Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Unique Buildings for RT Updated Quests
5 Comments
Draco9711 13 Aug, 2021 @ 6:09pm 
Is compatible with National Wonders. AWESOME!
Draco9711 11 Jul, 2021 @ 4:07pm 
I'm testing this with National Wonders in a game right now. I'll let the class know if they are compatible. ARC's Relic is replaced, so I'll have the results soon. :AmericanReclamationCorporation::AffinityHarmony::AffinitySupremacy:
Lord Hador 17 Nov, 2017 @ 8:46am 
I love this work, It is a solid change I think.

I like the concept, exeot that some of the building (Al Falah, Slavs and Polystralia) add bonuses to very specififc terrain types/conditions (River/dessert) Adding a bonus to their main strength would likely be better (+10% civic development, +1 Yelds on trade, +10 Yields when in effect of friendly satelite would likely be better choices.

All special agents to Chingusu is to strong, but increased spy growth would be more balanced IMO.
The Indomitable Human Spirit 29 Mar, 2017 @ 4:32pm 
Seema kinda unbalenced...
a few of these kinda seem OP.
A lot of them are fine though.
framedarchitecture 22 Dec, 2016 @ 7:58am 
Thanks for updating the mod! I'll try to get your changes into the first posting here on Steam in the next few weeks.