安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
- All foliage will have the same passebility consistency between maps.
-Spawn rate in Meadowbrooke Forest will lowered by 10%
-Spider and Hornet monsters in Meadowbrooke Forest will have their Attack power and Defense lowered.
-Hidden items will show a small sparkle animation on the map.
-Rats in the Old Sylvant Aquaduct will have their Attack power lowered slightly.
-Certain NPC dialouge will be fixed.
-Parallax lighting will be added to all current player accessible maps.
-Dear mAn
5: I knew exatly how everything would work but there is little direction for the player.
Minor Gripes: I live in this village why does the cook in the pub just call me kid?
Why can't I walk over flowers in the forest?
1: I recommend changing your title music though, playing the default one turned me right off. I see that you have alot of music files so please use them. The title music is very important.
2: There was no indecation until I was out of the house to get the supplys. Unnesesary backtrak wasn't that fun.