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Any clues on how the trap launchers work? I can't seem to get any idea on what they actually do or how to make them do anything.
SOOOOOO COOOOL
However, there seem to be invisible infinite mass blocks scattered about. As a small ship going slow, I get caught and can't move besides spinning in a circle around the point. Going fast, you'll just explode.
under "Explosive specialty" you spelt "their" incorrectly. :3
That's all dude, great mod! Love it! Upvoted ;)
1. Your reading my comment
2. Now your saying/thinking thats a stupid fact.
4. You didnt notice that i skipped 3.
5. Your checking it now.
6. Your smiling.
7. Your still reading my comment.
8. You know all you have read is true.
10. You didnt notice that i skipped 9.
11. Your checking it now.
12. You didnt notice there are only 10 facts
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@704013598 : 可能会在下几个版本增加一些其它颜色的护甲,但应该不会添加太阳能板。
◇ Explosive specialty - In order to make up for the disadvantage of not having a cannon. Sanctuary artisans provided an abundance of launchers for thier ships.
◇ Energy distribution - Sanctuary's energy system completely separates supply and storage. So you can build a high-supply low-storage ship,or a low-supply high-storage ship.
◇ Battlefield control - A Sanctuary fleet is good at controllling the battlefield. A defeated Sanctuary fleet encounter may be able to regain victory in positional warfare.
◇ Old hull - Sanctuary is stubborn and will stick to their tradition. Even if the original white hull rusts and goes yellow, artisans of Sanctuary never thought of improving their armor. Sanctuary hull still keeps the old model -- heavier and low intensity.
◇ Fluolente ram - Sanctuary equips their own ships with heavy and deadly ram. Some Sanctuary captains thought that enguaging the enemy with cold weapons is the most honorable way of fighting.
◇ Esthetics - Sanctuary artisans are passionate about the aesthetic extent of their ships. In Sanctuary's databank, you can find some blocks only serviced for appearance and do not affect the ships performance.
Sanctuary isn't a faction from our universe. A thousand years ago, a rudderless white fleet traveled through the wormhole and came to this universe. They called themseleves the Sanctuary branch and built some chic and huge space stations at the edge of the universe. After arriving, Sanctuary made a series of discreet diplomatic agreements with several of the native factions. People gradually found that the Sanctuary is a faction led by artisans. They considered ship manufacturing as a craftwork that people would hand down from generation to generation and they will maintain thier proud ancient tradition forever. Sanctuary's emblem is composed of a compass and three pairs of wings -- A compass is a symbol of craftsman spirit, the three pairs of wings is the sustenance of their desire to overcome gravity since the ancient times.
Factions characteristics:
But it may take some time,because I'll build them when I playing my mod,then add them with next version.So may be you'll see them in agent fleet first :D
I hope you will continue to add new designs!
If you have any suggestions or questions,welcome to leave a comment below!