Hearts of Iron IV

Hearts of Iron IV

Swedish Flavor Names
9 kommentarer
Andervall  [skaper] 14. juni 2016 kl. 14.06 
@Gunteraz I don't blame you for doing that. The Launcher is not that good at managing large amount of mods.
Gunteraz 14. juni 2016 kl. 13.33 
Well excuse me! I cba to uncheck every mod that might not be 100% useful when i play a particular country. I have like 20 flavor mods installed for various countries that i might not play in months.
Andervall  [skaper] 14. juni 2016 kl. 13.31 
@Gunteraz Haha what, using a Swedish flavor name mod when you are playing Belgium? xD
Gunteraz 14. juni 2016 kl. 13.28 
It's fine, i don't like playing as Belgium anyway.:steambored:
Andervall  [skaper] 14. juni 2016 kl. 13.26 
@Gunteraz I haven't really looked that much into it. Thanks for the tip. But I can from looking at that file take a guess at what is ruining it. Sorry I ruined your iron man run but as the mod is work in progress I will change around a lot of things and can't garantue iron man compability until it is done
Gunteraz 14. juni 2016 kl. 13.21 
There's a file called checksum_manifest.txt in the main folder of the game, i assume you've looked that? It should list all folders and types of files in those folders that change the checksum. Of course knowing Paradox it doesn't mean it is 100% accurate.
Andervall  [skaper] 14. juni 2016 kl. 13.16 
@Gunteraz Sorry didn't know it did that. Not sure why it does that. New to modding, though I have noticed that new paradox games are wierd about their checksums. Both Stellaris and Hearts of Iron 4 seam to have problems running simply visual mods on iron man runs. In my stellaris run I could not earn achivements even if I just used a simple graphics mod for the alien races.
Gunteraz 14. juni 2016 kl. 13.14 
Why the hell does this mod change checksum? No other mod of this type does. Could've at least put a warning about it. Didn't notice and ruined my achievement game :(:steamfacepalm:
Simme 14. juni 2016 kl. 7.21 
Yey!