Garry's Mod
{CW 2.0} M416
42 件のコメント
Horned Owl 2021年6月14日 5時22分 
change to hk416
Konstabel Skovby 2020年7月20日 12時35分 
with all the attachments packs, only sigths come forward, help anybody?
Konstabel Skovby 2019年9月24日 3時56分 
hej dude for some reason when i try to use this swep the aimpoint dosnt appear, help?.
TheNobleOne16 2018年8月25日 16時57分 
No foregrip attachment? That's bullshit.
LocalLaziness 2018年5月9日 20時24分 
the third person model is broken, other than that i really like this gun.
KingViper115 2016年7月31日 2時54分 
is it possible to port all Cod WaW weapons into gmod?
Saime  [作成者] 2016年7月9日 17時27分 
Also, then if you have a console error. Please friend me then send it, or comment it on my profile!
Saime  [作成者] 2016年7月9日 17時26分 
You have a point. But still. Most of my weapons are around that damage. Which is typical AR damage for most games.
icew0lf 2016年7月9日 17時25分 
yes, I subscribed to every required item
icew0lf 2016年7月9日 17時23分 
but if you use it to fight with friends, everyone will use it making other weapons useless because it kills so fast and is easy to use
Saime  [作成者] 2016年7月9日 15時06分 
@Icewolf
Muzzleflash is easy fix, depending on the origin.
Do you have all required attachment packs? Make sure you do!
And really, there isn't that much that can say about damage. Because either way, one bullet can kill you IRL. There truly isn't such thing as too high damage.
icew0lf 2016年7月9日 13時49分 
bugs/cons:
-muzzleflash is completely out of place
-C menu is bugged so that I can't see all the attachments, I only see the first 3 sights
-damage too high (40) for 5.56x45, I suggest 25
pros:
-attachments are allighned
Wick 2016年7月8日 22時14分 
So where are the grip attachment?
Jim's KFC 2016年7月7日 1時52分 
Map?
fasdf 2016年7月3日 13時08分 
maybe make a vietnam style m14? i always wanted a cw 2.0 swep of that
Saime  [作成者] 2016年7月3日 12時57分 
@Troll
Kk I have deleted my comments aswell.
rawrimlost 2016年7月3日 12時56分 
nvm

buymenu

was the corrupping thing ill delete my comment
:)
shotgundiplomat1993 2016年7月3日 2時43分 
well i didnt notice i the 1st time okay?
Saime  [作成者] 2016年7月2日 12時51分 
Ahem. AHEM.
@Shotgundiplomat1993

Do you take time to read?
shotgundiplomat1993 2016年7月2日 4時30分 
yeah its a 5.56 AR i looked it up.
shotgundiplomat1993 2016年7月2日 4時29分 
also i did find this AMAZING looking 1911 skin hope youll like it http://gamebanana.com/skins/146868
shotgundiplomat1993 2016年7月2日 4時28分 
a 9mm AR? i thought this was a 5.56X45MM NATO rifle.
dzembi 2016年6月28日 2時02分 
Neat
Saime  [作成者] 2016年6月27日 15時54分 
@Jebidiah Jeberson
Can you paste them? I'll see if I can help you.
Rick Sloppy 2016年6月27日 15時04分 
im having attachment errors but have all the required addons. please help.
Saime  [作成者] 2016年6月27日 13時39分 
@Delta_haze56
Maybe a few here and there. Not doing anything huge.
DeltaHaze56 2016年6月27日 13時35分 
are you going to make more?
Kindred Flame 2016年6月27日 11時38分 
@⚛ Toan ⚛
Limmie help you out, the idea is not to fix smoothing errors created by said render, but to not have them in the first place. In blender when you import a smd, there is a option on the bottom left called "Preserve SMD polygons". What this will do is it will not change any mesh date imported, and thus the model stays completely the same. Therefore there are no smoothing errors as the model stays the same. To prove it works, I used this method on the Sci-fi Aug while bodygrouping it. Hope this helps, message me if you got any problems. :orb:
Saime  [作成者] 2016年6月27日 10時05分 
@PANCHITOS
Well, it's not fixed yet. And I don't know what exactly smoothing it will do. But hey, getting on it now. Sorry!
The Kim Jong Illest 2016年6月27日 10時03分 
Sweet, thanks, and sorry xD. Modeling if done wrong triggers me for some reason but I'm subscribing now that I know it's fixed. Thanks again.
Saime  [作成者] 2016年6月27日 10時01分 
@PANCHITOS
Well, considering how Niggarto just told me how to do model smoothing down there in the comments. Calm down.

And if you didn't read the description. It says it was changed. Plain and simple. Easy as pie. Now, if you excuse me, I have Auto-Smoothing to do. (Thanks Niiggarto.)
Big Black Boss 2016年6月27日 7時27分 
That's "model smoothing" you're referring to PANCHITOS.
The "glossy" stuff is a result of adding in the model to Blender/3DS-Max and not enabling the right options to make sure the model keeps the smoothing it was given after being compiled.

Again, I'm impressed Lucas/UnluckyWolf doesn't about know this.
The Kim Jong Illest 2016年6月27日 7時26分 
oh plus the gun isn't chambered in 9x19, it's 5.56x45mm
The Kim Jong Illest 2016年6月27日 7時24分 
I don't know if it has anything to do with the lightmap, bumpmap, or cubemap even but please, fix the glossy fake looking effects off of the guns.
The Kim Jong Illest 2016年6月27日 7時21分 
I'd advise not doing whatever you do to these to make them literally have a glossy shine. It kinda just ruins it and turns me off instantly when I see that, and honestly, makes a lot of people think you're just a crappy model editor. I really hope that isn't true dude, try to make it look more rough next time or in the next update.
Honor Guard 2016年6月27日 5時51分 
seems little on attachments compared to some other CW 2 guns (Still more then most the ones the base has )
Big Black Boss 2016年6月27日 4時00分 
Anyway, Blender or 3DS-Max, it does not matter.

You can set smoothing on both. The problem with 3DS-Max is that you didn't even let it autosmooth, so it came out like that.
And of course 3DS-Max has manual smoothing methods in case the autosmooth doesn't work.

Seriously, Lucas doesn't know about it either?
Big Black Boss 2016年6月27日 3時57分 
Wow, that's a very weird self-advertising.
puzgyesz 2016年6月27日 3時42分 
I like your work, very nicely done! Good concept as well! +1 from me :)

Please if you have some time, feel free to check out my greenlight project as well:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=711826354&result=1

Thank you! Have a nice day
Big Black Boss 2016年6月27日 3時25分 
If only it had proper smoothing instead of no smoothing at all and didn't had to depend on two attachments, I would liked it and used it.
Mesa 2016年6月27日 1時00分 
Nicely done Cameron!