Space Engineers

Space Engineers

[v6.6.2] Lord Wiader's Tiered Systems - LWTS (KptKosmit91's Tiered Systems/Tiered Everything)
560 Comments
JenfX 27 Sep @ 10:58am 
How can i rid of spawning tier components from unknown signals and trading stations?
Private Colceri 14 Sep @ 8:58pm 
Is there a tag that determines how complex the progression is? Kinda just took one cobalt cruiser and breezed to T5 in a few minutes.
skm 12 Sep @ 12:14pm 
@-=KptKosmit91=-
Thank you so much! As it turns out, I was completely unaware of this base game functionality, I thought default tab is all assembler can do.

My bad. Thank you for my education.
Soul_XP 12 Sep @ 11:11am 
What you working on for this atm? Lots of new blocks added to the game and I saw you got quite a few added so far. When can we expect the remaining ones like the thrusters and such?

Personally I'm looking forward to the LG big warfare reactor.
xenon187 10 Sep @ 4:11pm 
There was LWTS-X mod which had tier 8 blocks (and 3 new ores). I truncated that mod for myself to just contain those blocks and ores. is there any chance these can be integrated into the main mod? Also i made quite a few crossover mods between your mod and others. For example even stronger version of armor (both alloy and metal) containing graphene plates, nanotues etc from graphene armor mod. Can i have a permission to post these mods (after i acquire permisson from the other mods creators)?
-ZV-zenithvortex88 10 Sep @ 11:18am 
Thanks but I've already tried everything that's written above
Devilers 10 Sep @ 11:14am 
@zenithvortex88 - if u'r using WeaponCore and MES (Modular Encounter Systems) there is a topic above named `LWTS + MES + WC`. Read it to fix your problems, it may need digging in the files content to get correct naming but for most part it is the only way to do it with MES + WC.
-ZV-zenithvortex88 10 Sep @ 10:07am 
I have a question: Can I remove the weapons and the pirates? The mod unfortunately has problems with wepan cor 2.5.would be very nice if you could maybe help me
-=KptKosmit91=-  [author] 10 Sep @ 12:41am 
@sgd
I'll have to think about it. I didn't want Prototech to go completely obsolete with this mod installed, so for now I decided to add a bit of Prototech component cost to legendary blocks. I might be updating/changing up how the "Lost Tech Components" work in the mod in the future

@skm
There's a new tab with just the tiered components, should have a dark blue coloured icon for the Tier 2 assembler. If you have vanilla assemblers on your ship still, make sure you have the Tier 2 selected
skm 9 Sep @ 1:20pm 
I built a Tier 2 assembler (also tried industrial tier 2), but it only has the same blocks as vanilla assembler - that is, only regular and Tier 2 motor. Is this a bug or am I missing something?
sgd 6 Sep @ 3:29pm 
An unexpected update. Incredible.
I have but one small question: if the tier 7 production line (the most expensive assembler in the entire mod) is several times faster than the prototech assembler, uses more power than the prototech assembler, and uses some prototech components, why can't it make even a small handful of the prototech components? Even if it could only make them at an increased cost or a very slow speed relative to everything else, it'd still be nice, as you ahve to go out of your way to get ALL of the motors and the titanium, and now you need prototech components, so shouldn't it at least be able to make the panels?
Soul_XP 5 Sep @ 9:06pm 
First off, Welcome back.

Secondly, Could you consider on making this compatible with Vanilla+ or no?
Around999People 5 Sep @ 5:26pm 
Whoa, an update! Welcome back!
Devilers 28 Aug @ 11:05am 
I think he was talking about weapon core thing that prints message about removed weapons (but more context will be helpfull)
-=KptKosmit91=-  [author] 28 Aug @ 3:44am 
What sort of drones were those? Because LWTS doesn't add any drones/ships that actively attack you, only some encounters might spawn reinforcements when you get too close. I know there's 3 static station encounters that might have more range but I don't remember the exact values right now
max tails prower 27 Aug @ 5:17pm 
ok one question will the tiered weapon drones be removed in the next update or adjusted to not target you imidiately ive had to switch over to the tiered productions no weapons mod edit of this mod because i got sick of having to constantly entity list delete random tiered weapon drones while having only scafolding and a survival kit and no weapons to fight with :p other then that aspect i enjoy your mod to hell and back
-=KptKosmit91=-  [author] 27 Aug @ 5:27am 
I don't quite know what you mean by "revamp", but an update is coming soon

@TheMightyMcGrew I took a long break from SE, I think the next update is almost ready now though
max tails prower 27 Aug @ 2:15am 
please revamp
TheMightyMcGrew 28 Jul @ 11:42pm 
This still being updated? Just curious if more blocks are going to be added. Would love to seemed re dlc variants of tiered blocks
shawn4games 2 Jun @ 3:28pm 
Is there any way to replace the modded blocks from here back into their vanilla counterparts?
Dx 28 May @ 9:59am 
prototech tiers?
Erindere 20 May @ 7:32pm 
Does anyone know if there is a way to apply the tiered blocks such as batteries to the other variants like the warfare skin? Warfare reactor, sci-fi thrusters, etc?
r/report.me 20 Apr @ 7:00pm 
does this remove projectors???
Tras 14 Apr @ 11:16am 
Missing the "equipment" and "weapons" tabs, have to build a vanilla assembler for those
max tails prower 20 Mar @ 6:46pm 
PLES MAKE IT WEAPON CORE COMPATIBLES it conflicts with weapon core mods and the tiered weapons get auto removed from any grid they are on.
melvova1 10 Feb @ 10:58am 
нужна ссылка на иконки инвентаря вашего мода для скрипта где можно взять ?
Eddy The Liar 23 Jan @ 5:04am 
@-=KptKosmit91=-

I'm so glad you're still working on this mod, it's one of my all time favourites. I look forward to some of the new blocks being added, especially the new atmospheric thrusters.
Take your time of course :)
LastShadow 20 Jan @ 6:04pm 
Just started using this mod again on a server I'm an admin on and the veteran welders don't seem to want to weld anything, any chance you could have a look into this please.
-=KptKosmit91=-  [author] 10 Jan @ 12:40pm 
@Momiji
I think those are in there but aren't fully finished, I guess instead of cutting unifished stuff from the build i just hid them

I do want to release an update at some point but i really don't know when that will be possible, working on a lot of other things right now, LWTS and SE overall are a lower priority for me at the moment.

But yes, weapons will be added in the update, I believe i've got assault turrets done as well the autocannons, even custom turret controllers that get a bit more targetting range each tier
Momiji 9 Jan @ 3:06pm 
Oops, went away from the question. Basically are there gonna be any weapon updates later or its just a leftovers you not going to update?
Momiji 9 Jan @ 3:05pm 
Hey Kpt, I been digging files a little bit, made myself like more op more harcore version with more stuff costs to build things but they give more profits and stuff and one thing concerns me. (Im not a very good file digger myself, just doing config stuffs) - theres both tiered autocannons and cannon shells but it doesnt look like new guns present in the game besides 2 guns and 2 turrets.

I would really love to see this mod updated to the latest version of the game but looking at that shitton of lines I could tell its really boring and tidysome to do so because i honestly tired upgrading thrusters back then lol
-=KptKosmit91=-  [author] 4 Jan @ 10:19am 
@|U.T.S.R| Shakirrocks WeaponCore doesn't like turrets made with vanilla turret logic in general as far as i know, nothing i can really do about that
|U.T.S.R| Shakirrocks 4 Jan @ 9:03am 
Weaponcore doesn't like this mod at all, turrets doesn't work, at least on the npc side.
Danny 28 Dec, 2024 @ 6:11am 
There is some bug in this mod. when I added large reactor tier 5 and small reactor tier 5 then it hide itself inventory that I cannot find reactor tier 5. I tried exit main then load the world again it work for me.
-=KptKosmit91=-  [author] 23 Dec, 2024 @ 5:47am 
@Captain Vane If you're playing survival with research enabled, check the research tree. Also check if an LWTS tab exists in the g-screen (it will only exist if at least 1 block is researched)
Captain Vane 22 Dec, 2024 @ 4:05pm 
none of the block are visible in the g-screen
-=KptKosmit91=-  [author] 22 Dec, 2024 @ 11:24am 
@Captain Vane that does not tell me much. Does it crash? Are none of the cubes visible in the G-Screen? Are you playing survival with Research enabled?

@Devilers You are free to make addons for LWTS that change the mod's content, preferably without reuploading the entire mod though - this may be a bit harder but is a better approach in my opinion

I am working on an update but I don't do much SE modding anymore because i'm doing lots of other things as well, so I'm updating it quite slowly. I do hope to release an update soon though, with stuff such as Assault turrets, Autocannons, and the Assembler menus being fixed too
Captain Vane 22 Dec, 2024 @ 10:43am 
this mod doesn't even load in to the world
raz334 5 Dec, 2024 @ 9:58pm 
**Been using this mod for quite awhile now, and I have to say the tiered Drills are not at all worth the resources and effort it takes to build them in survival.
to make it worth while i was thinking this:
1: Vanilla drill large block does about 1.3/4 block circumference in drilling so...

Tier 2: 2.3/4
Tier 3: 4
Tier 4: 6
Tier 5: 8

That would make them worthwhile. otherwise no point in not using vanilla drills.
Devilers 13 Nov, 2024 @ 1:03pm 
If I get permission from @-=KptKosmit91=- I could do that. But that also needs a list of what actually needs an update.
kikkly 12 Nov, 2024 @ 8:26am 
anyone can update this fabulous mod ?
Imperialer Offizer 11-B 1 Nov, 2024 @ 3:20am 
mod really needs an update. i need to keep one vanilla assembler bc i cant produce the bottles and the handweapons do to the change of the GUI. both ar now in a extra tap.
Devilers 31 Oct, 2024 @ 11:17pm 
You just need notepad or any other text editor. At least use VS Code so you could simply navigate thru files.
P.S. This mod still works with latest updates. At least I didn't find anything broken. Except atmo thrusters.
scoin86 31 Oct, 2024 @ 4:50pm 
if i knew how to mod the files i would do an update to the mod but i dont know what programs i would need
scoin86 27 Oct, 2024 @ 3:36pm 
any idea if this is going to be updated at all?
Devilers 19 Oct, 2024 @ 9:53am 
Ye. Working even with MES and WC. One added line to MES grid config and no any problems.
AngryWulf 19 Oct, 2024 @ 8:35am 
Is LWTS working with newest SE update ?
Devilers 19 Oct, 2024 @ 3:56am 
Thank you a lot, gonna check all that information including in-game values <3
-=KptKosmit91=-  [author] 18 Oct, 2024 @ 2:02pm 
steam doesn't seem to wanna open the sheet link for me, so you may just need to copy and paste it your browser
-=KptKosmit91=-  [author] 18 Oct, 2024 @ 2:00pm 
@Devilers
I made atmo thrusters long ago, i pretty much eyeballed the stats for them back then, so chances are they do need some rebalancing.

Ion thrusters used to be have a similar problem. Here's a sheet for ions, should still be up to date i believe.

cdn.discordapp.com/attachments/518868670982914048/670660390207881216/unknown.png?ex=6713d8a9&is=67128729&hm=882e602a434ab7731ae3ea02d56bc7e660a04f6effc80e1c21efbaebcb8c693c