already exists?) and make this mod to a required mod for ur paladin might be better huh?
Lord Cobayo  [author] 28 Jul, 2016 @ 6:36am 
I think only "Sacred Shield" is giving this respec potion error, and i think i have the solution for it. Next update will have this change, also, im thinking in add a new tab with a button to respec all skills (same as Elemental Blade Dancer) not sure about this :x
Gen.Kane 26 Jul, 2016 @ 7:21am 
I can,t finish 1 episode
Lord Cobayo  [author] 25 Jul, 2016 @ 4:34am 
Ive read that thread,tried the "partial solution" but it didnt seem to work. I dont know if Salan or anyone got a definitive solution for this. :/
So, that is, The "Respec Potion" seems doing that "bug". As i said i tested with the "Respec NPC" and it seems to work fine. It seems a inside game problem with the skill procs, and its a recently "discovered?" bug, so i hope there could be a more satisfactory and definitive solution. :steamsad:
Kill Pill 💊 24 Jul, 2016 @ 11:52pm 
I probably know how the respec potion bug happened, check this thread [forums.synergiesmod.com]
Lord Cobayo  [author] 24 Jul, 2016 @ 2:50pm 
@ImmerzumHause Ive tested playing with Synergies/ Far East, and the respec dont give me any issue. Can be any other mod are you using?
ImmerzumHause 24 Jul, 2016 @ 1:43pm 
It gave me extra skill points after I used the respec potion. Can you fix this bug? Cause it's really unbalance.
Kill Pill 💊 22 Jul, 2016 @ 11:30pm 
Cool! Avatar for outlander fixed too
Lord Cobayo  [author] 22 Jul, 2016 @ 10:49pm 
@ManyMustFall I noticed it, but not sure if it was one timecase, or an constant issue. Anyway, i hope its fixed in v25.