Portal 2

Portal 2

Faith in Aperture
29 Comments
Driklir 18 Oct, 2012 @ 12:29pm 
Sweat great map I had tons of fun with it. Not to hard but still really fun.
v_for_velveeta  [author] 3 Aug, 2012 @ 2:59pm 
@Ravenmorke - Thanks, I'll be sure to try yours!
Ravenmorke 3 Aug, 2012 @ 1:35pm 
Not hard but really enjoyable! ;)
If you want to try my map, here's the link! ;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
Mr.Johno 26 Jul, 2012 @ 5:14am 
Great solution @halvey86
v_for_velveeta  [author] 25 Jul, 2012 @ 11:22am 
@halvey86 - Thanks! I didn't even realize it could be solved like that, you're pretty good at Portal.
halvey86 24 Jul, 2012 @ 2:48am 
This was a really fun and neat map! I liked that there are multiple ways of solving it.

Here is my minimalist solution . Thanks for sharing such a neat map!
Mr.Johno 13 Jul, 2012 @ 2:25am 
i like the design of this map, it looks quite interesting
Thurwell 30 May, 2012 @ 7:33pm 
I don't like how you can get caught in dead ends and have to restart the map, a switch to redrop the cube and a way to get out of the tractor beam would help. Plus there seems to be several pointlessly tedious bits, like having to wait for the turrets to settle down before stepping on a jump plate and walking back and forth a bunch of times to knock the turrets over (although there are ways to cheat the turrets).

The only part that's sort of a puzzle and not just doing the obvious is setting up the gel jump.
BORUFF 18 May, 2012 @ 12:22pm 
That's the spirit!
v_for_velveeta  [author] 18 May, 2012 @ 10:35am 
@K. Boruff - Thanks. :3
I think I'll try your idea with the extra turrets, and I'll also move the platform closer to the front so that the blue gel is needed to get to the button.
BORUFF 17 May, 2012 @ 1:41pm 
Making successful puzzles isn't easy. You are one person making a puzzle that has to defend against an army of players. Consider what you want to do and then think about what a completely different person would want. Try playing mine and beating it up, I'm sure I have a ton of errors in there somewhere.
BORUFF 17 May, 2012 @ 1:39pm 
Don't feel bad. A little bit of tweaking and you could make it harder. Just remove the overhead blue gel spots or put them at an angle so the player can't hit them by jumping down. Another option would be angling a circle of turrests which can watch each other's backs while still being in the splatter zone.
v_for_velveeta  [author] 17 May, 2012 @ 9:36am 
@K. Boruff - Well, the rating is good, but the comments, not quite as much
v_for_velveeta  [author] 17 May, 2012 @ 9:35am 
@K. Boruff - I might just delete this map soon, it doesn't seem to be very well-rated.
BORUFF 15 May, 2012 @ 7:57pm 
I used the speed gel to get through the sentries then hit the button at the back. The panels above them allowed me to drop down and knock them over one at a time. I never needed the blue gel or the pull cube towards button mechanism.
v_for_velveeta  [author] 15 May, 2012 @ 5:59am 
@Jallen057 - I didn't actually think of that. I'll need to do some major revisions on this map.
v_for_velveeta  [author] 15 May, 2012 @ 5:59am 
@Lpfreaky90 - Thanks!
Jallen057 14 May, 2012 @ 8:22am 
Didn't use the orange gel at all, one of the blue splatterd guns destroyed all the others so I had no use for many of the switches - good first map though!
🍪 Anna 14 May, 2012 @ 5:15am 
Fun map!
v_for_velveeta  [author] 13 May, 2012 @ 7:19pm 
@tim.cooper - I'm not really sure what you mean by that. :/
ManOfColours868 13 May, 2012 @ 3:21pm 
Swap the blue and orange gel access over?
v_for_velveeta  [author] 12 May, 2012 @ 9:26am 
@Natsuke - Thanks for giving me a positive comment. :D I intended to let all turrets get coated in blue gel, as I said before, I'll try to revise this.
v_for_velveeta  [author] 12 May, 2012 @ 9:25am 
@Moonsohn - I'll try to make it easier to use the blue gel
v_for_velveeta  [author] 12 May, 2012 @ 9:24am 
@Egon - I'll try to fix that.
v_for_velveeta  [author] 12 May, 2012 @ 9:24am 
@Winslow - I know it's not a very good map, it was more of an experiment that I decided to see what people think of. It's my first map, and I don't expect my others to be much better, but I'll keep trying.
Maxwell 12 May, 2012 @ 5:40am 
Don't know if I did it right, but if I did, the solution is really messy and inelegant.
Egon 12 May, 2012 @ 3:20am 
Area with turrets and lasers wall should get more light. Especially next to final button
MoonSohn 11 May, 2012 @ 4:46pm 
I couldn't get the other turrets on the orange side covered with blue jel, cause orange does nothing to them, so i had to ninja fall down on to them.
Nat 11 May, 2012 @ 9:37am 
Had fun with this one. Didn't really need the orange gel, as I manage to let two turrets covered in blue gel bounce around until they tipped over the others. Took a while, but it's always better than getting hit by bullets :D