Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Really though, your mod is one of the more unique and enriching classes out there and really does fit a unique slot where the stars are hulking steroid monsters with one hit kill swords.
I think a lot of people would appreciate you giving this the WOTC treatment when you have some free time!
I found somthing interesting with your mod. When you get stasised by a codex[could be others, havent tested], you can still use both Blaze bolt and Poison shell to kill enemies[Fun, but i am guessing still a bug].
Progressively,
TheAshenHat
"HEX ARMOR: Recovers 1 HP per turn, grants immunities to all statuses. Bonus MOBILITY , defence, dodge, and armor." (immunities isn't a word, just immunity, see below)
Yep, it says bonus mobility there
You might want to say:
"HEX ARMOR: Recovers 1 HP per turn and grants immunity to all status afflictions. Bonus defence, dodge, and armor are also granted at a penalty of -3 mobility."
Thanks!
To your second comment: Yes, I can't think of any good names
"Tinkerer."
Creative!
Example: she has 11 mobility +3 from the SMG, but once I'm on the Tactical map with Squad Cohesion giving everyone +1 mobility, she shows having 12 instead of 15.
I checked with other soldiers and they show up just fine. Weird.
Now...this is a completely OP'd class. Any reason why most of the pistol perks are independent of the soldier's aim?
I only got up to Sgt. but this galpal was so invaluable on my squads as the go-to lockdown. Was this intended?
Thanks!
Second of all, Blaze Bolt shows up fine on my Tinkerer.
Question, though: it doesn't set the alien/ADVENT that I fire upon aflame? Only the surroundings? THEN they burn once their turn comes around?
Just a behavior I've noticed so far...I've only gotten up to the Aegis Bullet, which is awesome in its own right! Especially when none of them is aim dependent...!