Portal 2

Portal 2

Small Test, Big Leap
15 Comments
Mr.Johno 7 Aug, 2012 @ 9:18pm 
Very good chamber. I have added to my favourites. I would love it if you would check one of mine out please?
Vstoffer 16 May, 2012 @ 11:44am 
I do mean the goo path and slightly on the three laser rooms
Mikel S  [author] 16 May, 2012 @ 11:02am 
Out of curiosity, which room was too dark? Unless we're talking about the goo-path, it wasn't intentional, and I might be able to do some reallocation to fix it.
Vstoffer 16 May, 2012 @ 8:46am 
ok just got painfully dark
Mikel S  [author] 16 May, 2012 @ 8:37am 
I was at the limit.
Vstoffer 16 May, 2012 @ 5:55am 
this is a very great map, but you should add some more light strips
Mikel S  [author] 15 May, 2012 @ 9:04pm 
Thanks for sticking with it! The actual test is a lot more straightforward than all the hopping around makes it seem, but it's enough to throw you off!
Nat 15 May, 2012 @ 6:25pm 
This was a really big map, and it got me thinking real hard. I almost gave up a few times, but then I finally found my way through
Chimemorphic 13 May, 2012 @ 9:56pm 
A very well thought out map, although finding each switch was very straightforward. Most of the time I just pushed whatever switch I had access to with no idea what it does, and jumped on every faith plate with no idea where it will take me. The puzzle took a good length of time, even if it's a tad linear.
Mikel S  [author] 12 May, 2012 @ 10:08pm 
There's two potential solutions. One involves getting to the button that opens the under-path to get the first cube into the second room. The other (potentially challenge-route) involves finding a way to get a cube to the third room WITHOUT using the under-path. Using the under-path is the intended solution, but I accidentally found the other solution when play-testing it for the bazillionth time.

I could easily remove the potential second-path by adding a single button, but I think it's equally challenging.

Also, I'm kind of glad to hear it took a while. I always play other custom maps, and sit scratching my head, for hours sometimes, before I figure it out somehow. It makes me happy that I was able to create that same experience as an author.
'Rito 12 May, 2012 @ 7:53pm 
Whoa those reflector cubes.. Took so long. I have no idea how I solved it in the end.
Mikel S  [author] 11 May, 2012 @ 11:55pm 
Sorry that you got stuck, glad you gave it a second chance though!
five 11 May, 2012 @ 3:16pm 
I loved how you broke down the big puzzle into small objectives for the player. I'm not sure how, but on my first playthrough I trapped myself in the hole that you open in the floor. the button only opened the hatch above my head and didn't reveal the white panel that is at an accessable level. My second playthrough it worked fine.
Mikel S  [author] 9 May, 2012 @ 9:58pm 
I've re-keyed the whole thing, a little more detail, a few changes here and there, and it's a bit more obvious what the cube has to do.
Mikel S  [author] 9 May, 2012 @ 12:01am 
As I uplaoded this, I forgot to fix one little area that's a little tricky. In order to complete the map, there's an area where you need to jump to place a portal through some grating. It's while you are standing on a button, probably for the second time or so.