Space Engineers

Space Engineers

ASCV 9547 Expelled From Paradise
6 Comments
J4R 4 Jan, 2017 @ 1:27am 
I love the name!!!!
The name is gold!
The ship itself now: I like its function and intended purpose, reminds me of the Cityship Atlantis from the Stargate Universe. The exterior is not bad either, though it looks a bit blocky, but I uess that is for performance reasons.
Also, good luck with your sistership!
Niviryd 25 Jul, 2016 @ 1:04am 
oh wow, either way, good luck, man, glad that you have that much pride in your work.
NYVS  [author] 24 Jul, 2016 @ 1:45pm 
Yes and no to your previous comment, design in my view should not really take that long chronologically, i.e. from conceptual design, to initial sizing, to construction really shouldn't take too long when the design is properly planned prior to. In this case I managed to have most of the ship designed, built to 95% of current design within 3 days. Yes, spending more time on product eventually leads to better quality, but at the same time one should keep in mind the law of diminishing returns. The current issue, bug wise that I am having is within the system integration portion of this carrier as I am sure you may have seen. i.e. in my game it is being pasted with all thrusters off when the save state is with them on. Currently, I am going through each component to find out where I went wrong, as well as optimizing the grid design so that my PC can run smoother.
Niviryd 24 Jul, 2016 @ 1:43am 
sister ship? this sounds especially promising :D and sounds good, just take your time on it, most projects come out better when proper time and care are put into them
NYVS  [author] 23 Jul, 2016 @ 10:19pm 
I will try to update it soon, I should have the remaining bugs ironed out by the time I begin initial 'wet' trials for the sister ship.
Niviryd 21 Jul, 2016 @ 11:22pm 
pistons seem to be working better, you should be able to make that uypdate! in the meantime, I'll be giving this a try, looks promising!