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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=193791489
If you want to try my map, here's the link! I advice you that is a little hard! ;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
I liked the ending of this map alot. seemed kinda new and interesting
Tier Three could use some FailStairs(tm) or another platform to get you back to their start point.
worthlesschicken and peacock: Thanks for the positive comments!
And I've seen save points in other custom levels, so it must be possible to include them.
Oh, and just a heads up to some people that quicksave and quickload hotkeys still work in PTI chambers. (F6 & F7 on default.)
1. The laser grid being placed right in front of the cube button. Players, including me, are just going to back right into that thing in an effort to observe the effects of the button.
2. You can get stuck in the trap doors as they close.
3. Timing-based puzzles on the scale of the third chamber are really not what Portal is catered to. It has some platforming elements, but it is much more a puzzle game than a platformer.
4. No save points. I didn't get far enough to find the rest of the flaws, as I stopped playing the level the moment I realized I had to start all the way from the beginning.
Now the problem does not lie with the acid, but a platforming puzzle where you can barely see the platforms is ridiculous. (Especially with people who run at low graphics, like me) A single actual light source would have done wonders.