Portal 2

Portal 2

Inclined to Danger
15 Comments
Spider_Dawg 31 Aug, 2019 @ 3:00pm 
Fun and interesting map, Hugo, in spite of all the times I trapped myself. I got hung up while convinced that the solution would require cube swapping in order to deactivate the flip panel and ride the blue funnel to the exit area until I saw what was basically your intended solution. Just for fun I replayed until I figured out how to do what I had in mind initially https://youtu.be/Hu14z2Aq2Oo .
Nobody No-One 24 Jan, 2019 @ 6:30pm 
Interesting. I'm sure I did the end wrong but this is an old map so I'm sure you wouldn't update it anyway. Thumbs up.
HugoBDesigner  [author] 23 Jan, 2019 @ 2:41pm 
I like your solution better @bullfrog :P
bullfrog 23 Jan, 2019 @ 1:39am 
...OK, I did it differently, but I don’t see why the funnel changes from pull to push at 30:50 in your video; when I redid it, this happened (which also works :) ), but perhaps I’m missing something. Anyway; feel free to ignore my ramblings; I enjoyed the puzzle which is based on a clever idea that I really like and I know you’ve come a long way since these early maps. PS, it was also funny in your walkthrough that you’d forgot your own solution for a while :P
bullfrog 23 Jan, 2019 @ 1:04am 
...this is the way I did it: I’ll look at your walkthrough in a mo.
bullfrog 23 Jan, 2019 @ 12:40am 
Now that, I really like - big thumbs up.
Petutski 10 Oct, 2016 @ 12:10pm 
Nicely done! Tricky double logic. Thanks!
dven1 30 Jun, 2016 @ 4:31am 
Agreed, there's no shame in creating a map wherein players can find alternate ways to solve it. If the alternate solution skips the majority of the map the author ought to patch it but if it's just a small portion that's skipped it isn't really worthy of a remake and challanges players to find the exploit.
HugoBDesigner  [author] 29 Jun, 2016 @ 8:12pm 
Hey dven1, thanks for liking it! So, I was going to patch some of the parts of the puzzle that allowed for skipping straight to the exit. But the more I patched, the more alternative ways I found, and I realized the problem wasn't so much on how much I could patch, but rather on how much I was willing to leave alternative routes for clever players. I guess the fact that you can always find new ways to solve this puzzle just proves that I underestimated the players. Congratulations on beating it differently, and thanks for playing :)
dven1 29 Jun, 2016 @ 7:09pm 
Nice map, well made and lit. Very clever use of the angled panel, I'm not sure I finished the puzzle as intended I just jumped out of a portal positioned near the exit platform but I had fun solving it as I did. Thanks for your work.
Jade BGE 28 Jun, 2016 @ 8:46am 
Understood. Thanks
ZAEROS 28 Jun, 2016 @ 5:26am 
Clever puzzles and interesting use of angles + double purpose portals had me struggling, Great fun, Thank you.
Banhart 26 Jun, 2016 @ 10:43pm 
The angles made the difficulty lvl just right. The solutions weren't obscure, but I still had to think quite a bit. Nice design!
HugoBDesigner  [author] 26 Jun, 2016 @ 8:19pm 
Thanks for playing it, Jade! Actually, that room was just for the looks, to "peek" into another test chamber. You cannot get into it, no matter what. I added that to give a "broken" feel to that part of the puzzle, as I was playing around with visuals more in this level.
Jade BGE 26 Jun, 2016 @ 7:55pm 
I liked the creativity here. Though I did not go into the room with all the piston platforms as I was able to solve without going there - plus I just didn't get in. Fun. Thanks