Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like the concept, exeot that some of the building (Al Falah, Slavs and Polystralia) add bonuses to very specififc terrain types/conditions (River/dessert) Adding a bonus to their main strength would likely be better (+10% civic development, +1 Yelds on trade, +10 Yields when in effect of friendly satelite would likely be better choices.
All special agents to Chingusu is to strong, but increased spy growth would be more balanced IMO.
a few of these kinda seem OP.
A lot of them are fine though.