Age of Empires II (2013)

Age of Empires II (2013)

Caique Texture & Graphic Pack
24 Comments
-VG- GrumpyBachunga | Juergen 28 Jan, 2018 @ 9:56am 
whats the correct way to install this?
do i need to subscribe to every single mod youve linked or only to yours?
or do i need to manually install something?

a short mini tutorial would be nice.. if possible.. thank you!
DaFooox67 22 Aug, 2016 @ 2:52am 
Omg this is f*cking awesome
Barinos 3 Jul, 2016 @ 10:35pm 
i got into that folder now but the graphics are different from these that you made :steamsad:
caiqueft  [author] 26 Jun, 2016 @ 12:10pm 
I never play multiplayer but i believe that the mod doesnt interfere in it.
caiqueft  [author] 26 Jun, 2016 @ 12:04pm 
Bueffeli you can replace the textures you prefer. Just find the folder mod(701012752) on your PC, select the texture you want and copy them in the game folder (Age2HD \ resources \ _common \ terrain \ textures).
Djingleberg 26 Jun, 2016 @ 7:04am 
I'm not very experienced with modding so I would like to ask if you can still play multiplayer with this mod on.
Barinos 22 Jun, 2016 @ 3:26am 
the mod somehow dosent work but i have it on the top of the mod list why is that like this can anyone help me???
:steamfacepalm:
ilanblairjones 19 Jun, 2016 @ 10:38pm 
I'm completely new to using mods and such. How do I get this download to work on my game?
Barinos 17 Jun, 2016 @ 9:48pm 
can you please make a mod that only has water , ice , snow and the desert because i alredy downlowded some mods where i like the other stuff better but i really love that water , ice , snow and desert:steamhappy:
caiqueft  [author] 16 Jun, 2016 @ 12:41pm 
I've repaired it. On my PC it is already working! Check that the mod is active within the game.
resource > _common > drs
resource > _common > slp
resource > _common > terrain
DoctorWillCU 16 Jun, 2016 @ 9:34am 
Directory of the mod is not right. The mod cannot apply in game.
You missing these directories.
resources > _common
DoctorWillCU 16 Jun, 2016 @ 9:26am 
Looks clean, and fresh, I like it.
Ozhara 13 Jun, 2016 @ 7:51am 
Where did you place them? In graphics/drs?
You can also place them in the slp folder.
For renaming them take a look at my slp guide. :)
caiqueft  [author] 13 Jun, 2016 @ 4:30am 
The files 3737.slp (rock1), 1659.slp and 1663.slp (sea rocks) were not working! I had to remove them not to spoil the mod. When I add the files out of the mod they work perfectly, but I dont know why this happens now! Sorry for now.
caiqueft  [author] 12 Jun, 2016 @ 4:40pm 
Farms finished! Both farms pleased me, but the clearest effect made ​​me prefer the original version with softer colors. The dead farms i provided from "pesqueira texture pack II".
caiqueft  [author] 12 Jun, 2016 @ 11:08am 
Hmm, i understand. I am providing more compatible farms with dirt and roads too. Thanks! ;)
Ozhara 12 Jun, 2016 @ 5:32am 
The intention is just to make the area looking more diverse.
And with the default terrains the terrain of choice is the dead farms, for they do look exactly like dirt, just with some little additions. So they aren't used as a dead farm here, but as a placeholder for another dirt variant. What matters is the actual look, not the naming.

So every terrain mod that makes the dead farms that different from the dirt terrain, makes these map areas look really weird. That's all.

For that reason I decided to change the look of my dead farm terrains - but that's something I want to do for compatability, nothing that everyone has to do. Just thought to point this out so you can decide to do the same or ignore it - but then with reason. :)
caiqueft  [author] 12 Jun, 2016 @ 5:17am 
I'm brazilian, sorry my bad english. In truth i dont understand the intention of having dead farms on the roads. The "AoK" and "The Conquerors expansion" missions yet there wasn't. I guess more logical to combine dead farms with leaves, like this mod.
I wish there were footprints in the desert, like the snow. Could someone create it? :v
Ozhara 11 Jun, 2016 @ 5:21am 
As an alternative, you can invite the authors of the mods you used content from as contributors.
Ozhara 11 Jun, 2016 @ 5:20am 
For crediting:
You can write links like this:
url=https//...]Give your link a description[/url]
(there is a leading [ missing so you can see how it is written)
Ozhara 11 Jun, 2016 @ 5:18am 
Since you used a variation of mikes real farms I did for one of my mods - I'd recommend to use a newer variation. Several maps do use the dead farm to diversify the broken roads/dirt. With the default terrains this is possible for the dirt and dead farm have the exact same color scheme. I'm redoing them for all my mods, but the one you used isn't updated yet and looks out of place in these circumstances as you can see on screen 20.
دانيال أيفان مولا 10 Jun, 2016 @ 6:09pm 
Excellent mod bro, maybe the blends would need a change
天使 10 Jun, 2016 @ 11:52am 
Ey man, use the link of mods.
Boredone Gorecrackid 10 Jun, 2016 @ 10:17am 
You messed up the directory causing it not to work.

Also Enkeli is a kleptomaniac taking work from other sources and claiming them as his own. He does not deserve credit for anything.