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I'd like to do some shameless promotion for my first published map.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=89336673
I like it enough to publish it but I'd really like your feedback to see if I should change around some things.
If you want to try my map, here's the link! ;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
(If anyone wants to test my chambers and have me test their chambers, add me as a friend.)
Anybody looking for a harder chamber should try my new one.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=75747047
If you want to try something a little more complicated you could try my Labyrinthine Treasyre Hunt at http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72523373 - hardly anyone has played it yet and I would really appreciate some feedback. Make sure to read the comments for some useful tips.
Diff: 4/10 thumbs up anyway
Fun 8/10
Try this map. It's really good.
Beginners should refrain.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71918558
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71744141
Vote!
thanks and enjoy!
http://gtm.steamproxy.vip/id/Noobowns/myworkshopfiles/
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71453163
Should have been longer - thanks for making!
The puzzles are a bit straightforward, and since there were quite a few elements involved (three gels, a box puzzle, and a tractor beam) the map time felt too long. I completely understand the desire to experiment with all the gels; I bet you learned quite a bit designing the puzzles that you did. Build on that knowledge. Combine elements and puzzles in ways that build off each other and surprise the player. For example, what if that tractor beam came into play while solving a gel puzzle in a side room? Or what if the white gel and the blue gel came back into play when the player finally tries to navigate that pesky runway and get to the exit door?
All in all, awesome job. Keep building!