Garry's Mod

Garry's Mod

Model Shooter
14 Comments
ir0n 10 Oct, 2016 @ 2:59pm 
I LOVE this mod, comes in handy :box:
The Anomalous Bird-man 22 Jun, 2016 @ 8:22pm 
Thank you for bringing back the prop shooter!
Gman1255  [author] 22 Jun, 2016 @ 8:20pm 
Ah, okay, I will check that out in the near future. Thanks for your input :)
The Anomalous Bird-man 22 Jun, 2016 @ 8:19pm 
I meant like changing from full-auto to semi-auto or burst.
Gman1255  [author] 22 Jun, 2016 @ 8:18pm 
Is your aim to shoot it faster or slower? Because the fire rate is at 0.05 and that is pretty fast :P
The Anomalous Bird-man 22 Jun, 2016 @ 8:16pm 
Maybe add an option to change the fire rate?
Lord Foog 21 Jun, 2016 @ 9:51am 
You're Welcome.
Gman1255  [author] 21 Jun, 2016 @ 7:34am 
Thanks :)
Lord Foog 20 Jun, 2016 @ 10:45pm 
This is amazing.
Wiseguy 19 Jun, 2016 @ 12:16pm 
I have been wanting a smod stuff launcher swep for ages! And this one is the closest I can get to it :D
Gman1255  [author] 19 Jun, 2016 @ 10:28am 
Do you think that would be a good feature? That seems pretty simple. Would it be that every time you select a model (even if it's the same one) that it gets deleted or should the model only be deleted if it is different than what you had selected previously?
Wiseguy 17 Jun, 2016 @ 10:57pm 
Do you think that when you select a model that prop gets removed? Kinda like the smod swep that sucks in props then shoots multiple ones.
Gman1255  [author] 13 Jun, 2016 @ 8:53am 
I will definitely look into that when I get the time to, thanks man.
Claymore 13 Jun, 2016 @ 7:27am 
dude check out Networking Entities article in Wiki its pretty usefull. Create a network string that is shared on entity between client and server and let the client change it. And my advice: using console commands is bad. Try to add a SecondaryAttack() that will get the entity that the player is currently looking at and choosing it as a projectile