Portal 2

Portal 2

Original Portal: Test Chamber 00
35 kommentarer
Nixe 7. maj kl. 7:06 
Where radio?
Quetzalrofl 2. maj 2017 kl. 13:13 
My only issue is the lack of toilet and radio in the Relaxation Vault. :squirtheh:
Packrat 18. dec. 2016 kl. 21:45 
I got stuck on the piston platform. If you just barely are standing on the edge of the platform, you will clip the ceiling, stopping the platform while the piston continues up. If you back up off the platform, the platform will join the piston at the top of the shaft, and you will be trapped below.
Fat Ninja Walrus  [ophavsmand] 11. okt. 2016 kl. 19:19 
I follow you on that, but when I made these they weren't done to death. I realeased these the week of the PETI, and it was the first collection with them out. I kept track and take pride in that fact. I tried to do it first, and the best, so that we'd have less poorly made clones. Egotistic, I know.

If new stuff is what you want, you're in the right place. I freaking love this community. All the top rated collections aside from this one are all new concepts, usually executed with far more attention to detail and intracacies. Especially the hammer maps - most are gold
Light Warrior 11. okt. 2016 kl. 18:42 
You are certainly welcome to do what you want, and if you have fun doing so, more power to you, for sure. I appreciate the attention to detail with regard to distances, appearances, etc. But I wouldn't say, "Someone was going to do it," because many test designers already have! So Portal chambers are unoriginal not only because the first game had them, but also because they are done to death in Portal 2.
I understand that many players love to play these for the uniqueness of individuality, the nostalgia, the challenge of retrying them, etc.; but as for me, I look forward to seeing new tests and challenges in Portal 2.
Fat Ninja Walrus  [ophavsmand] 11. okt. 2016 kl. 17:50 
Someone was going to do it. Someone was eventually going to get around to remaking them. I figured I'd do it and make sure they were done right. I actually got into the original maps and measured them, did a whole bunch of comparisons with both the physics distances and the physical distances, etc. Without something else like hammer editor, these are about as close as you can get. I essentially provided myself my own quality assurance. Plus, it was super fun.
Light Warrior 10. okt. 2016 kl. 4:41 
I've played test chambers that completely lack a portal gun, so I'm pretty sure that would be possible to attain here. But the real issue for me is, the original Portal was great as was; so why reinvent the wheel, what with all the rich, expanded possibilities Portal 2 has to offer?
Fat Ninja Walrus  [ophavsmand] 9. okt. 2016 kl. 21:05 
But I only claimed accuracy within the capabilities of the PETI. Not sure what you were expecting, considering.
Light Warrior 8. okt. 2016 kl. 16:10 
Personally, I am not a fan of the Portal chamber remakes. If I want to play Portal, I'll play Portal.
Anyway, your description states that you are trying to recreate all the chambers as closely as possible, but Chamber 00 already falls noticeably short by including the ASHPD, which the original Portal did not.
11pixels 19. aug. 2016 kl. 23:26 
You probably dont use hammer but u should
Fat Ninja Walrus  [ophavsmand] 29. juni 2013 kl. 13:53 
i had to play around with it a little bit but yeah, you just activate two simultaneously. problem is, even when that happens, the player still keeps the single portal gun, so they can move the blue one around
Poulet repas 29. juni 2013 kl. 11:09 
How do you make an automatic blue portal? You just put 2 auto-portals at the same time?
Extragamer 31. maj 2013 kl. 1:57 
Не очень посмотрим что дальше.
Mega Munchy 10. mar. 2013 kl. 11:31 
Awesome recreate.
Wheatley36 13. juni 2012 kl. 4:23 
Very good. It's very much like that first level. You must have a good memory.
Fat Ninja Walrus  [ophavsmand] 8. juni 2012 kl. 22:52 
i just figured some people would appreciate it. and judging by my ratings, i was more right than i EVER expected to be. i thought just a few people would like these but a ton of people have.
Egon 8. juni 2012 kl. 1:28 
"I've made it my goal to recreate all the original test chambers from Portal."
The real question is: WHY ON EARTH WOULD YOU DO THAT?
How about making some NEW content, isntead of copy of game which everyone here alredy played?
Fat Ninja Walrus  [ophavsmand] 5. juni 2012 kl. 19:05 
i can try republishing, but the small hallway afterwards is part of the exit door and is built in automatically: i have no control over it
Altered Nova 5. juni 2012 kl. 17:26 
This level is terrible. If you take the lift up without shooting a portal through the grate you are trapped in the glass room. And 3 times after putting the cube on the button and walking through the door I became trapped in the small hallway with no portalable walls because the second door wouldn't open. I literally cannot complete this puzzle.
Ciirulean 1. juni 2012 kl. 19:19 
To make this one better get rid of the glass wall in front of you when you start and push the wall the door is on so that you start out in the glass relaxation vault. Then make a 2x1 hole in the left glass wall. Oh and get rid of the companion cube and pneumatic diversity vent! Thanks!
Vladimir 26. maj 2012 kl. 13:59 
DUDE! it was so hard i couldn't get through to the second room, i could see the regular cube and the button but,man! hard one.
XDShade 24. maj 2012 kl. 0:42 
I got Companon cube XD
Le Juston 23. maj 2012 kl. 16:01 
I saved the companion cube and destroyed the regular cube. (lika baws)
Carl 21. maj 2012 kl. 11:52 
That was easy hahah
Fat Ninja Walrus  [ophavsmand] 20. maj 2012 kl. 10:05 
oh i get it. nice! but seeing as how you've made it, i don't see why i need to now lol
RadAd 20. maj 2012 kl. 5:32 
The original portal had one non-glass portion.

Here is my interpretation: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72890327
Fat Ninja Walrus  [ophavsmand] 20. maj 2012 kl. 0:00 
that still doesn't explain how i get the second portal through the glass though. i will certainly try this if we can develop it a bit more
RadAd 19. maj 2012 kl. 20:57 
You could put a grate in the tunnel that leads up to the piston platform so that you have to setup half of the portal before you get into the glass cage.
Fat Ninja Walrus  [ophavsmand] 19. maj 2012 kl. 20:04 
RadAd that's a really good idea but to get out of the room i'd still have to put a grate there instead of glass, which i'm worried would ruin the feel of the room
DannyVFilms 19. maj 2012 kl. 18:54 
Can you make sure you can get out of the glass room without destroying the glass?
RadAd 19. maj 2012 kl. 18:38 
I think it would be better to start in the glass chamber.You could rise up into it using a piston platform.
Fat Ninja Walrus  [ophavsmand] 19. maj 2012 kl. 17:42 
i considered it but it would change the shape of the chamber, which i tried to avoid doing.
DannyVFilms 19. maj 2012 kl. 16:48 
I think you need to start out in the glass chamber...like in portal. Is there a way to do that, still keep most of the glass, and have a way out into the test block?
Truck Macracko 18. maj 2012 kl. 14:23 
tromar approves
PatchMixolydic 17. maj 2012 kl. 17:44 
I portal bumped and got the companion cube :)