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What does this mod change?
MA skill added to everyone. be careful disarming your opponents.
issue is all yours.
and me rude? yep. because you come on here telling me i need to change my mod i made for myself to suit you.
would think that's pretty damn rude of yourself. thinking i have to change my mod just to suit your whims.
go use some other mod. since the way "I LIKE MY MOD" doesnt suit you.
bye. and don't bother me again.
Many people have been pissed about it, and you've said the same rude statement. No one is forcing me, but people have no clue it is going to be this OP, then end up in the same place I am, also there is no other mix of mods more well put together than the one you've made.
I play for a challenge, I have even more mods to make the game harder ontop of my own RP rules. But the martial arts is off its tits. No idea what that post of that bafoon is rambling about, does't relate at all, he seems possessed.
and just because you don't find it enjoyable doesnt mean i don't.
I made it this way because i do enjoy it. this is how i like the game. with everything i added.
so don't come onto my mod page and complain about the mod i made because you don't like it.
because every mod i made, is how i like the game. it's why i nearly always play with just my mods activated.
if people find bugs, i listen to suggestions about those.
there is a discussion above of another complaining about the very same thing.
Bruh why make the game harder ♥♥♥♥♥
if i don't find it hard enough, i will adjust it to make it harder. and this made it harder.
it's also made disarming NPCs for their weapons more dangerous.
you have to remember, i made this mod for myself and my playstyle. i share it for others to enjoy as well. if you don't like it, don't use it.
or go make your own version. without directly ripping off mine.
also there are mods that patch that part out.
i just don't list them because i don't agree with the patch.
and Kenshi is not realistic. it's only based on realism. like all video games are.
so in reality this mod is very vanilla and only caused issues when characters were removed by the Devs. which has long since been fixed.
and after using that mod, its best to start a new game. as that mod changes way to much.
the others are made separately for different challenges.
or use my mod, Death Note. thats harder then this one and is not lore friendly.
I try using Stronger Group Combat along with Bigger, Badder Bosses and The Meek Shall Inherit. However that will not works. It seems that they are not compatible. Bosses are still about 90+ statistics, not getting stronger.
I try changing mod order. However no matter if I place Stronger Group Combat before or after Bigger, Badder Bosses and The Meek Shall Inherit, everything is the same.
I wonder if there are possible way to use these mods at the same time to have both very strong bosses and very strong non-boss NPCs?
Thanks.
When using Stronger Group Combat, many NPCs are much stronger than vanilla game. However bosses are not getting really strong. For example, Hundred Guardians has about 80+ statistics and possibly 90+ sometimes, while The Five Invincibles including Esata have about 90+ statistics. It means that bosses are just a bit stronger that guardians.
I do not want such situation so I also try you mod Bigger, Badder Bosses and The Meek Shall Inherit. Under these two mod, bosses are really strong, like that The Five Invincibles haves statistics over 100+, but non-boss NPCs are not really buffed. Hundred Guardians has about 70 statistics and Holy Sentinels have only 40+ statistics. They are even weaker than many bandits in Stronger Group Combat.
(to be continued next comment...)
my separated mods are not compatible with this mod.
they are not to noticeable or affect the player much.
i would have made them separate, but to much work really for something so small.
so use at your own risk with others.
Better way to increase guard numbers would be to do so in the squads themselves, since then they'd take the same number of buildings.
I cant play vanilla levels no more, everyone seams so weak.
so yes, its intentional.
bone dog nests being added to nearly every biome was added a couple year's ago. got adjusted a few times to lower the numbers, but is now at a level I find acceptable.
in my view, bone dogs are like real dogs, they are everywhere!
Also Stronger Group Combat = Weaker Solo Combat?
My training is progressing nicely, But will my solo artist gal ever be as badass as your Mod graphic looks. At 90 toughness still stunlocked quite a bit.
more gutters will spawn in time.
On my way to the hive in Dreg a beakthing nest spawned and they went to war with about 4 gorillo gangs and were wiped out. Intended?