Space Engineers

Space Engineers

Microbot Space Probe
22 Comments
Jukebox 27 Aug, 2017 @ 7:51am 
and also what are that small ships around it some kind of human replacment for xeno seeds and worms?
Jukebox 27 Aug, 2017 @ 7:49am 
yes i know but i readed if you try to change it game crashes is that true joke or fixed?
parkasever  [author] 26 Aug, 2017 @ 5:43pm 
It's the Cuttlefish ( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=715303909 ), non-infected version. Same functions, but without the "xeno" blocks.
Jukebox 26 Aug, 2017 @ 6:43am 
please could you reveal bluperints for that ships on pictures with letters track your enemy?
parkasever  [author] 20 Jun, 2017 @ 11:11pm 
Two solutions - add some "support blocks" that connect everything before replacing the reactor. It is possitioned as is because of the aesthetics. Second solution is: you can access the reactor, just carefuly approach it and move left and right. You should be able to find an angle where you can refuel it.
Inexorant 20 Jun, 2017 @ 1:43pm 
I've removed and then replaced the timer and followed the set instructions, but it went past 5km. Can you tell me what I may have done wrong?
Inexorant 20 Jun, 2017 @ 1:33pm 
I need some help... how do I easily access the reactor to give it Uranium? I've tried but I can't do it without breaking the timer...
parkasever  [author] 29 Jul, 2016 @ 12:21am 
I just got in the game and tested it again, concerned that any bugfixes or updates could have messed it up - but it works fine like the first time so whatever issue you have - it's not blueprint related. I am sorry I cannot be of more help.
Manic 28 Jul, 2016 @ 11:48pm 
sits where I turned the stuf on
parkasever  [author] 28 Jul, 2016 @ 10:37pm 
@Orange Slime / That's what it does. It deploys at 4.7km and provides you with a remote camera and expands your antenna range, nothing else.
Manic 28 Jul, 2016 @ 10:17pm 
I did, and now it just sits there
parkasever  [author] 28 Jul, 2016 @ 8:05pm 
Did you read the instructions? They are very simple: 1. Start the timer 2. Start the thruster
Manic 27 Jul, 2016 @ 2:07am 
okay, so I launched one and it just flew off into nowhere
parkasever  [author] 26 Jul, 2016 @ 10:26pm 
@Orange Slime - small ship antena is always 5km max, you can easily deploy more of them in succession and they will form a relay.
Manic 26 Jul, 2016 @ 6:58pm 
Anyone know how I can calibrate this to... it doesnt work with large ship antenna distance does it
doofy 30 Jun, 2016 @ 12:46pm 
I should work on making a retrograde burn script; you know, turn all the way around the EXACT opposite direction you were moving and slow yourself down
parkasever  [author] 29 Jun, 2016 @ 5:16pm 
@TheBudgieAdmiral / Glorious President, you are too hard on yourself - your ships are fantastic (specialy the light frigate). I suck at large ship consctruction so everybody has a specialty. Let's collaborate!
J4R 29 Jun, 2016 @ 11:35am 
This thing contains exactly nine blocks and is more useful than my Battleships. Now i feel somewhat bad...
Which just shows how brilliant this guy is, he gets an idea, builds it and it just leaves you wondering how no one else ever had the idea before. Great work!
parkasever  [author] 29 Jun, 2016 @ 6:58am 
@GwaiLOL / This one will see everything with an antenna ON - and with a camera everything else in a large radius. You probably mean a moving version of a probe.
GwaiLOL 29 Jun, 2016 @ 5:34am 
I am waiting for a scout version(search for enemy ships)
Shoot That Star 28 Jun, 2016 @ 10:51pm 
These are really useful in Survival mode. Thanks!
Tangent 27 Jun, 2016 @ 10:57am 
There is simply no reason not to just subscribe to these as they come out.