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this tme I did the 1st part as intended.
the solution was stable.
so much so, that I activated it, from the laser catcher's area.
& let the platforms go & return.
then stood on it & crossed.
I think it could do with a challenge, in the 2nd cube area, to retrieve it.
I think this would round off your map.
your map, your choice, of course.
more satisfying this time :)
please try my map "funeldrum" & let me know what you think.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=200598116
but you need to lenthen the piston goo part.
as I missed the 1st solution, by jumping, to & from 1st stationary piston.
put about 1 square away.
you could always add a 3rd piston in the middle, conected to the same laser catcher,
as the 1st.
but have them meet each other.
good fun
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
Alternate Solution(?):
• Flung up to higher-level via enabled slanted panel;
• Portaled up to gated turret-area, disposed of turrets;
• Portaled cube to glass turret area;
• Held grill open, flung-moved cube out of grill area, placed cube on grill-button;
• Flung up to higher-level in glass turret-area;
• Portaled from glass turret-area to 'moated' cube area;
• Exited area via same-hight portal-surface;
Also, looking back at it, the turrets behind the glass don't seem to offer any resistance, making their existence kinda pointless.
http://www.youtube.com/watch?v=F35SjRkb1ZI&feature=youtu.be
just uploaded a fast way to solve this map ^^ (love the begining)
http://www.youtube.com/watch?v=v13QYB5Ia-c
Uploading an updated version now:
* Fixed issue where you could get stuck
* Fixed a couple of exploits
* Added a new part!
http://www.youtube.com/watch?v=1h1ekmKpXLA
The name of the map is a hint, maybe cube juggle would've been better?
Maybe you could design it so that the tought of the player is directed to this "new technique" or whatever one should use...
And i dont understan how i supposed to do last part. I jump through gap without put on laser cube.