Portal 2

Portal 2

Double Fling With Cubes
17 Comments
Spence 2 Sep, 2013 @ 4:35pm 
so easy
Ravenmorke 9 Aug, 2012 @ 6:55pm 
Mhh...the concept is not bad, but I solved it without using the second cube, and without entering the turrets room...BTW good test!
If you want, get a look to my map! ;) It's a little hard but not impossible! :p
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
DRUNK-N-DENNYS 10 Jun, 2012 @ 1:17am 
Same as Audrey2, skipped most of the map...
Suroguner 3 Jun, 2012 @ 10:44am 
not everything is needed, I didn't need to use the light wall at all
Efari 17 May, 2012 @ 11:54am 
this is how i solved it:
http://www.youtu.be/fQelvaqFNlY
Audrey2 14 May, 2012 @ 2:48am 
I solved it by using the funnel from the first room to get onto the furthest faith plate (somewhat similar to Hurricaaane, but sans cube)
Egon 13 May, 2012 @ 2:10pm 
Yeah, so I also solved it the way Hurricaaane (Ha3) did it.
And for example I notice a button on acid pool level, after I got to the exit.
And I still don't know what was the "proper way" of solving it :)
worthlesschicken 13 May, 2012 @ 11:24am 
I had a problem where the faith plate closest to the entrance causes you to clip the light bridge and fall in the goo. Not sure if it's deliberate, but thought I ought to point it out.
Maxwell 13 May, 2012 @ 11:22am 
There seems to be a lot of superfluous elements here.
KennKong 11 May, 2012 @ 3:14pm 
The final fling was fun. The rest of the map is way oversized, and all of the puzzles are triviial. I never used the weighted cube by the turrets. Make it smaller, make the puzz;es less linear. The use of many different elements is a plus, but they are all greatly underused.
Rantis  [author] 10 May, 2012 @ 2:48pm 
Fixed thanks ;)
gibus expert 10 May, 2012 @ 1:51pm 
I think I solved it in a way you didn't expect. I replayed the map and recorded how I solved it, so you can eventually fix it. http://youtu.be/Idp4I2imzbY
AtomicRocket 10 May, 2012 @ 8:07am 
Several different interesting puzzle sections with plenty of walking. Save often because sometimes you just have to take a chance and jump to see what happens. You don't want to end up back at the beginning.
Rantis  [author] 9 May, 2012 @ 9:36pm 
Oh no not another one XD
XLR8br 9 May, 2012 @ 4:25pm 
Very good map (and long too)! I'm not a ninja but maybe removing some portable surfaces would prevent people from doing something like that: http://youtu.be/hh-95ahl_3M
Professor Portal 8 May, 2012 @ 11:28pm 
Awesome...a course that makes use of all the allowed space.
blackdeathdraco 8 May, 2012 @ 6:13pm 
Its somewhat tricky at first, but once you know the trick to it is then it becomes easy. Overall pretty good, better then my first map. :P