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same, idk how you're supposed to do it
Another thought: what if you designed a puzzle that worked just like any other, and then rotated it 90 degrees in such a manner that it still works with the new gravity alignment? That'd be nifty!
Other than that, love the concept, especially the entrance hallway as it twists. Seem something like it in another map though.
I had actually expected at least another 2-3 chambers in this (sideways) theme before you exit the map, though.
I'm not sure about smart. This is bordering on the "you have to know the engine" type of difficulty that I'm not fond of. And yet, here it is.