Company of Heroes 2

Company of Heroes 2

(6 - 8) Desert Fox
46 Comments
levoy1  [author] 14 Oct, 2022 @ 6:13pm 
@McCracken Manpower and ressource income is the same for me like vanilla maps. Are you perhaps using mods?
McCracken 16 Jul, 2022 @ 4:07pm 
map has issues with income, manpower seems much lower than on other maps
levoy1  [author] 15 Mar, 2022 @ 12:47pm 
Thanks for your kind comment. I'm glad people still enjoy this map.

I just uploaded an visual and small gameplay related update which was long overdue, hope u like it :tigerinablanket:
MagnusEffect 28 Oct, 2021 @ 10:30pm 
absolutely fantastic map! great mix of hardpoints and opportunities for flanking. doesn't get much better than this! (played as UK and Russian with friends)
levoy1  [author] 27 Nov, 2017 @ 6:51am 
@TheSuperJew Thanks for sharing! :steamhappy:
SUPER PLAYS 22 Nov, 2017 @ 8:26am 
here is a really good match from yesterday, 45 minutes long! On the Italian Front https://youtu.be/dD3FKwZjzQY
levoy1  [author] 27 Jan, 2017 @ 6:01pm 
@Gabor ™ Thanks :Gems:
Gabor 25 Jan, 2017 @ 12:34pm 
Very good map! Stable fps! Thank You! (like)
levoy1  [author] 25 Nov, 2016 @ 3:58pm 
@dodgy by the nature of the huge US bases, space can get tight indeed, however even with 4 US players there should be enough room for tanks to pass in both directions from spawn. If not, please show me a screenshot, cause i just tried an ai match and everything worked.
dodgy 25 Nov, 2016 @ 12:58pm 
Looks like a great map ... HOWEVER ....
chose US forces, my tanks couldn't get out of the spawn area. Were stuck in the base. couldn't play any further.
levoy1  [author] 29 Aug, 2016 @ 6:12pm 
Hey guys, i just released update number 10, hope you like it.
- reworked vineyard area (should look better and have better performance (less grass))
- added cover to various locations
- reworked graveyard area to feel more diverse and interesting.
- changed area beside the city walls to have some trees and a fountain.
- reworked oil point in the city (removed building, added a new way to go down)
- exchanged stone bridge with wooden bridge
- made some changes to the ground textures in certain areas (more detail, better color balance)
That should be it, check the latest screenshot to see the changes outside the game, enjoy!
Wiid 25 Aug, 2016 @ 11:54am 
But with 4 projects to work on now with more planned in the future, thats a bit away.
Wiid 25 Aug, 2016 @ 11:53am 
Thanks Im very much still making things just for Attila, im part of the Lord of the Rings team, and the Seven kingdoms Team along with my own mods. Hoping to come back to Rome 2 soon, its wat got me started.
levoy1  [author] 25 Aug, 2016 @ 10:12am 
@Wiid Oh well, good luck to you then if you decide to create more. It's always nice to chat with a mod creator, i appreciate your work for the R2 community as i myself love all total war games :)
Wiid 23 Aug, 2016 @ 4:49pm 
Oh I know I make mods for Attila total war that are taking years
levoy1  [author] 23 Aug, 2016 @ 1:34pm 
@Wiid I will think about it thanks for your suggestions, just remember mapping in CoH takes a whole lot time so don't expect anything soon ;)
Wiid 22 Aug, 2016 @ 12:53pm 
Was thnking for the base you could model a German base and an american or russian one and give both sides of the map that distictive style. For the base walls you could do like a siegfried line kinda thing with AT guns were the turrets would go, to make the final base assult alot more fun then just killing 2 mg bunkers. Ether way good luck sir.
levoy1  [author] 22 Aug, 2016 @ 11:33am 
@Wiid Hey, That's a pretty good idea as i would love to make another symmetrical map. Although i don't think there aren't too many moba fans in the small Company of Heroes community that we have, i might look into it when i have the time, i am sure it would make a great map.
Wiid 21 Aug, 2016 @ 1:53pm 
Plus youd get all the League of Legends & the Dota Players intrested
Wiid 21 Aug, 2016 @ 1:52pm 
Map looks great love symettrical maps and chance you can make one like Summoner Rift?

http://imgur.com/Gf8sQ12 , The jungle camps would make great resource points.
levoy1  [author] 7 Aug, 2016 @ 6:02am 
Hey lads, i am back from vacation and back on working on this map and maybe a new one..

Update 9
- new base ground textures (they look more detailed & have a better color balance)
- added 1 ruined building at the gates of the town
- added a new greenish area with water to the hills at the repair station
- some spline updates
for a brief look, find the latest update screenshot above. I hope you like the changes, if not feel free to contact me. :steamhappy:
levoy1  [author] 7 Aug, 2016 @ 5:56am 
@Verex Thanks a lot.
99centapp 25 Jul, 2016 @ 6:05am 
Wow that's awesome!
levoy1  [author] 26 Jun, 2016 @ 10:35am 
More changes:
- improved off map terrain
- changed ground textures for bases
- added cover close to base and vineyards
- added details around bases
- updated minimap
levoy1  [author] 23 Jun, 2016 @ 6:16pm 
Small Update
- removed building in the town area and added new objects with more detail
- replaced one building with the removed one
- small detail changes
- updated screenshots

Thank you all for downloading, please tell me if you find any problems :steambored:
levoy1  [author] 22 Jun, 2016 @ 4:09pm 
:fix:Update 8 (Screenshots updated, look up the last one to see most changes).
-> trenches
- added more cover
- extended area (fixed cover bug)
- new details
-> added new area
- added objects including trees, military objects
- added territory point
- added details (splats)
-> vinyards
- removed 50% grass
- replaced ground textures
- removed building at ammunition point
- added new cover
- widened fence
- added trees & bushes
-> town
- removed city blockers
- edited entrance for better tank movement around the wall
-> airfield
- small changes to ground texture
- extended industrial objects
-> edited various places
- added trees
- added ground details
- added cover
- added small forest area
levoy1  [author] 21 Jun, 2016 @ 1:37pm 
Update 7.5
->reworked trenches
- removed main part (middle)
- moved watchtower point
- height changes
- new cover objects
- new details
-> edited various places
- new smoke details
- new cover left side behind trenches

i also exchanged the old screenshots with new ones which better reflect the changes.
levoy1  [author] 21 Jun, 2016 @ 5:49am 
Update 7:
-> reworked ruins
- replaced unfitting objects with better ones
- changed ground texture
- added splats for detail
- added trees & plants
-> reworked industrial train area
- moved part of the train for better vehicle movement
- moved territory point a little back
- added new destructable cover
- replaced barricades
-> reworked trenches
- removed some trench parts on the side of the entrances and replaced them with sandbags
- small detail changes
-> added new footpath to get to the middle territory point
- new cover
- new grass
- moved trees at the sides
- moved sight blockers
- removed stones
-> small changes to vineyards
- added grass
- moved splats

If you are interested to quickly see the changes head to the update 7 screenshot (last one).
Please tell me whether the new grass causes performance issues (not for me).

levoy1  [author] 13 Jun, 2016 @ 1:06pm 
Update 6:
- removed building in town to allow better flexibility and allow flank tactics.
- added wood wall to vineyards
- added objects to various locations
- added details including smoke, splines, splats.
- fixed height issues
- impass changes
-> reworked part of the airfield
- added trainstracks and fitting objects
- removed oil container for better movement
- exchanged wall with destructable wall to offer new tactical ways to get to the airfield
- moved territory point
- moved stairs

You can see most visual changes on the added update screenshot (last one).
If you don't like certain changes make sure to mention it.
levoy1  [author] 11 Jun, 2016 @ 5:37pm 
Update 5:
- added detail & cover to the trench flanks
- added lights to various locations
- changed & moved cover
- reworked area around the graves
- worked on terrain smoothness
- fixed wrong starting atmosphere

Check out the update 5 screenshot to see what has changed.
levoy1  [author] 9 Jun, 2016 @ 9:52pm 
Update 4:
- reworked active spawn area for both sides (added cover, moved starting positions)
- added new passage at spawn leading to the middle (infantry only)
- added cover to various locations
- fixed floating objects
- improved smooth area close to trenches
- moved stones in the middle to allow better vehicle flanking
- updated tactical map to reflect the recent changes (moved stone cliffs)
- added details to the territory points at the trenches & trains

Look for the update4 screenshot to see the visual additions (last one).
Feedback is always appreciated.
levoy1  [author] 8 Jun, 2016 @ 12:33pm 
Update 3:
- added details around the map
- shorten trenches on one side to allow better vehicle flanking
- reworked middle victory points with new a new look
- reworked ammunition point with a new look
- reworked area around water with nature and cover objects
- removed 1 building from industrial area for better vehicle pathfinding
- added textures to the ground in the desert towns
- added cover to various locations

if you don't like any changes please give feedback.
Like always you can see most changes in the added update 3 screenshot (last one).

levoy1  [author] 8 Jun, 2016 @ 12:26pm 
@Fox i am glad you enjoy it!
H3LLO_7HERE 8 Jun, 2016 @ 1:11am 
Awesome place for big scale fight,big thanks,friend.
levoy1  [author] 6 Jun, 2016 @ 9:11am 
Update 2:
- fixed passable walls at the border of the map
- fixed building not enterable from one side
- added lights to various locations
- added bushes, trees and scrubs to various locations
- added more green splats to support the added wildlife
- added minor details
- updated roads to look more worn
- changed height of middle victory point ( lifted)
- changed 2 mountains to be climbable
- removed stones and exchanged them with destroyable objects in town area
- impass changes to allow better movement of units

Look up the update 2 screenshot (last one) to see the visual changes.


levoy1  [author] 6 Jun, 2016 @ 7:50am 
@Olhausen Kraus i have gladly acepted your friend request, feel free to chat with me when i am online.
Olhausen Kraus 5 Jun, 2016 @ 12:21pm 
HI raideN, you have skills as maper, maybe we could have a small talk together if you have time. I added as a friend.
Good work in this map ;)

levoy1  [author] 5 Jun, 2016 @ 9:20am 
Thank you for all the positive ratings, you guys are amazing! I plan to improve the map as far as i can, feel free to leave feedback.
levoy1  [author] 2 Jun, 2016 @ 4:32pm 
changelog for update 1:
- added sight blockers to the mountains
- moved mountains flanks too allow better vehicle movement
- new look over area at the sides
- visual changes at ruins, trenches, airport (mostly new splines & splats)
- added cover to various locations including repair post, trenches, ruins
- fixed floating objects
- added defense objects to trenches
- small impass changes
- height changes & smoothened areas
- moved watchtowers back

You can see most visual changes on the update screenshot (last one)
Feel free to tell me if you don't like certain changes.
levoy1  [author] 1 Jun, 2016 @ 11:33am 
thank you all :)
i will update the map with better visuals & more cover soon.
Lt.Clifforth 1 Jun, 2016 @ 3:24am 
Great Huge Map ! :) Nice Work mate. :)
RAMBO 1 Jun, 2016 @ 2:41am 
BIG thx for the map:-))))))))))
Olden Sloe 31 May, 2016 @ 2:38pm 
Nice work, well balanced map.
levoy1  [author] 31 May, 2016 @ 12:42pm 
@☭ Cakelove Vielen Dank ;-)
Cakelove 31 May, 2016 @ 7:17am 
nice work :-)
levoy1  [author] 30 May, 2016 @ 6:44am 
If you like this map please give it a thumbs up.