Stellaris

Stellaris

Stellar Guns
33 Comments
Antharis  [author] 3 Jul, 2019 @ 8:04am 
on hold for the time being. don't have much time for modding these days.
Spirit 9 Jun, 2019 @ 9:50pm 
is this mod even a thing anymore ?
WolvesofZiu 26 Nov, 2018 @ 2:34pm 
Update?
Antharis  [author] 22 Sep, 2017 @ 2:09pm 
Yes i will try having it up by sunday evening. Just got 1.8 and started updating most of my mods.
thorman123456789 22 Sep, 2017 @ 1:10pm 
are you ever going to update this?
thorman123456789 2 May, 2017 @ 2:18pm 
does it work on 1.5?
Fulgrim 10 Dec, 2016 @ 9:18pm 
@thorman123456789 you don't need it to be updated to use it. The game will only warn you its outdated, but it will run fine, as the file has not been changed by the devs for all this time afaik.
thorman123456789 10 Dec, 2016 @ 2:39pm 
later as in when may i ask? partly becuase you were supposedly updating it about 2 months ago during patch 1.3... and now 3 hotifxes and one update later you still havn't updated it.... so may i kindly ask for a timeframe as this is my most nessesary mod!
Antharis  [author] 10 Dec, 2016 @ 1:54am 
Not yet. I will update it later.
Wraitteli 9 Dec, 2016 @ 4:18pm 
Does this work on 1.4?
Wurutana 13 Nov, 2016 @ 12:05pm 
Good, but we need an update from Antharis; said tomorrow more than two weeks ago :(.
thorman123456789 13 Nov, 2016 @ 10:13am 
is this going to be updated soon? also wurutana i think it is because normally you cant see the kinetic weapons shots but with this mod you can see them so much better... so in my mind this is a completely nessesary mod to have in any playthrough(other than vannila of course)
Wurutana 13 Nov, 2016 @ 7:21am 
Is this still necessary?
Wurutana 4 Nov, 2016 @ 9:30pm 
We need an update...^^
Wurutana 1 Nov, 2016 @ 1:40pm 
Any update^^?
Antharis  [author] 25 Oct, 2016 @ 6:29pm 
I will look into it tomorrow.
Crusader Vanguard 25 Oct, 2016 @ 7:05am 
@Antharis - This mod caused a crash for me with Heinlein. Not sure why they would change things around with this, but they did. Something happened to cause this to crash my game.
Antharis  [author] 21 Oct, 2016 @ 1:19pm 
It should still work with 1.3. I will update all my mods to 1.3 within the next few days.
Popemaster 21 Oct, 2016 @ 8:06am 
Anyone know if this works with 1.3?
Pup 1 Sep, 2016 @ 11:35am 
pics?
Antharis  [author] 6 Aug, 2016 @ 11:34am 
1.2.3 update.
Antharis  [author] 14 Jul, 2016 @ 10:10am 
Glad you like it. I also tried to add bloom to the projectiles, but so far i have yet to make it work without crashing the game.
Xenomorph Kitty 14 Jul, 2016 @ 8:41am 
Thanks for the answer, I downloaded it anyway to test it out. I can deffinitely see a difference, the mass driver combat reminds me of Mass Effect now :P Thanks for this mod.
Antharis  [author] 13 Jul, 2016 @ 10:50am 
It does work with 1.2.1. But even with the projectiles being upscaled, they are still thin, and they will not be totally visible on high zoom-out levels.
Xenomorph Kitty 13 Jul, 2016 @ 8:04am 
Any word on if this works with Stellaris as it is now? I prefer kinetic weapons the most, being able to see them from distance would be great.
Antharis  [author] 8 Jul, 2016 @ 12:13pm 
I will look into it this weekend and see what is wrong.
thorman123456789 7 Jul, 2016 @ 7:43pm 
Any Help?
thorman123456789 6 Jul, 2016 @ 9:48pm 
for some reason i cant see them in 1.2.1... by the way the increase also includes the mass drivers right? or missles?
Antharis  [author] 30 Jun, 2016 @ 9:46am 
yes it is
puXXXy_Destroyer 29 Jun, 2016 @ 8:21pm 
is this 1.2 compatible?
Antharis  [author] 19 Jun, 2016 @ 11:02pm 
I know. I am also striving to further mod them by also adding bloom to them. Sadly i have yet to figure out how to do this.
Baleur 18 Jun, 2016 @ 4:24am 
So essential. Its impossible to see them in vanilla.
A Bunny 14 Jun, 2016 @ 8:31pm 
Could you put up some screenshots please? :)