Total War: WARHAMMER

Total War: WARHAMMER

Proper Combat Mod
1.300 kommentarer
ThePoshBarbarian 11. juni 2024 kl. 5:04 
hey i was wondering if i could do some changes to this mod? i want to make some new units and make them balanced for this kind of changes (also thinking of re-balancing some of the units using your design philosophy)
Oldhip 13. juni 2021 kl. 22:44 
Nice bit of bragging about how large you are or were
Oldhip 7. juni 2021 kl. 2:29 
anyone from the SFO team still around or have they all retired as they not answerering
KaZatZKa 9. okt. 2020 kl. 23:06 
Yeah, doesn't seem to do much, so maybe it is broken?
Timaca 17. mar. 2020 kl. 18:55 
Is this mod still compatible with the latest game updates?
Qinshi 17. aug. 2019 kl. 5:55 
Dear kam2150, can this mod be updated?
I do own Warhammer 2, but sometimes i want to play warhammer 1.
mafk 21. okt. 2018 kl. 0:46 
So is this compatible with SFO or not??
Seven Flames 15. juli 2018 kl. 14:52 
Combat is still ridiculously fast. Is the mod still up to date with the current version?
George W. Kush 30. juni 2018 kl. 15:54 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=692622277 this mod removes morale entirely works with all dlc havent had any issues with mods pretty much only way to win a fight now is to butcher all foes true warhammer style :P not one unit breaks due to morale/leadership
Gato 20. maj 2018 kl. 16:11 
Is there any way to make battles eternal? I mean, if someone flees, i cannot see them fighting like in a film, and we are here not to pretend to play battles, we are here to watch a film not to play any ga... Oh wait...
Lord Chaos 5. mar. 2018 kl. 15:24 
Battles still seem very quick and arcady.

Is there any mods that increase the hp for warhammer 1?
Emrule 16. feb. 2018 kl. 12:10 
it seems, this is a ranged buff...
Vaultwulf 8. dec. 2017 kl. 18:22 
Just curious if you had any plans fo updating this version of Proper Combat with any of the tweaks you have made for the Warhammer 2 version? Thank you!
Gas Head 13. nov. 2017 kl. 17:47 
I don't get it. Why is this SFO Mod Team advertisement in the description? This mod isn't even compatible with SFO, is it? I mean, it works with SFO, but since it changes unit tables, SFO added units won't be on par with proper combat units... WHAT AM I MISSING HERE?
Super Mean Agent 19. okt. 2017 kl. 18:27 
Missile units are OP as hell nerf would be awesome..
exmodel 18. okt. 2017 kl. 13:58 
Front line infantry fight for much longer which is awesome but missile damage seems disproportionately high now. I don't think the slight nerf to reload speed is enough to bring them in line with the much slower melee combat. Much too easy to cause routes by focus firing exposed units.
Tear Through Bulge 9. okt. 2017 kl. 15:17 
Welp, time to buy Warhammer 2 now.
kam2150  [ophavsmand] 9. okt. 2017 kl. 13:18 
Hi all!

Proper Combat mod for Warhammer 2 is live:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1163927656
Leifr 8. okt. 2017 kl. 2:20 
Hi Kam. I too am wondering if you'll be working on a TW:W2 version? Cheers!
Tear Through Bulge 7. okt. 2017 kl. 11:39 
Any plans for doing a TW:W2 version?
Chaosbot 26. sep. 2017 kl. 18:47 
Ranged is too good Fix please.
shaky_rivers 25. sep. 2017 kl. 11:23 
I've used this mod for most of WTW1 and have really enjoyed it, I love the pacing, thanks for making such a good mod and sharing it with us.
Yerbamootay 11. sep. 2017 kl. 0:18 
Both
Judah 10. sep. 2017 kl. 23:11 
Should a newb like myself who sucks use this mod or stick with vanilla first?
kam2150  [ophavsmand] 5. sep. 2017 kl. 6:27 
Yes
masterluis117 4. sep. 2017 kl. 10:35 
is this save compatible?
Hot Trash 2. sep. 2017 kl. 4:37 
Ah that's good to hear. Thanks for the work Kam!
kam2150  [ophavsmand] 2. sep. 2017 kl. 2:32 
Lower weapon damage and hit chance.
Hot Trash 2. sep. 2017 kl. 2:00 
Is anyone able to clarify if "-slowed down melee combat" is done via less often attacks or more hp or less chance to hit?
Kreddi 1. sep. 2017 kl. 12:45 
Routing is fine, but having it occur as freequently as it does is is such a bad decision.
Bastard from the Skies 1. sep. 2017 kl. 12:42 
@BigBossReaper

Morale and routing has been a part of Total War games since the beginning.

Plus, if you read up on Warhammer lore, the Norscan's ran away when defeated lots of time. Most races did.

The tabletop rules also had psychology for retreats as well.
☠BigBossReaper☠♈ 31. aug. 2017 kl. 15:52 
I loved everything but the messed up morale system. Some units should not retreat when the going gets tough! You stay and die for your lord!
☠BigBossReaper☠♈ 31. aug. 2017 kl. 15:49 
No, it's stupid. Spartans did not retreat from battle, they stay and fight. Norsca are supposed to be battle hardened barbarians. They look like little wimps when they run away. Running away from battle is for cowards!
kam2150  [ophavsmand] 31. aug. 2017 kl. 14:35 
Well, that is like the entire point of morale system. Sounds like TW games are not your cup of tea.
☠BigBossReaper☠♈ 30. aug. 2017 kl. 21:47 
Does this mod prevent usints from retreating? The one thing I hate about TOTAL WAR games is retreating.. We have battle hardened veterans who retreat when the going gets tough, instead of fighting until they die..
kam2150  [ophavsmand] 29. aug. 2017 kl. 12:09 
Lazavik, yes it is
kam2150  [ophavsmand] 29. aug. 2017 kl. 12:09 
Imperial Guardsmen - yes and if they are using weapon entries from base game it will be fully balanced
Yerbamootay 29. aug. 2017 kl. 8:46 
@Lazavik, yes, it was
Sturlink 29. aug. 2017 kl. 6:37 
Want to try this mod, but can't tell if it was updated for Norsca and new RoR.
Thanks.
Imperial Guardsmen 28. aug. 2017 kl. 18:31 
so a mod like reikland footknights would work with this mod just slightly more powerful then they were originally designed to be?
kam2150  [ophavsmand] 28. aug. 2017 kl. 14:10 
Depends on the custom unit mods, if they use base game values for melee and unit speed, they will be fully balanced (as they will simply use values from my mod), others will have slightly faster and more damage (around 12-15% more depending on a weapon) dealing units. Basic combat rules like morale, fatigue will be still from my mod.
Sardaukar (Dukhat) 28. aug. 2017 kl. 14:02 
It will be slightly unbalanced, most likely.
Imperial Guardsmen 28. aug. 2017 kl. 13:55 
can i play this mod with custom unit mods or will these units be unbalanced?
Caius.Bingerus® 28. aug. 2017 kl. 11:40 
Thank you very much!
kam2150  [ophavsmand] 28. aug. 2017 kl. 11:37 
Mod updated with missing weapon entries.
Gaunt_XIII 22. aug. 2017 kl. 7:58 
@AndorDrakon well the mod changes new units for me and I didn't have to change it at all so whatever.
kam2150  [ophavsmand] 21. aug. 2017 kl. 23:59 
Does not matter but I always play on ultra. Anyway stuff like magic or tower damage does not scale with unit size but that was always the case.
Yerbamootay 21. aug. 2017 kl. 19:46 
Btw is this supposed to be played using ultra unit size or does it not matter?
kam2150  [ophavsmand] 20. aug. 2017 kl. 8:17 
Most likely not due to larger chsnges to unit stats etc.
aramis_55 20. aug. 2017 kl. 5:54 
combatible with sfo?