Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

UNDERBELLY [The Son]
33 Comments
juderv 26 Apr @ 6:41pm 
Really nice level i love the son
SanSoT 14 Apr @ 2:09pm 
son is pay gorn
Soloist 1 Jan, 2022 @ 7:46am 
you genius bro i need vore pls
Heavy.Sandvich.Eater 18 Dec, 2020 @ 7:10am 
Yes, very fucking fun level. I really liked it. I first got an A+ and now i was able to get an S rank. It's just that you start to vibe to the music and then you accidentally have the reflexes of a fucking mosquito but at the same time its mixed with a human brain so your a fucking god.
Ewgene 15 Nov, 2016 @ 7:46am 
Great level except for 2 things: the last guy at the table responds randomly and the difficulty of the last floor is way up compared to the two floors prior.
Not gay but a dollar is a dollar 10 Aug, 2016 @ 4:18am 
short and fast map
Spagger 5 Jul, 2016 @ 8:26am 
dont have anymore but i have blue and yellow pills
LadyGrey  [author] 5 Jul, 2016 @ 8:20am 
Can I have some of your purple-and-green pills if you like it? :Burn:
Spagger 4 Jul, 2016 @ 3:26pm 
scince it has me in the title i have to check it out
Junior 4 Jul, 2016 @ 2:45pm 
bom
Rkkfg 4 Jul, 2016 @ 9:38am 
good
LadyGrey  [author] 4 Jul, 2016 @ 7:47am 
When I design levels, I think about what I liked and disliked about the first and second game, and try to combine everything I found enjoyable. For example, I like the bright colour schemes and flowing between rooms like in the first game, and I liked the variety of the gunplay in the second one, so I try and combine these ideas.

When placing enemies I think about how the player will try to kill each one, and then come up with ways to make that riskier. For example, an enemy next to a door would normally be easy to just knock over and execute. But by putting an enemy with a gun in the same room, the player would have to knock over the enemy and quickly react to the shooter, otherwise they'd get shot during the execution. Try not to use offscreen gunners like I did in floor 3 of this map, as it's never fun to get shot by an enemy you didn't see!

Hope my reply is helpful, and best of luck in designing your own levels. I'll definitely play them! :TheRooster: [2/2]
LadyGrey  [author] 4 Jul, 2016 @ 7:46am 
I actually asked the same question a couple of weeks ago on the subreddit. The replies were excellent, and really helped me design my next map, "ESTATE".

The number one piece of advice I got was to play a load of great levels. It definitely helps! Even playing levels that aren't so great is good, as you can see where they fall flat and avoid doing the same things in your own levels. [1/2]
zzzuna 4 Jul, 2016 @ 4:13am 
Hey man, I need some advice on creating a level or a campaign.
Yossarian the Assyrian 3 Jul, 2016 @ 10:26am 
Good work. Felt like one of the Son's story levels with the detailing and atmosphere, only with better enemy placement.
A11nzx 3 Jul, 2016 @ 9:02am 
10/10 otimo jogo
Sponge bald 3 Jul, 2016 @ 8:54am 
did you just fucking undertale
zzzuna 3 Jul, 2016 @ 7:05am 
<3
LadyGrey  [author] 3 Jul, 2016 @ 6:50am 
Aw shit my dudes, thanks so much. I've gotten so many comments these past few days. I was going to stop making levels for a while but the supportive comments make it so rewarding. I'm filled with DETERMINATION to make my ideas into more levels!

I've always hated my covers though. I have a friend who does pixel art and I've always been baffled by how he manages to do it so well. That's why my designs are so simple, so I can get them out quickly to leave more time to the actual making of the level. I dunno, I personally find them kinda lacking, but I'm glad you guys like them!

I don't like putting dialogue in my single levels. My favourite thing to do is subscribe to a bunch of levels and play em all in a row, and I feel that havingdialogue to read through every time can get boring to people like me who are interested in just playing through a bunch of levels at a time. I will definitely be using the cutscene editor if I ever make a campaign though! :TheRooster:
zzzuna 3 Jul, 2016 @ 6:10am 
:trolol:
zzzuna 3 Jul, 2016 @ 6:10am 
Dude, I've played all your levels. They're amazing, here is my review.

I loved the :
- Excellent Level designs
- Backstories
- Great covers

All I can say is that you need at least some dialogue to further expand these stories.
Other than that, 9/10.
Sponge bald 2 Jul, 2016 @ 5:51pm 
Fucking Amazing cover
CatTt`ᓚᘏᗢ´ 2 Jul, 2016 @ 11:08am 
ns
LadyGrey  [author] 1 Jul, 2016 @ 7:27am 
@TSG The song is She Swallowed Burning Coals by El Tigr3.
SoundCloud Link [soundcloud.com]
2bular 30 Jun, 2016 @ 5:45pm 
What's the song?
Ciss skur@@syna *********** 30 Jun, 2016 @ 1:59am 
ns
"" 28 Jun, 2016 @ 12:27pm 
ez pez
Olegsky 28 Jun, 2016 @ 12:25pm 
Очень хорошо сделано) оценка 5
LadyGrey  [author] 28 Jun, 2016 @ 11:53am 
@RiMsels I experimented with a very open layout on the third floor, which meant that a couple of the rooms ended up rather large, making it hard to see enemies with guns sometimes. Thanks for the advice! In my next level, I've tried not to do that so much. :TheRooster:
Doc 28 Jun, 2016 @ 11:17am 
Great work again!
RlM 28 Jun, 2016 @ 10:08am 
And yeah, that cover looks pretty nice!
RlM 28 Jun, 2016 @ 10:07am 
This is old, I know, but I'm not a ctiric. It's getting better to be honest, but there were moments where you're getting shot off screen. They're avoidable and I never died from them. I'm not saying that you should remove them, but I recommend that you put a tv in front of that spot so you are avalibe to "avoid" it once, mainly because a lot of people seem to really complain about it here and all. (DO NOT AT ALL remake this level, I just mentioned it so you know! Btw it's on the 3rd floor when you peek down at the start, a guy with a shotgun runs out.. ). Hope to see more content from you sooner, and I feel like I sound like a real dick! :DD :Horse:
uDrunkMate 28 Jun, 2016 @ 2:03am 
cool