Counter-Strike 2

Counter-Strike 2

am_jumpshot [Scout training]
37 Comments
Grom1Link 6 Sep, 2016 @ 2:57am 
evan  [author] 3 Sep, 2016 @ 10:09am 
ok ok i'm gonna fix it, i never tried to touch to this in the sdk before but yep, thanks i will do it ^^ Thanks for the comment :p
h1fter 3 Sep, 2016 @ 10:01am 
one bot,srsly?
mp_round_restart_delay 10 srsly?
sv_infinite_ammo 0 srsly?
mp_freezetime 5 srsly?
15k subscribers srsly?
crap map,srsly
fix map pls:)
evan  [author] 14 Aug, 2016 @ 12:43am 
Thx ♥
Bubbles 13 Aug, 2016 @ 2:17pm 
very good :D
Mike Morkleson 2 Jul, 2016 @ 12:53pm 
@Waym well the non-banging part isn't so I can avoid getting hit, but rather so i can avoid making hits that aren't headshots.
evan  [author] 2 Jul, 2016 @ 12:07pm 
Thanks ^^ I'll maybe add a non-bangable area of the wall but for me this map is a 1v1 and we need to move to escape shoots.. But yeah, i will think about it :p
Mike Morkleson 2 Jul, 2016 @ 11:42am 
Fantastic map! Haven't tried applying this in a real match yet but it seems to have helped me land jumpshots on the bot! My only complaint is that most times you won't be jumping from behind bangable cover and I'd want a non-bangable wall so if I fail my shot I don't get a body shot through said wall.
pepsicolnii 30 Jun, 2016 @ 6:43pm 
d:hoxton:
✤iZi PiZi✤ 30 Jun, 2016 @ 7:32am 
nICe)))))):steamhappy:
✤iZi PiZi✤ 30 Jun, 2016 @ 7:32am 
nICe)))))):steamhappy:
háhá 30 Jun, 2016 @ 6:06am 
n1 map :steamhappy:
feelthy 30 Jun, 2016 @ 2:42am 
cegth
супер
:steamfacepalm:
✤iZi PiZi✤ 29 Jun, 2016 @ 1:42pm 
niCe:steamhappy:
✤iZi PiZi✤ 29 Jun, 2016 @ 1:42pm 
niCe:steamhappy:
_elegiM_✪ 29 Jun, 2016 @ 11:28am 
Ceh9 ван лав
Ktutt 29 Jun, 2016 @ 9:53am 
Ceh9
xxkxrzh 28 Jun, 2016 @ 8:10pm 
Спасиба курва
evan  [author] 28 Jun, 2016 @ 5:53pm 
This map isn't very until but i think it's a funny concept imo, maybe people like and others hates ^^
SturmKat 28 Jun, 2016 @ 5:41pm 
cool map but i hate scout jump shots and i dont think more people need to do this
STYLE 28 Jun, 2016 @ 6:55am 
good
evan  [author] 28 Jun, 2016 @ 6:12am 
Yeah, i think about it but this map isn't a very big project, i'm learning the SDK actually ^^
But i'll maybe do it :p
Sawoder 28 Jun, 2016 @ 5:18am 
Nice idea, but need more settings for training. Good luck :D
evan  [author] 28 Jun, 2016 @ 12:15am 
Fr ^^
DRIVER 27 Jun, 2016 @ 7:09pm 
"Author" You from ?
DRIVER 27 Jun, 2016 @ 7:08pm 
You cool
evan  [author] 27 Jun, 2016 @ 6:13am 
Thanks bro :p
000000000000 27 Jun, 2016 @ 5:56am 
very nice man!
evan  [author] 26 Jun, 2016 @ 2:04pm 
?
SSS+ (QWE) 26 Jun, 2016 @ 1:50pm 
хуйня :steamhappy:
evan  [author] 26 Jun, 2016 @ 1:09pm 
Thx ♥
phonk dealer 26 Jun, 2016 @ 1:07pm 
Cool map :surprised1::surprised1::surprised1:
evan  [author] 6 Jun, 2016 @ 6:24am 
I searched in the SDK library a texture which is not to dark and which can make the map more colorful. This map is more a testing map because it's my first project so.. i didn't toke to much time for the textures but if someone think there is something to change because it's important, i can do.
Moo 6 Jun, 2016 @ 5:28am 
You came up with 1 way textures idea on your own?
Hyperios 30 May, 2016 @ 1:06pm 
cool ;D
evan  [author] 30 May, 2016 @ 9:54am 
Tsss..
greman 30 May, 2016 @ 9:17am 
.