Garry's Mod

Garry's Mod

gm_ravenrock
49 Comments
Ajandersonn 25 Mar, 2022 @ 9:12am 
read this as ravencock for some reason LMFAO
Glycon  [author] 22 Oct, 2020 @ 10:23pm 
Well those are invisible walls that I've placed inside the props in order to avoid NPCS having bad path finding, so as an example: all indestructible props should have invisible walls inside them.

Now could I fix it? maybe a few years ago I could have, but today I've lost the knowledge on how Info_nodes work and how to correct NPC path finding.

P.S. almost all of my maps have this issue since I didn't really intended my maps for sandbox or posing, but I do understand the possible frustration that comes with ghost props, and if I ever regain my need for creation I will try to fix it.
Sanders 22 Oct, 2020 @ 6:45pm 
this is an OK map yet there are issues the main one if you decide to remove something like a prop there in an version of said prop there and you cant see it or remove it. fix it ty
k.o kirbe 21 May, 2020 @ 8:24pm 
this reminds me of a map used in sf2
[SFBOT] Sgt. K. Bassiclan 6 Apr, 2020 @ 11:45am 
Is there a way to disable the music that plays in the background?
SouthboundSoul 12 Feb, 2020 @ 9:27pm 
Nice map. Getting massive FEAR vibes
ika 30 Apr, 2018 @ 12:29pm 
Off to Skyrim to compare the two!
Man 26 Mar, 2018 @ 6:36am 
at first and im sorry i thought it said ravencock
Glycon  [author] 28 Jan, 2018 @ 11:25am 
Well usually a game restart fixes the missing texture problem, it happens when you download an addon while being in a game (playing on a server for example).
I don't know about the random errors since I didn't use any custom props or textures, the only stuff that I added are the sounds.
BIGGER JOHN 28 Jan, 2018 @ 11:06am 
apparently with a bit of research, i found it happened to others and was based in addons. when i disabled most of my addons the doors returned. not sure what causes this, but id be ready to answer comments asking just in case it happens to someone else. garry blease bix
Glycon  [author] 27 Jan, 2018 @ 11:36pm 
Restart the game
BIGGER JOHN 27 Jan, 2018 @ 6:42pm 
>no requirements
>tree's are missing textures
>doors are errors
>ep1, ep2 and css mounted
help?
Soma 10 Dec, 2017 @ 6:45pm 
Immediately downloading simply because it's a horror map with a navmesh.
You are a saint.
Glycon  [author] 24 Sep, 2017 @ 1:08am 
gm_pacificstorm is the second map with rain in it.
[SFBOT] Sgt. K. Bassiclan 23 Sep, 2017 @ 6:08pm 
Like the rain in the map, could you make more maps with rain?
func_kenobi 22 Sep, 2017 @ 11:21am 
thanks
Glycon  [author] 22 Sep, 2017 @ 11:03am 
Try restarting the game or verifying your game cache, if that doesn't fix the problem you must be using a mod which conflicts with the vannila Gmod doors.
func_kenobi 22 Sep, 2017 @ 10:35am 
why i have not got doors?,they are invisible!
Milk 5 Sep, 2017 @ 12:06pm 
COOL MAN LIJIT I WILL FAV
A Full-Blown Retarded Person 7 Aug, 2017 @ 11:14am 
Dude your maps are sooo fucken cool. What software do you use? Definitely not HAMMER holy shit.
Chemgota 30 Jul, 2017 @ 2:10am 
you dont need to worry i came back. also the damn devbattlefield was harsh and going to the middle east was bad now im premoted to srg also i renember there zombies with swasitka's on there shoulders during my fight here
Chemgota 30 Jul, 2017 @ 2:07am 
i feel like someone is watching me but you know me an sas soldier needs to do his mission
perditus 22 Jul, 2017 @ 9:40am 
Scared me and unsubscribed for that very reason.

Good job on the ambience!
Glycon  [author] 9 Jun, 2017 @ 9:44pm 
Well, I don't judge the people who ask me if there are any jumpscares on the map but considering I have 2 videos on this map and literally the first line in my description says:

'This is a horror themed map. There is no story or jumpscares, so feel free to join in ;)'

So why ask the question? I mean I will answer them: no it doesn't have any jumpscares just a wannabe S.T.A.L.K.E.R. ambience, thats all.
Talon 9 Jun, 2017 @ 5:40pm 
God damn it, typos. 'Typically' is spelled wrong in that, my bad. Might be others but I can't see them at this time.
Talon 9 Jun, 2017 @ 5:39pm 
At Azzmiy, I'd only ask that question as I think that is a hallmark of a bad horror map if they think having a thing pop up in your face and plays an exceedingly loud noise is a good way to scare people. Jumpscares startle and tyipocally don't have any sort of lasting impact on the player. Ambience and atmosphere can make or break a horror map (or game, for that matter).

Really, I think jumpscares are only good if they're to initiate a chase between the player and what ever horrific creature might have caused it. Even then, there needs to some leadup to it to get the player on edge before giving them a wakeup call and to have them commence with Operation: OFR with said creature. ('OFR' stands for 'Oh fuck, RUN!')
Jimmy Bob 15 Apr, 2017 @ 5:14am 
You're the best map creator ever, because you make good maps and plus they have nav_mesh/nodded
Zel Megido 17 Mar, 2017 @ 9:45pm 
This is one of those maps where scaredy cats comment "Are there any jumpscare?"
Nice map, tho. :steamhappy:
YummyBullets 16 Mar, 2017 @ 8:17pm 
Lmao, Dragonborn DLC town.
Fett onion 12 Mar, 2017 @ 6:17am 
ok all i needed to know
Glycon  [author] 12 Mar, 2017 @ 12:45am 
I do the nav generate command, since I have no knowledge of how to make them myself.
Fett onion 11 Mar, 2017 @ 7:54pm 
does this a nav genate or you have to do it yourself
(TPT) Sequoia 6 Mar, 2017 @ 1:04pm 
lol, thats ironic, cool
Glycon  [author] 6 Mar, 2017 @ 4:24am 
Oh, what do you know, it really is.

I guess I haven't noticed that when I was making this map, even though I have Skyrim with the Dragonborn DLC.

I actually called this map gm_ravenrock because of HL-2. You see HL-2 has a horror section which takes place at Ravenholm, since I was making a semi creepy map I thought calling the map something similar to Ravenholm.
(TPT) Sequoia 5 Mar, 2017 @ 2:21pm 
isn't ravenrock the first village in solsteim you arrive in in skyrim
Glycon  [author] 28 Feb, 2017 @ 4:15am 
Thanks.
Guiltron 27 Feb, 2017 @ 7:59pm 
Played some PvP matches with my friends. The map's design really makes it suitable for battles. Like + Follow!
Glycon  [author] 5 Dec, 2016 @ 4:24am 
To hide the hud you will need to type in cosole: cl_drawhud 0
But the ammo hud is a part of C.W. 2.0 weapons addon.
For spawning H.E.C.U. marines I have used ZINV+ http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=597017711&searchtext=zinv
NDMO 4 Dec, 2016 @ 1:50pm 
great map! may I ask though

Did you just spawn a bunch of H.E.C.U. units? or did you use some sort of spawner. If so what addon?

And how were you able to hide the kill feed
Nikolai P0vetsky 22 Aug, 2016 @ 4:46pm 
awsome
Glycon  [author] 21 Aug, 2016 @ 11:24pm 
This map has no requirements. So no you don't have to have CS:S
Nikolai P0vetsky 21 Aug, 2016 @ 5:01pm 
me and my friend are doing this sort of stuff but he doesnt have css does this map require css
Glycon  [author] 20 Jun, 2016 @ 11:40pm 
Well the funny thing is that I newer intended this map to be NPC focused, it was more of a test to see if I could make stormy wheather in my map.
By the way, both thunder and rain sounds are custom.
Dallim 20 Jun, 2016 @ 10:52pm 
Really great map! It's hard to find ones with such good AI navigation. The only complaints I have is it's kind of small, and very large NPCs can't fit very well in the central part of it. Other than that thought, it's amazing! :steamhappy:
Ruby Enoshima 20 Jun, 2016 @ 5:59am 
Love it!
Glycon  [author] 20 Jun, 2016 @ 4:40am 
I forgot to mention that in the description didn't I?
Well yes, no addons or games required for this map.
And yes, I understand that was a rhetorical question ;)
Mr.Milk 19 Jun, 2016 @ 6:51pm 
A Good Map With Orginal Sounds And No Games Needed? 1000/10
Glycon  [author] 19 Jun, 2016 @ 10:45am 
Every time the GMOD community surprises me with something new :\