Portal 2

Portal 2

Forbidden Maps
24 Comments
Anduin  [author] 6 Jul, 2012 @ 11:40am 
still thinking about recreating the previous maps, lost quite a lot intrest in creating maps, but i guess since i'm writing this, there will be an update sooner or later
Anduin  [author] 22 May, 2012 @ 2:54pm 
Update for Stage 1:

Currently working on the new design. I'm trying to add a lot more details and a less "boxed" look to the map. The big Cubes that are used to build everything remind me to much of Minecraft...
Anduin  [author] 22 May, 2012 @ 12:21pm 
True, hardest part i designed in the hole collection
mion 00 22 May, 2012 @ 12:11pm 
great maps! Challenging, but fun to play!
The first jumps in chamber 10 were a real nuisance! :)
Anduin  [author] 22 May, 2012 @ 7:13am 
Since i'm currently learing hammer and plan on improve my map's using that programm (mostly design chances), Stage 12 will be delayed till i finish my hammer project OR i come up with a new idea that can't wait. =)
Anduin  [author] 19 May, 2012 @ 9:29am 
included stage 11
Anduin  [author] 16 May, 2012 @ 11:57am 
Stage 10 was online since yesterday evening, but it took me so long to include it in the collection because of loading bug that occured to most of the collections (seemed to be a server problem)
Anduin  [author] 15 May, 2012 @ 12:07pm 
Stage 9 is online and as a nice little hint: Press f6 once in a while, it really helps
Anduin  [author] 15 May, 2012 @ 11:40am 
Stage 9 will be availabel for puplic in a few minutes. Stage 10 will follow as soon as i can upload it (still buggy)
Anduin  [author] 15 May, 2012 @ 9:34am 
Stage 9 is almost ready for publishing (need to test it to be sure), and Stage 10 will begin with a new feature i discovered. Still unable to rebuild maps, but i'm in contact with the support
Anduin  [author] 15 May, 2012 @ 8:00am 
still impossible to upload new maps
Anduin  [author] 14 May, 2012 @ 1:23pm 
Stage 9 is almost finished (quite good map i think, even with only a middle level of difficulty like Stage 8), but since a few hours im unable to rebuild maps, so i cant test or publish anything...if nothing chances that there won't be Stage 9 till it's fixed or i find the problem.

Somebody knows a solution?

Problem: Pressing Rebuild in Map Editor --> get thrown back to desktop Win7, without any note for reason
Anduin  [author] 14 May, 2012 @ 8:48am 
Stage 8 is online, featuring the new auto signal function
Anduin  [author] 14 May, 2012 @ 4:14am 
Stage 8 and 9 should be publised in the next 8 hours
Anduin  [author] 14 May, 2012 @ 4:14am 
Just fixed Stage 7, an design flaw caused quite a lot people to get to fast in the center area/allowed them to jump straith to the exit.
Anduin  [author] 13 May, 2012 @ 10:47am 
I just fixed a little mistake in Stage 4 that made it possible to skip the last Laser Wall
Anduin  [author] 11 May, 2012 @ 12:47pm 
Stage 8 will be delayed, since it seems that a big amount of gel (about 120 "blobs") are already considered as "too many items", since my 8th Map would have used even more items than just a nice looking (empty) map and 120 blobs of yellow gel...i gotta think of another Test =)

PS: Took me 2 hours of building till the first "Test" with an empty map (and 120 blobs gel), fucking hate spheres build out of cubes now -.-
Clord 11 May, 2012 @ 10:33am 
Testing, testing, 1... 2...3... :)
Anduin  [author] 11 May, 2012 @ 9:41am 
I recreated Stage 1, it is now called Stage 1.1 (i renamed it because of the huge chances), this one should be much better in Design and Gameplay.
If any of you already played the last one, think about trying this better version.
Anduin  [author] 10 May, 2012 @ 2:36pm 
Just includet Map 7, the next one should follow tomorrow evening
Anduin  [author] 10 May, 2012 @ 10:08am 
the 7th Map should go online in a couple of hours
Anduin  [author] 9 May, 2012 @ 10:15am 
6th Map online
Anduin  [author] 9 May, 2012 @ 2:56am 
the 6th Map will be includet in a few hours
Anduin  [author] 8 May, 2012 @ 4:19pm 
The 5th Map (first actuall Puzzle Map) will follow tomorrow at 1pm (GMT +1)