XCOM 2
Tinkerer Class
76 Comments
Dęąth Viper 9 May, 2024 @ 7:00pm 
I love these abilities! I am going to be porting the perks over to LWOTC with a custom class pack
Dark Miria 5 Jul, 2020 @ 6:55am 
A version of this mod cooperating with LW2 will be created? These constant prompts for the next promotion are totally annoying!
X-heketchis_V44 27 Jun, 2020 @ 12:26pm 
So whats the WOTC version of this called?
kazuya0010 9 Jun, 2019 @ 8:38am 
This class would be suitable for Ana the granny sniper from Overwatch.
kazuya0010 30 Oct, 2018 @ 4:41pm 
This class would be suitable for tracer from Overwatch.
Chargerrich 12 Dec, 2017 @ 10:54am 
If a WOTC version of this mod exists, would someone please point it out? I cannot seem to find one.
RagingBlizzard 11 Dec, 2017 @ 5:43am 
new campaign?
dmc32 8 Dec, 2017 @ 6:42pm 
It's a separate mod with a different name? This mod doesn't work with WOTC. Couldn't locate the tinkerer.
Dęąth Viper 8 Dec, 2017 @ 2:46pm 
It IS updated for wotf its a seperate mod man
Chargerrich 8 Dec, 2017 @ 1:38pm 
I too really hope this mod gets a WOTC update. I know it was a little OP but was truly a fun class to play!
dmc32 28 Oct, 2017 @ 7:59pm 
yeah, really a unique class with the specialty ordinance. This was my original gunslinger. Would be really good if you have the spare time to upgrade it but I realize real life happens. Just a little motivation.
Myth 28 Oct, 2017 @ 7:26pm 
Thirded
zigzag 12 Sep, 2017 @ 7:38pm 
Second that! I love this class it's ass kicking geekery. I love assigning a crap soldier to the role, geeked out with glasses and long hair ... funny voice, with the "Just want to play XBox" or whatever from the extended bio. No one ever wants him on a mission, then one time he drops a clutch stun and all your boys are like damn this guys got some skills! Then he's pulled in on like every mission and soon hes lighting pods on fire and mind controlling charging berserkers.

Really though, your mod is one of the more unique and enriching classes out there and really does fit a unique slot where the stars are hulking steroid monsters with one hit kill swords.

I think a lot of people would appreciate you giving this the WOTC treatment when you have some free time!
UATUU 7 Sep, 2017 @ 11:49am 
I'd appreciate the time you spent on it.
Raze  [author] 7 Sep, 2017 @ 4:01am 
Depends if i have the time
Hypoxia 4 Sep, 2017 @ 2:14am 
Please can we have a WOTC version?
UATUU 1 Sep, 2017 @ 12:58pm 
I hope this mod gets updated for WOTC.
Suisai13 17 Aug, 2017 @ 6:52pm 
This class is very versatile and fun, enjoying it. Please try and keep it updated for War of the Chosen!
Chonsu 7 Jun, 2017 @ 11:20pm 
Thumbs up! :D
Raze  [author] 7 Jun, 2017 @ 10:01pm 
Maybe. Depends on whether I have time.
Chonsu 7 Jun, 2017 @ 3:11pm 
Hi there! :) Any chance that this mod will be upgraded to LW2? Would be great! :)
Pokefire 11 Apr, 2017 @ 9:59am 
It more or less is compatible, but you would need to change the abilities that utilize the pistol from the secondary weapon to the pistol in a utility slot.
Raze  [author] 24 Feb, 2017 @ 4:04am 
I'm not sure. Maybe give it a shot?
El Dorito 23 Feb, 2017 @ 5:58pm 
Is this compatible with LW2?
greatkaven 6 Jan, 2017 @ 11:38am 
Seems to be a problem with the Aegis bullet. Target becomes unconscious and all enimies after that don't move or attack.
Conefed 3 Dec, 2016 @ 7:38pm 
@TheAshenHat You may also use those abilities when Disoriented.
Conefed 3 Dec, 2016 @ 7:38pm 
I switched the Inspiron Bullet and the Circuit Round; Inspiron was too good for that early on. and the change had a kind of duality to it.
Minibotas 16 Oct, 2016 @ 8:32am 
this is the best class ever...it's not pretty balanced...but what is it? THIS IS WAR!
DarkTemplarlord 4 Oct, 2016 @ 8:51am 
Great mod i had lot of fun using this class mod
Raze  [author] 9 Jul, 2016 @ 10:59pm 
I will take a look :D I'm currently busy atm so it will be sometime before I come back to fix.
TheAshenHat 7 Jul, 2016 @ 4:19am 
Hello there,

I found somthing interesting with your mod. When you get stasised by a codex[could be others, havent tested], you can still use both Blaze bolt and Poison shell to kill enemies[Fun, but i am guessing still a bug].

Progressively,
TheAshenHat
Ser Lancelot 2 Jul, 2016 @ 5:38am 
Ah, you need to fix the Hex Armor description IN-GAME then, it states:

"HEX ARMOR: Recovers 1 HP per turn, grants immunities to all statuses. Bonus MOBILITY , defence, dodge, and armor." (immunities isn't a word, just immunity, see below)

Yep, it says bonus mobility there

You might want to say:

"HEX ARMOR: Recovers 1 HP per turn and grants immunity to all status afflictions. Bonus defence, dodge, and armor are also granted at a penalty of -3 mobility."

Thanks!
Raze  [author] 2 Jul, 2016 @ 12:49am 
If you have Hex Armor perk, it cuts mobility by 3. So +3 from SMG and -3 from Hex armor brings it back to 12.

To your second comment: Yes, I can't think of any good names :steamhappy:
Ser Lancelot 2 Jul, 2016 @ 12:18am 
And funny thing...the game's nickname randomizer gave her the name of...

"Tinkerer."

Creative! :steammocking:
Ser Lancelot 2 Jul, 2016 @ 12:17am 
Something odd is going on with the Tinkerer: it isn't registering the extra mobility granted by the SMG.

Example: she has 11 mobility +3 from the SMG, but once I'm on the Tactical map with Squad Cohesion giving everyone +1 mobility, she shows having 12 instead of 15.

I checked with other soldiers and they show up just fine. Weird.
Raze  [author] 1 Jul, 2016 @ 7:15pm 
No problem!
dmc32 30 Jun, 2016 @ 7:57pm 
Good class, thanks!
Raze  [author] 25 Jun, 2016 @ 7:02pm 
They ignore armor? Okay, I'll take a look when I have time.
Ser Lancelot 24 Jun, 2016 @ 10:05pm 
Maybe if you didn't have them completely ignore armor? I've seen my magnetic pistols just rip into 13HP/3Armor MECs with Quick Draw then Aegis Bullet and Quick Draw the next turn by the Tinkerer solely (4-5 damage pershot).
Raze  [author] 24 Jun, 2016 @ 7:14pm 
To answer your second question. Yes, it is quite intended. XD
Raze  [author] 24 Jun, 2016 @ 7:06pm 
I will admit it is an op class that is best paired with difficulty enhancements. But only Blaze Bolt and Aegis Bullet are aim independent. The rest of the pistol perks takes aim into account.
Ser Lancelot 24 Jun, 2016 @ 4:00pm 
Worked like a charm, thanks.

Now...this is a completely OP'd class. Any reason why most of the pistol perks are independent of the soldier's aim?

I only got up to Sgt. but this galpal was so invaluable on my squads as the go-to lockdown. Was this intended?
Raze  [author] 13 Jun, 2016 @ 8:01pm 
You can code it in XComClass Data. Under Squaddie, just add this line in within aAbilityTree: (AbilityName="Quickdraw") after Blaze Bolt.
Ser Lancelot 13 Jun, 2016 @ 8:00am 
And oh, yeah...I have Quickdraw set for all Pistol users from Customize All Abilities mod, yet this dude doesn't fire a Pistol shot first for free...where do I "code" this in the config/ini?

Thanks!
Ser Lancelot 13 Jun, 2016 @ 8:00am 
First of all, this is a great class.

Second of all, Blaze Bolt shows up fine on my Tinkerer.

Question, though: it doesn't set the alien/ADVENT that I fire upon aflame? Only the surroundings? THEN they burn once their turn comes around?

Just a behavior I've noticed so far...I've only gotten up to the Aegis Bullet, which is awesome in its own right! Especially when none of them is aim dependent...!
Raze  [author] 1 Jun, 2016 @ 11:28pm 
Hmm... I also had the mod spiderman removed. That one doesn't seem to work properly anymore after the Alien Hunter update. At least for my case.
vvroild 1 Jun, 2016 @ 10:06am 
I have the older one that Spiderman removed. The ability slots aren't an issue. The actual Blaze Bolt ability isn't even in the soldier abilities (even though it was there before) and it sort of just disappeared from one mission to another. I hadn't been adding any new mods in this play through. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=695313635 Not sure if something glitched it or what, but I thought I'd report it.
MantisUK 1 Jun, 2016 @ 7:49am 
@wroild get the mod 30 abilites. its newish and fixes the 15 cap problem
Raze  [author] 1 Jun, 2016 @ 2:53am 
@vvroild Firaxis hardcodes the 'no more than 15 or 14' ability icons limit. So if you have more than 15 or 14, then an ability icon will disappear.
vvroild 31 May, 2016 @ 11:04pm 
For whatever reason, the Blaze Bolt ability disappeared on my Tinkerer. I'll try to see what's going on later.