Portal 2

Portal 2

Juggling!
55 kommentarer
c4shurik 7. nov. 2021 kl. 4:32 
Fun!
Malia 5. apr. 2021 kl. 15:50 
Fun map with an original design.
Fuku Yamama 15. dec. 2017 kl. 20:24 
Simple but fun!
TheJugganaut 11. maj 2016 kl. 22:48 
No need to jump to catch the block. Trust me. There is a way to get the block without jumping for it.
Extremophile 4. mar. 2016 kl. 21:13 
fun map
Petutski 1. dec. 2014 kl. 9:38 
Nice chamber, but a bit of angry birds luck required instead of logic. Fun non-the-less!
wildgoosespeeder 5. feb. 2014 kl. 21:28 
This one was average. It was good enough.
Miami Mike 12. sep. 2012 kl. 16:35 
Yes, "looked complex at first sight.. actually really simple."

The problem is that the best puzzles are the ones that look simple at first sight but are actually complex.
- |UKMD|.Titos Funeral. 15. aug. 2012 kl. 0:38 
looked complex at first sight.. actually really simple.
Clarion-Z 5. aug. 2012 kl. 7:44 
ModFire 2. aug. 2012 kl. 19:43 
"tedwilliams4808 Jul 14, 2012 @ 10:02pm
please, no more jumps like that. i must have jumped 50 times trying to catch that "

F5/F7 is your Friend!
MachManX 21. juli 2012 kl. 20:31 
Design was good. Easy one.
stormsend 14. juli 2012 kl. 19:02 
please, no more jumps like that. i must have jumped 50 times trying to catch that .... but no, it was a great puzzle. keep it up.
Warbear 8. juli 2012 kl. 23:27 
Robixchan 18. juni 2012 kl. 12:26 
o+= 24. maj 2012 kl. 4:55 
Difficulty 5/10
Fun 5/10
Pteradox 17. maj 2012 kl. 16:28 
Easy puzzle. The laser cube was a bit too simple to be worth being there in the first place, and I really wasn't challenged. But, it looked nice and at least had some interesting concepts, so I'll thumb.
amazing-games 13. maj 2012 kl. 14:28 
There is an error whereby if you fall into the pit at the end of the level (just by the bounce pads), you will respawn inside the pit, causing an endless cycle of death.
DBladedPantz 12. maj 2012 kl. 20:37 
Good map. I'm trying to get the word out about a couple of my own maps as well. Would you try them please?:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71453163
Timerider 12. maj 2012 kl. 6:20 
I like the unnessesary lasers, but the gel can get into the cubes and mess with the lenses.
Señor Noob 11. maj 2012 kl. 17:15 
I thought the fixed lens cubes looked a little out of place, especially as they are more or less unnecessary. I was expecting an elaborate puzzle where you had to find the right way to use a combination of fixed and movable cubes.
Graffiti Ink 11. maj 2012 kl. 16:20 
Fun, simple little map!
Silfali 11. maj 2012 kl. 15:51 
i forgive to prevent you about something : the button to remove the cube is broken, it also killed the waiting cube in the dispenser, and you can have 2 cubes. useless but... bug as well
timmy 11. maj 2012 kl. 15:44 
I managed to complete the map with a clever use of laser redirection, such that I didn't have to catch the cube in mid air. I didn't realize that was even the incorrect way to do it until I read the comments here
Silfali 11. maj 2012 kl. 15:44 
there are a lot of useless/beautiful things in this map. for example the crazy beam who makes 2 kilometers journey... BUT it's beautiful xD
quatrus 10. maj 2012 kl. 17:17 
Excellent test collection - played them before when they were posted to thinkingwithportals.com . Still a great set and enjoyed them again - much faster though.
Chainreaction 10. maj 2012 kl. 12:11 
Really nice, but I have absolutely no idea what the big hole with the imancapation grid was for.

Imancipation.
Imancipacion ?
Whatever.
dosfather 10. maj 2012 kl. 3:04 
good map~~~~
KENDA 10. maj 2012 kl. 2:06 
Nice
Mr. Rice 9. maj 2012 kl. 20:55 
Nice
Jedi 9. maj 2012 kl. 18:55 
Nice map, but the difficulty of the jump was unnecessary
circuitsmith 9. maj 2012 kl. 14:11 
Really superb.
入人λ³Vicגスℵ 9. maj 2012 kl. 13:25 
Well done, but the excessive amount of fixed cubes make the ultimate solution slightly obscure.
Ingwaz 9. maj 2012 kl. 13:19 
getting the timing just right is a bit difficult but entirely possible. overall a good test chamber, but a bit on the more guided side.
Motanum  [ophavsmand] 9. maj 2012 kl. 8:55 
@Shane, it was done all in hammer
B3N4K 9. maj 2012 kl. 8:04 
Good map but there are some bugs (blue paint + cube, checkpoints..) and because of them i had to restart the map 4 times /the solution was obvious but it was hard to achieve it because of these bugs/..
Mike Oxlong 9. maj 2012 kl. 7:40 
Clever. Did you do some of the editing in Hammer?
The Locust 9. maj 2012 kl. 6:05 
great job!
twp 9. maj 2012 kl. 3:04 
I've found this glitch with the cubes and the blue paint, too, but apart from that, I have a new favourite map.
stеамaxel 9. maj 2012 kl. 2:46 
=)
cams02 9. maj 2012 kl. 2:42 
Found a bug. If you fall into the pit with the emancipation grid, you resapwan right above the pit. So you're stuck in a loop and have to restart the level. Other than that, this was fun. :D
stеамaxel 9. maj 2012 kl. 0:11 
nice
dgw 8. maj 2012 kl. 21:13 
One of those, "Whaaa? How do I even... OH!" maps. :D
Motanum  [ophavsmand] 8. maj 2012 kl. 21:00 
@maxgiddens, I think you got confused of workshop and intended to publish that map in Main Four.
maxgiddens 8. maj 2012 kl. 20:53 
Very clever ways of useing light bridges. I liked the estetics but i didnt like feeling overwhelmed and lost. It takes a lot to understand what you need to do. Maybe I'm just a whimp but I think it needs more player direction.
A_Squirrel 8. maj 2012 kl. 20:51 
woah. that was sick.
Jimbo 8. maj 2012 kl. 20:46 
very nice map. and looks great.
Frey557 8. maj 2012 kl. 20:08 
This map is awesome
Motanum  [ophavsmand] 8. maj 2012 kl. 19:49 
thanks for the comments. I'll see if i can fix some of the issues tomorrow.

The map was done completely in hammer
9th🐤Sage 8. maj 2012 kl. 19:29 
Don't know if there is any way to prevent it, but you can get blue paint onto some of the redirection cubes (which is...problematic if you manage it, heh). Pretty cool map besides that though.