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Thank you so much! As it turns out, I was completely unaware of this base game functionality, I thought default tab is all assembler can do.
My bad. Thank you for my education.
Personally I'm looking forward to the LG big warfare reactor.
I'll have to think about it. I didn't want Prototech to go completely obsolete with this mod installed, so for now I decided to add a bit of Prototech component cost to legendary blocks. I might be updating/changing up how the "Lost Tech Components" work in the mod in the future
@skm
There's a new tab with just the tiered components, should have a dark blue coloured icon for the Tier 2 assembler. If you have vanilla assemblers on your ship still, make sure you have the Tier 2 selected
I have but one small question: if the tier 7 production line (the most expensive assembler in the entire mod) is several times faster than the prototech assembler, uses more power than the prototech assembler, and uses some prototech components, why can't it make even a small handful of the prototech components? Even if it could only make them at an increased cost or a very slow speed relative to everything else, it'd still be nice, as you ahve to go out of your way to get ALL of the motors and the titanium, and now you need prototech components, so shouldn't it at least be able to make the panels?
Secondly, Could you consider on making this compatible with Vanilla+ or no?
@TheMightyMcGrew I took a long break from SE, I think the next update is almost ready now though
I'm so glad you're still working on this mod, it's one of my all time favourites. I look forward to some of the new blocks being added, especially the new atmospheric thrusters.
Take your time of course :)
I think those are in there but aren't fully finished, I guess instead of cutting unifished stuff from the build i just hid them
I do want to release an update at some point but i really don't know when that will be possible, working on a lot of other things right now, LWTS and SE overall are a lower priority for me at the moment.
But yes, weapons will be added in the update, I believe i've got assault turrets done as well the autocannons, even custom turret controllers that get a bit more targetting range each tier
I would really love to see this mod updated to the latest version of the game but looking at that shitton of lines I could tell its really boring and tidysome to do so because i honestly tired upgrading thrusters back then lol
@Devilers You are free to make addons for LWTS that change the mod's content, preferably without reuploading the entire mod though - this may be a bit harder but is a better approach in my opinion
I am working on an update but I don't do much SE modding anymore because i'm doing lots of other things as well, so I'm updating it quite slowly. I do hope to release an update soon though, with stuff such as Assault turrets, Autocannons, and the Assembler menus being fixed too
to make it worth while i was thinking this:
1: Vanilla drill large block does about 1.3/4 block circumference in drilling so...
Tier 2: 2.3/4
Tier 3: 4
Tier 4: 6
Tier 5: 8
That would make them worthwhile. otherwise no point in not using vanilla drills.
P.S. This mod still works with latest updates. At least I didn't find anything broken. Except atmo thrusters.
I made atmo thrusters long ago, i pretty much eyeballed the stats for them back then, so chances are they do need some rebalancing.
Ion thrusters used to be have a similar problem. Here's a sheet for ions, should still be up to date i believe.
cdn.discordapp.com/attachments/518868670982914048/670660390207881216/unknown.png?ex=6713d8a9&is=67128729&hm=882e602a434ab7731ae3ea02d56bc7e660a04f6effc80e1c21efbaebcb8c693c