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Now could I fix it? maybe a few years ago I could have, but today I've lost the knowledge on how Info_nodes work and how to correct NPC path finding.
P.S. almost all of my maps have this issue since I didn't really intended my maps for sandbox or posing, but I do understand the possible frustration that comes with ghost props, and if I ever regain my need for creation I will try to fix it.
I don't know about the random errors since I didn't use any custom props or textures, the only stuff that I added are the sounds.
>tree's are missing textures
>doors are errors
>ep1, ep2 and css mounted
help?
You are a saint.
Good job on the ambience!
'This is a horror themed map. There is no story or jumpscares, so feel free to join in ;)'
So why ask the question? I mean I will answer them: no it doesn't have any jumpscares just a wannabe S.T.A.L.K.E.R. ambience, thats all.
Really, I think jumpscares are only good if they're to initiate a chase between the player and what ever horrific creature might have caused it. Even then, there needs to some leadup to it to get the player on edge before giving them a wakeup call and to have them commence with Operation: OFR with said creature. ('OFR' stands for 'Oh fuck, RUN!')
Nice map, tho.
I guess I haven't noticed that when I was making this map, even though I have Skyrim with the Dragonborn DLC.
I actually called this map gm_ravenrock because of HL-2. You see HL-2 has a horror section which takes place at Ravenholm, since I was making a semi creepy map I thought calling the map something similar to Ravenholm.
But the ammo hud is a part of C.W. 2.0 weapons addon.
For spawning H.E.C.U. marines I have used ZINV+ http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=597017711&searchtext=zinv
Did you just spawn a bunch of H.E.C.U. units? or did you use some sort of spawner. If so what addon?
And how were you able to hide the kill feed
By the way, both thunder and rain sounds are custom.
Well yes, no addons or games required for this map.
And yes, I understand that was a rhetorical question ;)