Portal 2

Portal 2

Lp's Enrichment #1
40 Comments
mood3rd 16 Feb, 2016 @ 4:55pm 
good map
rail platform not needed or used.
I suggest either deleting it or make it needed, to solve the test.
your map, your choice, of course.
had fun :)
Petutski 22 Aug, 2014 @ 6:08pm 
Great fun! Thanks!
BUG 10 Jun, 2014 @ 8:41am 
Nice fun chamber,thanks.
mikemoody 1 Feb, 2013 @ 9:36am 
Great map. It took me a while to get the cube over to the weighted button where the turrents are. Nice little head scratcher. Thanks Lpfreaky90.....
asminahipi 14 Dec, 2012 @ 12:32pm 
estupendo
The Sojourner 24 Nov, 2012 @ 1:36am 
I found a little redundancy with the testing elements: I didn't need the moving platform, and with a slight redesign, the laser field and diagonal jump to finish also become unnecessary.

Other than that, it's a clean test; a nice piece of work.
LeeDavis 14 Nov, 2012 @ 6:00pm 
Nice design.
ModFire 13 Aug, 2012 @ 10:17pm 
Agree With Mr. Johno "Another great map from LP" Thanks!!
Mr.Johno 9 Aug, 2012 @ 8:59pm 
Another great map from LP. I like the way you did the light bridge at the end. revisting the room is fairly clever imo
hekoone 15 Jul, 2012 @ 11:31am 
Solution without the first blue ribbon:

http://www34.zippyshare.com/v/5745584/file.html
🍪 Anna  [author] 9 Jul, 2012 @ 6:43am 
Hey TheWinar, thanks for the suggestion =)
In the original version there was indeed a clear indication of the exit there.
For performance reasons I've moved the room a bit. ;-)
TheWinrar 8 Jul, 2012 @ 9:14pm 
One suggestion: Make the exit visible from the beginning. That way the player knows where they're going and makes the ending less abrupt feeling.
wildgoosespeeder 16 Jun, 2012 @ 6:17pm 
I solved it without the need of the botton at the end of the excursion funnel. What purpose does it serve when it lowers the panel? Also, try to make it more clear where the exit is.
Portalized 9 Jun, 2012 @ 5:19am 
Nice puzzle - thoughtful and a little tricky - I disagree - I used the moving platform several times - thanks for making!
awsmness 6 Jun, 2012 @ 7:34am 
very enjoyable man ..
greyarea 5 Jun, 2012 @ 7:05am 
Fun, thanks - spot on with the time estimate.
o+= 27 May, 2012 @ 2:19am 
Difficulty 4/10
Fun 6/10

The only really thought requires was to get the cube into the other room to the switch.
Le Petit Mort 17 May, 2012 @ 9:46pm 
I don't find that the moving platform was especially necessary, but I enjoyed the map.
YellowJacket EX 17 May, 2012 @ 4:16pm 
Well done. I thought it was kinda cool to incorporate the small jumps of faith lol. Very nice.
Lamppa 15 May, 2012 @ 12:37am 
Ingenious work with this one. Although the turrets pose no real threat. Most of your maps just simply. Work. A man/woman after my own heart, in test chambers.
Roland il Rosicone 14 May, 2012 @ 3:15am 
Nice! I wish the exit had a little platform nearby the corridor's entrance, as it was hard for me to jump from the hard light surface to the fizzler x)
Ingwaz 13 May, 2012 @ 11:43pm 
very simple, but also required a little bit of thinking and proper timing. biggest problems were eliminating the turrets and catching the cube at a time that it was actually falling, but i could have bypassed that witht a hard light bridge now that i think about it...

oh, and for fun, you rock, woohoo
red 13 May, 2012 @ 8:01pm 
Quite good! Simple, but very well done :)
Tricker 13 May, 2012 @ 3:19am 
Very nice map! Turrets were killed immediately, without any problems. I like your maps!
Cell 12 May, 2012 @ 6:12pm 
Nice! I like your thinking, but I could do without the drones.
Diego 12 May, 2012 @ 3:26pm 
Great map :)
🐭 11 May, 2012 @ 7:57pm 
Very nicely done. It's good to see you're still making tests.
Comrade Suhov 11 May, 2012 @ 12:01pm 
Nice map, with some logic intended. Only turrets made me a bit confused. Check mine map if you want something hard, btw.
Camedo 10 May, 2012 @ 7:51pm 
Great map! The moving platform is unnecessary though, clever use of the light bridge made it that component pointless.
idle 10 May, 2012 @ 7:42pm 
Most of my time was spent killing the turrets, I guess there was an easier way that I didn't see.
Perc Angle 10 May, 2012 @ 6:38pm 
I got fustrated. So a good chamber :P
yanbo 10 May, 2012 @ 5:15pm 
Nice map, enjoyed it. Good ideas ^^
Cereal 10 May, 2012 @ 4:49pm 
I enjoyed it, though the turrets got to be a little frustrating, that was mostly me not taking my time. and I see after that I could have made it easier on myself. p.s. brohoof?
TheGurkenkaiser 10 May, 2012 @ 3:40pm 
nice and easy. Always fun to kill some turrets.
SEGFAULT 10 May, 2012 @ 1:21pm 
CHALLENGING, BUT FUN. FULL OF MOMENTS OF HILLARITY
aqua #ROADTO2K 10 May, 2012 @ 1:18pm 
._.
[TPB] Kx3 ♠ 10 May, 2012 @ 10:12am 
fun
MFDoombino 9 May, 2012 @ 8:52pm 
Remake* sorry
🍪 Anna  [author] 9 May, 2012 @ 8:47pm 
The what? =P
MFDoombino 9 May, 2012 @ 8:36pm 
I like the Renaje ; P