Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just uploaded an visual and small gameplay related update which was long overdue, hope u like it
chose US forces, my tanks couldn't get out of the spawn area. Were stuck in the base. couldn't play any further.
- reworked vineyard area (should look better and have better performance (less grass))
- added cover to various locations
- reworked graveyard area to feel more diverse and interesting.
- changed area beside the city walls to have some trees and a fountain.
- reworked oil point in the city (removed building, added a new way to go down)
- exchanged stone bridge with wooden bridge
- made some changes to the ground textures in certain areas (more detail, better color balance)
That should be it, check the latest screenshot to see the changes outside the game, enjoy!
http://imgur.com/Gf8sQ12 , The jungle camps would make great resource points.
Update 9
- new base ground textures (they look more detailed & have a better color balance)
- added 1 ruined building at the gates of the town
- added a new greenish area with water to the hills at the repair station
- some spline updates
for a brief look, find the latest update screenshot above. I hope you like the changes, if not feel free to contact me.
- improved off map terrain
- changed ground textures for bases
- added cover close to base and vineyards
- added details around bases
- updated minimap
- removed building in the town area and added new objects with more detail
- replaced one building with the removed one
- small detail changes
- updated screenshots
Thank you all for downloading, please tell me if you find any problems
-> trenches
- added more cover
- extended area (fixed cover bug)
- new details
-> added new area
- added objects including trees, military objects
- added territory point
- added details (splats)
-> vinyards
- removed 50% grass
- replaced ground textures
- removed building at ammunition point
- added new cover
- widened fence
- added trees & bushes
-> town
- removed city blockers
- edited entrance for better tank movement around the wall
-> airfield
- small changes to ground texture
- extended industrial objects
-> edited various places
- added trees
- added ground details
- added cover
- added small forest area
->reworked trenches
- removed main part (middle)
- moved watchtower point
- height changes
- new cover objects
- new details
-> edited various places
- new smoke details
- new cover left side behind trenches
i also exchanged the old screenshots with new ones which better reflect the changes.
-> reworked ruins
- replaced unfitting objects with better ones
- changed ground texture
- added splats for detail
- added trees & plants
-> reworked industrial train area
- moved part of the train for better vehicle movement
- moved territory point a little back
- added new destructable cover
- replaced barricades
-> reworked trenches
- removed some trench parts on the side of the entrances and replaced them with sandbags
- small detail changes
-> added new footpath to get to the middle territory point
- new cover
- new grass
- moved trees at the sides
- moved sight blockers
- removed stones
-> small changes to vineyards
- added grass
- moved splats
If you are interested to quickly see the changes head to the update 7 screenshot (last one).
Please tell me whether the new grass causes performance issues (not for me).
- removed building in town to allow better flexibility and allow flank tactics.
- added wood wall to vineyards
- added objects to various locations
- added details including smoke, splines, splats.
- fixed height issues
- impass changes
-> reworked part of the airfield
- added trainstracks and fitting objects
- removed oil container for better movement
- exchanged wall with destructable wall to offer new tactical ways to get to the airfield
- moved territory point
- moved stairs
You can see most visual changes on the added update screenshot (last one).
If you don't like certain changes make sure to mention it.
- added detail & cover to the trench flanks
- added lights to various locations
- changed & moved cover
- reworked area around the graves
- worked on terrain smoothness
- fixed wrong starting atmosphere
Check out the update 5 screenshot to see what has changed.
- reworked active spawn area for both sides (added cover, moved starting positions)
- added new passage at spawn leading to the middle (infantry only)
- added cover to various locations
- fixed floating objects
- improved smooth area close to trenches
- moved stones in the middle to allow better vehicle flanking
- updated tactical map to reflect the recent changes (moved stone cliffs)
- added details to the territory points at the trenches & trains
Look for the update4 screenshot to see the visual additions (last one).
Feedback is always appreciated.
- added details around the map
- shorten trenches on one side to allow better vehicle flanking
- reworked middle victory points with new a new look
- reworked ammunition point with a new look
- reworked area around water with nature and cover objects
- removed 1 building from industrial area for better vehicle pathfinding
- added textures to the ground in the desert towns
- added cover to various locations
if you don't like any changes please give feedback.
Like always you can see most changes in the added update 3 screenshot (last one).
- fixed passable walls at the border of the map
- fixed building not enterable from one side
- added lights to various locations
- added bushes, trees and scrubs to various locations
- added more green splats to support the added wildlife
- added minor details
- updated roads to look more worn
- changed height of middle victory point ( lifted)
- changed 2 mountains to be climbable
- removed stones and exchanged them with destroyable objects in town area
- impass changes to allow better movement of units
Look up the update 2 screenshot (last one) to see the visual changes.
Good work in this map ;)
- added sight blockers to the mountains
- moved mountains flanks too allow better vehicle movement
- new look over area at the sides
- visual changes at ruins, trenches, airport (mostly new splines & splats)
- added cover to various locations including repair post, trenches, ruins
- fixed floating objects
- added defense objects to trenches
- small impass changes
- height changes & smoothened areas
- moved watchtowers back
You can see most visual changes on the update screenshot (last one)
Feel free to tell me if you don't like certain changes.
i will update the map with better visuals & more cover soon.