Cobalt
Olympus
9 kommentarer
Janeator 14. dec. 2023 kl. 5:37 
Upon revisiting the map, a few suggestions:
- It's pretty hard to climb back up once you fall to the bottom. Specially since the bottom layer is so tall, which I feel could be compressed. An idea could be to make the outside zones into easy cimb-back areas; perhaps you could place strong wind currents going upwards? I think that'd fit with the theme.
- The pillar in the lava could use being in the background and act as a girder instead.
- The rock-ground in the background of the top center area is a tad bright.
- I think you could add another corridor through the top left ground mass. I feel like right now it's very easy to just have the fight happen in the bottom area; this could open up the upper half as its own fight-space.
filipe 21. nov. 2016 kl. 8:06 
Nice Job.
Spader-spyder 7. juli 2016 kl. 12:41 
nice map :2016watermelon:
FabioTheTurtle  [ophavsmand] 4. juli 2016 kl. 17:43 
Hey, thanks! Updated and made sure everything spawns.
Moo Guy 4. juli 2016 kl. 13:07 
Nice map, but i believe some of the weapons do not respawn.
HisDarkestFear 29. juni 2016 kl. 11:11 
Nice work, Fabio! We need more maps with open edges like this. =)
PeterComputer 26. juni 2016 kl. 5:01 
Well, it worked! Good job! :D
FabioTheTurtle  [ophavsmand] 25. juni 2016 kl. 16:09 
That was the idea, lots of room for movement but with choke zones and long ways around.
PeterComputer 25. juni 2016 kl. 8:02 
Nicely done! I really like how open the map is!