Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
FOR THE ALIANCE !
luv ur modz
If you get the luck that like every other barb you kill. You will find your self out scaling the AI fast. While if you are getting a pop for every 100 units you kill. You will fall behind from the -20 growth rate.
Hope this helps.
Oh well, probably not your mod I guess, just Steam that is not programmed as well as it should have been.
Basically, like the mod, don't really want you to change anything but I also like throwing ideas around and thought maybe a Dark Ranger or Deathguard UU would've been nice, too. Maybe make Putress the leader of the Forsaken that focuses on Essence and Sylvanas can have UU's, I don't know. Just throwing ideas out there.
Keep up the good work though! Hoping for more Warcraft civs from you.
Documents\my games\Sid Meier's Civilization 5
...can help, it makes the game re-download all mods when the mod-menu is opened the next time.
If so, please provide more information. What exactly is happening, what Plagues aren't properly unlocked, etc
I hope you plan to do more "Special Ability" Civs, or any Civs, would want to see more stuff like this. <3
- The mod now has functionality to allow the AI to create plagues, however, this is still disabled by default (because it can potentially be very annoying). See "Customization" below to find out how to activate it if you want to.
- Fixed Customization-Options that weren't working properly.
- Fixed the problem of Unlocks not being displayed correctly when a savegame was loaded.
- A few Plagues have had their costs adjusted.
- The maximum amount of Essence that can be stored is now 150 by default (was 100).
- Changed the Artstyle from Asian to European
- Now has a proper Map Image
- Civilopedia-Entry (Civilization) now works properly
This mod does not change any of the default UI-Elements and instead uses it's own standalone-UI so it should not cause issues with other mods (other than potentially overlapping if stuff is moved around),, but I haven't tested it specifically with the Community Patch.
@İmam-Blurb: Hehe. ^^ Yes, simply delete the Music-Folder in:
Documents\my games\Sid Meier's Civilization 5\MODS\Warcraft - The Forsaken (v 1)\Art
That should have the effect of making the game play its default music.
Speaking of UI, does this mod with the community patch? The last time I tried playing Civ's that had custom UI's (Saints, Evil Spirits, I'm not even playing just that they in the game) broken the UI completetly and made the game unplayable.