Total War: WARHAMMER

Total War: WARHAMMER

Extra Winds of Magic
34 Comments
ChaosCultist56 16 Aug, 2017 @ 7:19am 
I don't think this has been working for me the past week or so, I'm not sure if it's a conflict with another mod, but I don't have anything that alters winds of magic, that I know of at least. Has anyone else had any problems here? I haven't seen my starting magic higher than 20ish, and as low as 6.
Mumion der Unsterbliche 10 Aug, 2017 @ 3:58pm 
Update pls.
PIXY_UNICORN 22 Jul, 2017 @ 8:52am 
I would also appreciate an increase to the recharge rate.
doug righteous 16 Apr, 2017 @ 6:09am 
Can you do something to the recharge reate as well?
lastspartacus 2 Mar, 2017 @ 8:48pm 
thanks for update
Ash  [author] 28 Feb, 2017 @ 6:37pm 
should be up to date now.
Unnamed_Shadow 28 Feb, 2017 @ 6:00pm 
for some reason the total war launcher still says its not up to date.
IntrepidH 28 Feb, 2017 @ 1:28pm 
ty brave post patch pilgrims for treading re-newed territory.
lastspartacus 28 Feb, 2017 @ 11:38am 
seems to be working playing as brets.
marc.on.pluto514 28 Feb, 2017 @ 8:59am 
update?
Moloch 8 Dec, 2016 @ 9:08pm 
thank you for the update men =)
Ash  [author] 8 Dec, 2016 @ 8:22pm 
@slap, I was in the middle of updating everything when you posted.
slapda11as 8 Dec, 2016 @ 8:21pm 
OMG you are amazing ty for the super fast fix you rock man ty again
Ash  [author] 8 Dec, 2016 @ 8:15pm 
@slap, done. enjoy.
slapda11as 8 Dec, 2016 @ 8:13pm 
Ash can you please update this mod please Ash it does make a difference ty post if you get it working ty again
BlueCaT 21 Oct, 2016 @ 11:14pm 
update please~
Steel 4 Sep, 2016 @ 7:42am 
broken b y the corpse carts from grave and the grim..
PIXY_UNICORN 2 Sep, 2016 @ 2:36am 
update please
PIXY_UNICORN 29 Jul, 2016 @ 3:30am 
Please update
Hans Von Mord 29 Jul, 2016 @ 1:21am 
works for me as out-of-date mod with the Beastmen DLC
BxBaracus 28 Jul, 2016 @ 10:35am 
pls update
Fraud 25 Jul, 2016 @ 5:49pm 
I think the mod has some problems with Balthazar Gelt on custom battles. cant confirm ofc but i see the power supply at 120 and the gaining power at 1 per 20 seconds at the start. Figure thats some kind of bug.
Schmitty 2 Jul, 2016 @ 12:11pm 
Is there a list of known uncompatible mods with this mod specifically? With this enabled there is a crash just after launching game, singled this mod out as culprit
Ash  [author] 1 Jul, 2016 @ 4:35pm 
should be up to date now
PIXY_UNICORN 1 Jul, 2016 @ 2:10am 
outdated fix please
Hans Von Mord 30 Jun, 2016 @ 6:50pm 
Yes, please please update! :)
Hammer 30 Jun, 2016 @ 2:46pm 
I hope this gets updated!, I love this mod and I feel bereft!
Maximum Broly! 21 Jun, 2016 @ 7:59pm 
Mod makes sense, it being the ends time and Chaos being on the upswing.
neit 20 Jun, 2016 @ 7:23am 
agrree with nightly i would cast ever and ever :O
DRunkCoWBoy 28 May, 2016 @ 5:18pm 
actually modded this to half of what you increased it. Nah you did it right, double was the way to go.
Engyspider 28 May, 2016 @ 10:36am 
Man if there was unlimited winds of magic, There would be no stopping me and my legions of undead.
(☬) Silver Banshee 25 May, 2016 @ 3:34pm 
wow thats op and lore breaking
baddie 25 May, 2016 @ 1:53pm 
nightlyshadow wants to see the world burn
Acetyl CoA 25 May, 2016 @ 11:18am 
Is it possible to make it unlimited winds of magic? Also remove cooldown for spells?