Call to Arms

Call to Arms

Golden Oasis v1.2
26 Comments
T'erissk 5 Feb, 2024 @ 4:00pm 
This map is really well done! Just watch out near the buildings, they crumble and can spell doom for your infantry; they are death traps.
Harganen  [author] 16 May, 2020 @ 4:19pm 
Update on Evacuation mode: extraction point moved to the map center.
Old extraction point still can be fortified by engineers.
Harganen  [author] 24 Mar, 2020 @ 10:32am 
Updated to 1.201.0.
Harganen  [author] 28 Dec, 2019 @ 1:24am 
Updated to game version 1.110
Harganen  [author] 22 Aug, 2019 @ 2:05pm 
Updated to 1.022
Seth 19 Aug, 2019 @ 6:36am 
mise a jour please
Harganen  [author] 26 May, 2018 @ 12:12pm 
Updated.
Added some more fortification posibilities to the flags in Domination mod.
Now fortifying some points at tier 4 or 5 will bring weapon emplacements.

However, game performance since the official release have gone significantly worse. Especially on dense maps like this.
Silent Operator 25 May, 2018 @ 8:58pm 
please update
Harganen  [author] 8 Dec, 2017 @ 7:49am 
Added Heroes mod.
Harganen  [author] 3 Dec, 2017 @ 10:46am 
Map is updated to current game version.
Harganen  [author] 11 May, 2017 @ 11:33am 
Haven't planned to work with MoW thus far.
Harganen  [author] 28 Jul, 2016 @ 11:22am 
Can't say that I'm greatly experienced and some things may sound familiar, but, well:
First of all take a scrutiny on existing maps. PDF guide that can be found in game folder is quite useful too. (Steam\SteamApps\common\Call to Arms\mods\tools). It has, for instance, the description of hotkeys, which quicken things greatly.

It is easier to make map if you have at least vague conception of what you want to see. Some people take real life references for specific map fragments or sometimes even for an entire maps. Carve main map outlines via terrain / heightmap and big objects, then divide map into several sections and gradually fill each section with smaller details. You can use key objects like capture points as an "anchors" for each section. CtA is heavily based on close quarters and cover usage, so make sure you put fair amount of small details.
bard 28 Jul, 2016 @ 8:28am 
Hey, mister creator. If I may ask, do you have any quick tips for map-making with the CTA editor? I'm currently aspiring to create a map or two but I'm an amateur
Harganen  [author] 18 Jun, 2016 @ 4:04am 
Updated! Two more game modes, a minimap and small bug fixes.
DaCup 17 Jun, 2016 @ 5:27pm 
impressive
Muffin Raider 16 Jun, 2016 @ 3:28pm 
Nice retirement home simulator bro. I like it "Golden Oasis" retirement home. My dad might like that.
Destructoid 15 Jun, 2016 @ 8:29pm 
thanks man enjoying it s lot
dziedzic 15 Jun, 2016 @ 7:06pm 
Awesome level, thx.
Sherman 15 Jun, 2016 @ 2:13pm 
I love Command and Conquer! Thanks for making this man - video coming soon :)
Harganen  [author] 15 Jun, 2016 @ 12:58pm 
Thanks!
About textures, well, I used sequence you probably already know: paint area with texture1, then add pair of textures with same texture1 and different texture2. Then use right mouse button to gradually add texture2 across texture1. Comes harder when you need to put more than 2 textures close, that's where I am not good at =)
Pretty often I just masked sharp texture borders with decals or entities.
Gammo 15 Jun, 2016 @ 12:15am 
Looks great! Do you have any advice on how to properly blend ground textures? It's one thing that I've always been struggling with
ZeroAzure 13 Jun, 2016 @ 9:24pm 
Gotta say, from a lot of map i have seen in this game, this one of the best! a lot of detail and touch. Great Work!
Harganen  [author] 13 Jun, 2016 @ 2:09pm 
Thanks!
Plz keep a sharp eye on any bugs. Notes on balance or objective placement will also be considered. I'll probably sum up all the tweaks and update this next weekend.
xur 13 Jun, 2016 @ 1:48pm 
Great map with lots of beautiful details.
jakesidian 13 Jun, 2016 @ 11:09am 
Great map! I'm grateful people are still making maps for this. Lots are still not updated :/
pr00fplum 13 Jun, 2016 @ 7:46am 
I knew i that i knew that name from somewhere! used to love C&C generals! The map looks great, very detailed. keep up the good work!