Stellaris

Stellaris

A Fine Selection of Quality Mapmodes, Probably
100 Comments
Maschinenmensch 3 Jul, 2024 @ 5:54am 
Nice
Baleur 26 Sep, 2017 @ 7:26am 
1.8 still works i think
nanO.bytez 22 May, 2017 @ 9:02am 
Technically still works with 1.6 Adams. The buttons however are not correctly alligned anymore. I reccommend this mod instead: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=827831523&searchtext=mapmodes
Baleur 12 May, 2017 @ 9:47am 
Works with 1.5 utopia?
zraith 28 Dec, 2016 @ 2:12pm 
Hello TigerTeeth, I'm wondering if I could adopt and incorporate this mod into my mod: Additional Map Modes?
Tonatiuh-Cehualli 21 Dec, 2016 @ 3:56pm 
Hi TigerTeeth, I'm from the team working on the Halo Journey H.U.II mod and I was wondering if you would mind me incorporating this mod into my own? We would of course add you as a contributor as well as putting a link to the mod page to this mod (or anyother mod of yours you wanted people to know about) I've gotten alot of use out of your mod and I already know my way around its coding so I'm almost positive I can update it to 1.4.1 Stellaris, but doing so without your explict permission isn't something I would ever consider, so what do you say? : )
ashbery76 19 Dec, 2016 @ 10:39am 
This seems to stop acheivements.Shame.
Fulgrim 9 Dec, 2016 @ 4:57pm 
@PrometheusGaming - test by yourself, takes about 5 mins by starting a new game, but my bed is that at worse it won't show color for ethos the mod don't know, no way to break beyond that i belive.
Stop Sine 9 Dec, 2016 @ 1:36pm 
Is this mod compatible with Government Rebuild since it adds ethos.
G-Man 14 Nov, 2016 @ 5:13am 
@tigerteeth
i send u a friend request...pls response
Jety 6 Nov, 2016 @ 9:30am 
Changes checksum.
starbright6925 1 Nov, 2016 @ 10:35pm 
but would be great to have it NOT say out of date mods enabled though:steamhappy:
Artanis 30 Oct, 2016 @ 1:50pm 
It works fine even without the update. :)
zgrssd 30 Oct, 2016 @ 9:18am 
Any chance of an update? Or anybody tested if it still works in 1.3 and 1.3.1?

This mod is definitely very usefull, but I do not want to risk game stability (because I like to report bugs).
Serufay 28 Oct, 2016 @ 4:20pm 
Hey man, great mod, what i really need is a map mode that shows wich nations are currently at war, is that possible? there is so much going on in my galaxy and i really need to keep track of who is at war and who is not.
Psicraft 26 Oct, 2016 @ 9:25pm 
Needs to be updated for Custodial attitude from Awakened Ascendancies.
Gerishnakov 24 Oct, 2016 @ 11:40am 
I can't see why this wouldn't work as is with Heinlein.
Words and Philosophy 23 Oct, 2016 @ 1:26pm 
Will you be updating to Heinlein?
Galking52 23 Oct, 2016 @ 4:25am 
Pls update the mod
Gerishnakov 21 Oct, 2016 @ 11:41am 
Maybe try waiting until the author updates the mod?
Artanis 21 Oct, 2016 @ 9:44am 
[18:43:01][trigger_impl.cpp:4151]: Error in has_government trigger, cannot find government with key: military_autocracy
[18:43:01][trigger_impl.cpp:4151]: Error in has_government trigger, cannot find government with key: peacful_bureaucracy
[18:43:01][trigger_impl.cpp:7145]: has_policy_flag trigger at file: common/map_modes/yeah_bebbe_schweet_map_modes.txt line: 300 is referencing an inexistent policy
rumhirschen 21 Oct, 2016 @ 1:53am 
with the new update i noticed it again, how much i miss your mapmode. Thank you again!
Swiss Halberdier 23 Sep, 2016 @ 11:43am 
@TigerTeeth
I created for you all remaining language files. The German file is fully translated. The other language files contain the English texts, that all players who don't use English at least see the English texts and descriptions instead of the codes. If you probably don't have the time to update your mod until the patch 1.3, then you could contact me after patch if you want.
Swiss Halberdier 21 Sep, 2016 @ 11:25am 
Thanks a lot for your awesome mod!
LLENN 17 Sep, 2016 @ 5:08pm 
are you going to add Federations? For jolly cooperation map painting?
G-Man 30 Aug, 2016 @ 8:57am 
hi, i have a question and send u friend request.greetings
Pode 13 Aug, 2016 @ 1:27pm 
Question for the mapmode modding guru. For the All FTL variant of my Pre-FTL Players mod, I cribbbed from Birdy's FTL map mode. I was hoping it'd stripe for multiple FTL types the same way the empire map stripes for multiple empires, but not so much. Looking at the vanilla files doesn't help me much either. Any idea how to get that striping effect if multiple conditions are satisifed?
Thadom570 10 Aug, 2016 @ 9:32am 
Update please
kinngrimm 10 Aug, 2016 @ 12:23am 
well it could be a technology which then implements such a mode into your userinterface. I always find it exciting when the userinterface itselve evolves over the duration of a game.
-ҒŁOΡ- 6 Aug, 2016 @ 12:29pm 
+1 abput science and real fleet power in KWHy not a technology about spying for such info
kinngrimm 6 Aug, 2016 @ 3:58am 
i'd love to see modes which show in comparison to the active territorry, the strength of overall fleets and the advancement of overall science. So that when i click on a territory, i seein dark colors who is less advanced and in bright shiny colors who may be more advanced in terms of tech or fleet strength.
Thumbtack 5 Aug, 2016 @ 10:02am 
Any idea when a version for 1.2.3 will be out?
AzorakZorai 5 Aug, 2016 @ 4:20am 
That AI Rights mode will be excessively useful for stopping the AI revolt. If I see anyone treating synths badly use this map mode, it'll let me know who to remove from existence.
PewPewsAlote 30 Jul, 2016 @ 12:55pm 
can you make another map mode like the "detailed map mode" except you can choose what kinda habitable planets it shows? cuz i hate having to cross my mouse over all the planets just to look for an arctic *yes i know they are green if habitable* but im waiting for the other species in my empire to conform to my ethics this would be greatly appreciated
WAKE 30 Jul, 2016 @ 10:06am 
There are variables text no matter what I try in this 1.2.1 patch, for example having a mapmode selected then hovering over an Empire gives "map_mode_tooltip" and not the actual text. Same with if I hover over a button of the mapmodes it says "MAP_MODE_BUTTON_TOOLTIP" - any ideas/help?
Artanis 15 Jul, 2016 @ 12:57pm 
Black Jack, I added FTL as a mod myself, since I also wanted that one. It's called Plentiful Mapmodes ( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=725151626 ), of which FTL is the first one. Would add more, but TigerTeeth's mod already adds a lot of the most useful ones!
Subonaut 14 Jul, 2016 @ 2:15am 
Could you make one where you can see how much someone trusts somebody? (How many hearts)
Black Jack 13 Jul, 2016 @ 11:17pm 
Oooh yeah the FTL tech one would be fantastic.
RobotPaulSimon 12 Jul, 2016 @ 12:57pm 
Could you do one that shows empires by FTL tech?
Sir Terrence Hood 11 Jul, 2016 @ 10:49am 
Ironman compatible? ^^
Gopher 4 Jul, 2016 @ 7:01am 
In the empire map mode, why doesn't it show my empire influence area anymore? I kind of need to know where my territory is to build, and while I like knowing what everyone else's various attitudes and relations are, I generally like to play knowing which faction is which on the map, while ALSO knowing where I am on the map, if you know what I mean. I love the idea of the mod, I just wish it wouldn't change some of the basic things around.
xeridium 2 Jul, 2016 @ 11:57am 
War, alliance and federation icon would clip through the buttons, making them unclickable.
Artanis 30 Jun, 2016 @ 3:30pm 
No way this has issues with the new patch... you can play with it on regardless of version. Not like the game altered any things that this mod touches...
Solar Arch 30 Jun, 2016 @ 3:22pm 
Pls update to 1.2.1
MoreQueueQueue 29 Jun, 2016 @ 12:48pm 
@MasterStrider Most likely it won't cause any issues but to be safe you should back up your save before loading it with the mod
Chapo 29 Jun, 2016 @ 10:07am 
can it be added mid game without killing my save?
Fishbones 29 Jun, 2016 @ 3:44am 
hint: If you are unsure which colour should be considered an "offending colour", it is any colour other than yours.
пивная баночка 28 Jun, 2016 @ 6:48pm 
@Skittles It is up to 1080p mod to check on that. I had to edit 1080p mod to make it look OK. :(
SC_Reaper 28 Jun, 2016 @ 5:56pm 
@Leeira I'm pretty sure you know this already, but just in case you don't. Whenever you complete a survey of a system, the name turns from grey to white, meaning that any system which you haven't fully surveyed yet will remain grey. But i'm also pretty sure that you're talking about the times you do not notice a grey system, where as in that case this might not be as useful information afterall.
Holy Athena 28 Jun, 2016 @ 5:37pm 
Here's a few suggestions:
- Relative Power
- Alliances/Federations. (Can be as simple as just making them all different colors)
- Wars (If possible not sure, just colors factions red if they are currently in a war of any kind
- The Fallen (Colors "Fallen" empires)