ARK: Survival Evolved

ARK: Survival Evolved

Meat Spoiler/Preserver V2c
29 kommentarer
Bolisaris  [ophavsmand] 23. nov. 2023 kl. 10:01 
This is still working perfectly for me, remember you need to power it up with electricity to get it to work.
Bolisaris  [ophavsmand] 23. nov. 2023 kl. 9:39 
I will test this again, it was working last time I was playing the game.
BlackWelvet 19. nov. 2023 kl. 6:59 
shit doesn't work
Bolisaris  [ophavsmand] 15. juni 2018 kl. 2:29 
Updated to the 279.2 patch also made slight changed to the spoiling times, meat will now spoil quicker.
The_Feet 2. jan. 2018 kl. 23:31 
it's all good... i run a cluster...and i am willing to give THIS mod a go hoping you are willing to keep going..once the devkit is released... i truly love the "meat spoiler" IDEA...just cannot stand the fact that the OTHER most popular MOD in this genre has an exploit where pricks on a server can place 15 thousand meat-spoilers outside someone's base and turn on the "out-of-sync music"...thinking it's funny. NO...it is not.... and the music can NOT be turned off...although it is claimed that it can be turned off!!!. sooo annoying..... god-speed getting this one going asap! I'm giving it a go on our cluster. Kudos to you and others dealing with wildcard since aberration...i hear ya!
Bolisaris  [ophavsmand] 16. dec. 2017 kl. 13:22 
You may have noticed a total lack of updates to this, this is because of the total lack of support from WildCard, they have not updated the dev kit since game update 268.3 some 5 months ago, so all the newer additions are not available to us modders, Sorry about this but then blame WC not us!
Bolisaris  [ophavsmand] 19. okt. 2017 kl. 1:31 
Let me know if these times are acceptable to you all.
[3Zi]Maffi 18. okt. 2017 kl. 23:49 
sounds good !!!
Bolisaris  [ophavsmand] 18. okt. 2017 kl. 9:59 
Spoiling times adjusted all meats now spoil in around 1 minute.
Bolisaris  [ophavsmand] 18. okt. 2017 kl. 2:46 
They should be spoiled in half the vanilla times, I will take a look when I finish the mod I am working on at the moment.
[3Zi]Maffi 18. okt. 2017 kl. 1:54 
yes, lookes like they´re almost the same as kept in your own inventory, seen meat over 3min and fish over 2min to spoil 1
Bolisaris  [ophavsmand] 18. okt. 2017 kl. 1:34 
Spoil times are not a problem and can be sorted later, are they much slower?
[3Zi]Maffi 17. okt. 2017 kl. 23:53 
the spoil times are a bit too slow compared to last version :)
Bolisaris  [ophavsmand] 15. okt. 2017 kl. 13:33 
Tested on The Center and works okay, although you will be required to remake your Meat Spoiler again (either craft or spawn in) the spawn code above does work.
Bolisaris  [ophavsmand] 15. okt. 2017 kl. 12:02 
Problem with engram please bear with me for a while, while I recook it and upload it.
Bolisaris  [ophavsmand] 15. okt. 2017 kl. 11:24 
Mod has been updated, it is now very much alive and will be updated in the future.
Bolisaris  [ophavsmand] 15. okt. 2017 kl. 9:23 
Have found the models I used to make this mod so I am remaking it, I am testing it first to see it works okay then I will try and change the id so it can be uploaded here, please watch this space for further info.
Bolisaris  [ophavsmand] 4. okt. 2016 kl. 1:23 
IT IS WITH DEEP REGRET THAT I HAVE TO ANNOUNCE THIS MOD WILL NOT BE UPDATED, DUE TO A MASSIVE HHD FAILURE I HAVE LOST ALL THE RAW DATA FOR THIS MOD AND ALL OTHER MODS I HAVE CREATED IN THE PAST. PLEASE ACCEPT MY DEEPEST APOLOGIES FOR THIS.
Bolisaris  [ophavsmand] 2. sep. 2016 kl. 7:44 
When the updated files for the dev kit are released maybe yeah. And anyway it is still working perfectly so why update it
Dragon 2. sep. 2016 kl. 7:29 
The big update 1st sep
Bolisaris  [ophavsmand] 1. sep. 2016 kl. 23:57 
@ Malafor - Sorry mate what latest version would that be?
Dragon 1. sep. 2016 kl. 17:34 
Working on Latest version ?
Bolisaris  [ophavsmand] 7. aug. 2016 kl. 12:07 
A thank you is always welcome mate, thanks a lot.
Mongose101 7. aug. 2016 kl. 11:27 
Not a lot of comments i see so i wanted to say, your MOD is working very well for me on my server. I have around 20 other MOD's and no trouble at all. Thanks for the work you have put into this. Very handy.
Bolisaris  [ophavsmand] 7. aug. 2016 kl. 11:13 
Mod recooked to the new 245.9 update.
Bolisaris  [ophavsmand] 16. juni 2016 kl. 10:00 
Ah right okay, please notice I have sped up the fermentation period, read the description for further info, I have also added the ability to add spoiled meat for preserving purposes.
ZatroGamer 16. juni 2016 kl. 9:30 
I was talking about vanilla with those first 3 sentences. Not about your mod.
Bolisaris  [ophavsmand] 15. juni 2016 kl. 22:59 
Sorry I know nothing of custom commands yet as I am relatively new to modding this game, but I can look into making a command that allows users to specify a spoil time, just give me some time.

Also you have the timings a little wrong there, a single raw meat will spoil in about 1 minute so a stack of 20 Raw meat will spoil in 20 minutes not 200 minutes, as it spoils simultaneously then 200 stacks will spoil in 20 minutes.

Raw fish will spoil at 10x faster just as raw meat but not the same timings as raw meat as the spoiling rate for fish meat is a little higher than raw meat, I did not want to change this in the mod.
ZatroGamer 15. juni 2016 kl. 13:56 
So raw meat spoils every 10 min. It stacks in stacks of 20. So 200 min for a stack to spoil normally. So your machine speeds up the process making it 10x faster. What if I wanted to make it sped up by 5x instead of 10x? Do you know if you could make that a command I could put in the ini file? And second question does it make raw fish meat spoil 10x faster (2 min per meat) than it usually does (20 min per meat) or did you just make it the same as the normal raw meat?