Cities: Skylines

Cities: Skylines

Cargo Hub Template
28 Comments
mjm92150 9 May, 2022 @ 9:47pm 
Nice work and I am just wondering if you can add too for passenger ?
I am looking for both of them and in separate harbor as :
- Cargo harbor
- Passenger harbor
Thanks and very king of you to share your work.
Ilion 19 Apr, 2021 @ 7:16pm 
"Asset DLC flags Editor" ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1406275125 )

BTW, I was able to change this asset's category from Transport Ship to Transport Train, and it still works properly.
disco 19 Apr, 2021 @ 3:01pm 
@Ilion What's the mod to toggle dlc requirements called? I can't seem to find it.
Ilion 23 Feb, 2021 @ 11:17pm 
I recently subscribed to this asset, and I am playing around with it. As others have mentioned, it requires the After Dark DLC (which I don't have). Fortunately, there is a recent mod to toggle DLC requirements (and, amazing-to-me, the mod works on my PC).

So, I made a clone of this asset, removing the DLC requirement. I assumed that as this is called a template that it wouldn't be available in-game, but rather that I'd need to use it as a basis for building an in-game asset. That was incorrect: it is ploppable in-game.

And it is working just as I hoped it would; it can spawn and receive, and move cargo between, the three modes of cargo transport: ship, train, and truck.

Later, I will try to change its category from Transport Ship to Transport Train in the hope that this will allow me to use the "Service Vehicle Selector" mod to control which train assets are spawned by this Cargo Hub, while not breaking its functionality as a cargo port.
Ferretwind  [author] 13 Sep, 2018 @ 8:03pm 
@tsilaicosneknurd try to use 『static vanilla cargo hub』
tsilaicosneknurd 30 Aug, 2018 @ 6:45pm 
I tried to create a Cargo Hub with another type of street (with tram) I use...
but I miss the building.. it's just like the image below.. what do I need to make it look and work correct?
Vinny.DeTerra 21 Jun, 2017 @ 4:55am 
It says its only for After Dark DLC, so cant use it...
apollo 27 Jan, 2017 @ 10:18pm 
omg this will help me sooo much! it wouldnt pop up in any of my transport categories so I decided to make my own and this will help me so much thx :D :steamsalty:
BrowncoatTrekky 17 Nov, 2016 @ 4:42am 
@Ferretwind. Cool. This should help me then. Thank you.
Ferretwind  [author] 17 Nov, 2016 @ 12:45am 
@BrowncoatTrekky. Hi, this asset is a functional cargo hub just without vanilla mesh, it's will work like normal cargohub incloud train stop. You can see a orange stick above the yellow ship in first template picture, that's the train you are looking for.
BrowncoatTrekky 16 Nov, 2016 @ 6:31pm 
Hey. Thumbed up and many thanks. Interesting concept. I am curious... if I use prop snapping and anarchy mods to place buildings and props over this asset in-game... that functionally speaking it still operates as a cargo hub? That would be cool if it is as I get frustrated using the asset editor and picky with props. Is this for the cargo hub with the train stop or without? I ask because template pic does not have a train.
CSM 5 Jul, 2016 @ 8:46am 
No problem I will try another way to make it happen :steamhappy:
Ferretwind  [author] 5 Jul, 2016 @ 8:40am 
@CRISGAMES. I had take a try to insert a module into this asset and it's works normally. So........I have no idea what's going on in your asset.......
CSM 5 Jul, 2016 @ 8:30am 
Ferretwind ........... I'm trying to create a custom cargo ......... port using as a starting model yours, but I will lock the game as soon as I try to load it :steamsad:
Ferretwind  [author] 5 Jul, 2016 @ 8:24am 
@CRISGAMES. Are you means you can't use this template to create your own cargo harbor?
In fact, this asset used 12x8 empty park as template.
CSM 4 Jul, 2016 @ 4:01pm 
You can not use it either in game or as a base template to create a customized commercial port. Sends the game or corrupts bailouts crash. Please can you tell me how you made this asset, not having the basic model, I try to see where the problem lies? :steamsad:
LIDL 1 Jul, 2016 @ 2:54pm 
thanks man awsome
t1a2l 29 Jun, 2016 @ 2:00am 
@Ferretwind - Hi do you have the actuall cargo hub that i can alter. with the house and the crane and everything?
Ferretwind  [author] 24 Jun, 2016 @ 6:14am 
The ship dock way is an U-turn like the purple line in the snapshot, I have no idea about which form should I pick to put two U-turn into an asset. Maybe you can draw two lconditions head line in a picture represents two dock way you want?
Guanidin 24 Jun, 2016 @ 4:42am 
oh... ok :(

could you then make a template for a duble harbour? :)
Ferretwind  [author] 24 Jun, 2016 @ 1:27am 
The cargo trainsport station system only contains two line systems for use, you can choose two cargo train track, like Double Track Cargo Station (Functional!) , or one cargo train track, one cargo dock,like vanilla cargo hub, or two cargo dock with road transport.
Guanidin 23 Jun, 2016 @ 11:29am 
y but it would be awesom to have a big and functionally harbor without roads between difrent trainstations, harbors etc ;)
Ferretwind  [author] 23 Jun, 2016 @ 6:50am 
@Guanidin. Yes,it's possible, but I think it's unnecessary. Unlike Trains, ships can dock at the same time, rather than queuing.
Guanidin 23 Jun, 2016 @ 1:55am 
is it possible to make a habor with 2 ship docs?
luisitov8 21 Jun, 2016 @ 8:21pm 
thanks
Ferretwind  [author] 21 Jun, 2016 @ 3:07pm 
@luisitov8. It's an asset template for asset maker who want make a cargo hub like asset.
luisitov8 21 Jun, 2016 @ 12:10pm 
what does it do, mate?