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Olympus
   
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Game Mode: Deathmatch
File Size
Posted
Updated
141.395 KB
22 Jun, 2016 @ 3:10am
4 Jul, 2016 @ 5:42pm
3 Change Notes ( view )

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Olympus

Description
Metalfaces and a mountaintop. There can only be one.
9 Comments
Janeator 14 Dec, 2023 @ 5:37am 
Upon revisiting the map, a few suggestions:
- It's pretty hard to climb back up once you fall to the bottom. Specially since the bottom layer is so tall, which I feel could be compressed. An idea could be to make the outside zones into easy cimb-back areas; perhaps you could place strong wind currents going upwards? I think that'd fit with the theme.
- The pillar in the lava could use being in the background and act as a girder instead.
- The rock-ground in the background of the top center area is a tad bright.
- I think you could add another corridor through the top left ground mass. I feel like right now it's very easy to just have the fight happen in the bottom area; this could open up the upper half as its own fight-space.
filipe 21 Nov, 2016 @ 8:06am 
Nice Job.
Spader-spyder 7 Jul, 2016 @ 12:41pm 
nice map :2016watermelon:
FabioTheTurtle  [author] 4 Jul, 2016 @ 5:43pm 
Hey, thanks! Updated and made sure everything spawns.
Moo Guy 4 Jul, 2016 @ 1:07pm 
Nice map, but i believe some of the weapons do not respawn.
HisDarkestFear 29 Jun, 2016 @ 11:11am 
Nice work, Fabio! We need more maps with open edges like this. =)
PeterComputer 26 Jun, 2016 @ 5:01am 
Well, it worked! Good job! :D
FabioTheTurtle  [author] 25 Jun, 2016 @ 4:09pm 
That was the idea, lots of room for movement but with choke zones and long ways around.
PeterComputer 25 Jun, 2016 @ 8:02am 
Nicely done! I really like how open the map is!