Portal 2

Portal 2

FlubberFerrets
37 Comments
kai angel 2008 20 May, 2021 @ 9:39am 
is a fisht map great job
StrifeWorks 5 Dec, 2020 @ 5:16am 
Starting your maps from the beginning... (as the most recent was so good).
The connecting passage back to the starting room here isn't needed - there is a more convoluted way back out through the initial fizzler.
Skyferret  [author] 6 Aug, 2020 @ 3:07pm 
Hmmm, seems like 8 years went by pretty quick. Thanks for playing.
c4shurik 6 Aug, 2020 @ 9:38am 
Very nice! In 2012 it must be la bomba )) P.S I started playing your rooms from the beginning =)
GrottoLova 27 Sep, 2019 @ 5:35pm 
Fun map!
Skyferret  [author] 31 Oct, 2018 @ 3:25pm 
I guess "thanks for your patronage" would be the appropriate phrase. :steamhappy: I have been taking a break from mapping, but when I return there's going to be a 6 part series.
lfairban 31 Oct, 2018 @ 11:41am 
Nice map. I have come to the end of your workshop que. Could you please make more puzzles?
etott 26 Apr, 2018 @ 1:54pm 
Relax map. Thanks.
Gilles1946 25 Feb, 2018 @ 7:07am 
You make me have a nice ride and bouncing. Thanks.
Skyferret  [author] 1 Mar, 2017 @ 11:35pm 
Thanks for playing.
jandlml 1 Mar, 2017 @ 9:56pm 
another nice quick one
bullfrog 6 Nov, 2016 @ 9:15am 
:)
Skyferret  [author] 6 Nov, 2016 @ 1:39am 
:)

I have some new Hammer maps coming soon.
bullfrog 6 Nov, 2016 @ 1:09am 
Noooooooo! I've done this one as well: "3 down and ???? to go.... wish me luck" . That means that I've now done all of your 133 puzzles!!! What am I gonna do? I might have to go outside and see what's like - it's been about 3 months since I stumbled across your work and decided to try the lot!!!. When's the next one due (sounds like a baby!)? All joking aside - thank you for all your hard work and brilliant puzzles
Skyferret  [author] 16 Aug, 2016 @ 2:17am 
Hopefully I don't run out of upload space. I'd hate to have to delete some of these to make room.
bullfrog 15 Aug, 2016 @ 4:38pm 
3 down and ???? to go.... wish me luck. Thank you
Petutski 20 Jul, 2016 @ 4:15pm 
Fun adventure maze!
TG 2 Oct, 2015 @ 5:42am 
1st favorite!!!!
Dr. Heavy Pootis-Man 16 Sep, 2015 @ 1:36pm 
Cool map
Spaceminnow 13 May, 2015 @ 2:59pm 
The map I had trouble on was Brief Encounter :)
Spaceminnow 13 May, 2015 @ 2:57pm 
I decided to explore your collection of puzzles. I nearly burned out my noodle on one of your other maps :) It may take awhile for me to catch up to your latest puzzle creations. This puzzle was easy for me. I gained much experience playing this game since solving many others.
Skyferret  [author] 15 Nov, 2013 @ 11:54pm 
Shelf life. LOL.
76561198050811374 15 Nov, 2013 @ 11:49pm 
Kill what you have to kill. Those with the largest # of subs should go, because that means more people who'll potentially sub to your new maps. Plus, most of us have already played those.
Skyferret  [author] 15 Nov, 2013 @ 11:39pm 
This was one of the ones I was going to delete when I was making room for more uploads. It has over 100 subs, so I thought I'd leave this one here. I hit the limit a while ago.
76561198050811374 15 Nov, 2013 @ 11:13pm 
That was a quickie! Not too shabby!

My Collection: http://gtm.steamproxy.vip/id/psn_markm1978/myworkshopfiles/
Skyferret  [author] 12 Nov, 2013 @ 10:57pm 
It'll be a couple of days before I start cleaning up. I heard something before about a limit. The last message I got was C:\program files\steam\steamapps\....blah blah blah file can not be uploaded cuz of steam cloud whatever the fʯck has been exhausted and there's only 6 megs of space left. Which isn't very much. Probably enough to boot Windows 95.
Bad_Aim 12 Nov, 2013 @ 10:34pm 
Oh wow, I didn't know there was a limit to how many maps you could have. Glad I got to play your early stuff before you had to clean house! I'll have to keep cranking away as I'm only about 3/4 the way through your catalog.
Skyferret  [author] 12 Nov, 2013 @ 4:54pm 
These are the ones when I first started making maps so I'm not surprised if you were to find any exploits. It's been quite a while since I published this, and after so many maps created, I'd have to go back and look at it. However, most of these first maps will soon be deleted because I've recently hit the limit on the Steam Cloud and I'll have to start making some room for new ones. But thanks for playing.
The MAD Fool 12 Nov, 2013 @ 4:30pm 
I was able to bypass the cube that activates the 2nd gel dropper. What I did was once I was at the button to disable the fizzler (that is used to get the 1st cube out) I created a portal and went up the stairs and back to the starting room. There I created a portal under the gel-- went through the portal back to the button section-- jumped into the vertical tractor beam and pushed through to the vent that leads to the 2nd cube. From there all I had to do was get the 2nd cube and go back to the starting room. I would recommend get rid of the 2nd cube and the fizzler right by it. These 2 objects are really not needed. Just have the players bring the 1st cube across the jump pit and though the vent to get out. Also, getting rid of those 2 objects will prevent this bypass but should keep the basic puzzle solution. Hope this helps!
Bad_Aim 3 Jun, 2013 @ 12:11am 
Fun! I like how clean it was. I think I skipped a few steps as I never needed the transport beam in the exit room. :)
Skyferret  [author] 8 Oct, 2012 @ 3:02pm 
@mike. Thanks. I'm glad you enjoyed them. I usually keep things at medium difficulty, or slightly above. That way everyone can enjoy them. This is one of my first maps which aren't that difficult, but some of the more recent maps have more difficulty. If you want one that's fun to play, try This one . It's all portal flinging. A slight degree of thinking involved.
mikemoody 6 Oct, 2012 @ 3:35pm 
OK that was fun. I liked , thumbs up. I'm trying to finish all of your maps, watch my comments on other maps. Yea and this seemed like a medium difficult map. Thanks again.
Mr.Johno 24 Aug, 2012 @ 7:24pm 
6/5 for fun. This was a ball. It was a very well designed map. I did not find it maze like, but perhaps some glass windows might make it easier to navigate for players.

Please check out my maps if you would.
1980 15 Jul, 2012 @ 1:06am 
very good map. i think this map has been appreciated less than it should be considering its precision and components.
Skyferret  [author] 29 Jun, 2012 @ 1:29pm 
Thanks. I'm glad you like it. This puzzle and perhaps one other, have the exit in the same chamber as the enterance. I eventually moved away from that design because I prefer the style of "moving forward" or a more linear progression.

Cheers.
Mr.Bob806 29 Jun, 2012 @ 11:48am 
Quite a good test, but it seemed like a maze at the last part, and I had no idea where the exit was after a while. of course, I eventually got the notion to take the cube down that hole to the main room, thinking there might've been something i could do with a cube that I had missed. well there was. that'd be the exit =P it might've been just me though. i have the tendency to lose sight of my goal in maps where it was at the start.
Cathixx 19 May, 2012 @ 4:03am 
Not my best performence but here is my blindrun http://youtu.be/WrFC5F-Xh-k