Portal 2

Portal 2

Lp's Laser juggle
56 Comments
caesar 23 Nov, 2020 @ 2:29pm 
thumbs down based on the first platforms alone because if you get stuck in the middle you're trapped and have to die.
Fiensonix 23 Aug, 2017 @ 2:34pm 
Have to say this one was a challenging map but very well done :)
mood3rd 10 Dec, 2013 @ 3:11pm 
just re-tested.
this tme I did the 1st part as intended.
the solution was stable.
so much so, that I activated it, from the laser catcher's area.
& let the platforms go & return.
then stood on it & crossed.
I think it could do with a challenge, in the 2nd cube area, to retrieve it.
I think this would round off your map.
your map, your choice, of course.
more satisfying this time :)
please try my map "funeldrum" & let me know what you think.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=200598116
mood3rd 10 Dec, 2013 @ 2:50pm 
good map
but you need to lenthen the piston goo part.
as I missed the 1st solution, by jumping, to & from 1st stationary piston.
put about 1 square away.
you could always add a 3rd piston in the middle, conected to the same laser catcher,
as the 1st.
but have them meet each other.

good fun
☠ Graved!gger ☠ 7 Mar, 2013 @ 2:52pm 
really nice made puzzle...
GWD9000 30 Dec, 2012 @ 6:55pm 
Enjoyed the *piston* mechanic. Turrets were too easily overpowered. Generally fun. Cheers.
Metzger Ben | GER 7 Nov, 2012 @ 10:05am 
76561198064400482 6 Aug, 2012 @ 2:24pm 
For all frustrated with the bouncing cube and shaky platform movement, here is the "no-bouncing solution" Step 1 {LINK REMOVED} ; Step 2 (while standing on the second platform) {LINK REMOVED} . The rest is rather plain vanilla :)
Ravenmorke 29 Jul, 2012 @ 5:00pm 
halvey86 22 Jul, 2012 @ 2:47pm 
Loved the juggling!!
Le Petit Mort 30 May, 2012 @ 12:04pm 
I particularly like the 'motor' mechanic; that's rather clever, and I'd definitely give a thought or two to 'borrowing' it. That aside, I'm a little uncertain as to the intended solution of the second-section (the 'turret hall'):

Alternate Solution(?):
• Flung up to higher-level via enabled slanted panel;
• Portaled up to gated turret-area, disposed of turrets;
• Portaled cube to glass turret area;
• Held grill open, flung-moved cube out of grill area, placed cube on grill-button;
• Flung up to higher-level in glass turret-area;
• Portaled from glass turret-area to 'moated' cube area;
• Exited area via same-hight portal-surface;

Also, looking back at it, the turrets behind the glass don't seem to offer any resistance, making their existence kinda pointless.
greyarea 16 May, 2012 @ 12:40pm 
Ah, I see - that's clever, but unnecessary. Put the furthest platform one square away from the button, then leave the nearest platform moving and time the jump.
greyarea 16 May, 2012 @ 12:34pm 
Nice, thanks. Enjoyed the puzzle, didn't do anything like juggling though - must watch those videos to see what that's about.
Lamppa 14 May, 2012 @ 11:46am 
The "juggling" part was fantastic! Someone making that put into good use fills my heart with warmth! This map made me think a bit, but the puzzle wasn't too hard. Perfect job!
BenVlodgi 14 May, 2012 @ 9:11am 
great puzzle, love the ceiling flings, and osciliation
Maxwell 14 May, 2012 @ 7:24am 
Fun, creative puzzle. I think you should put a block between the two platforms, though; it would require the same solution while avoidng any messy timing problems that might come about if platforms became out of sync in the process of discovering the answer. I guess I got lucky with the timing, getting it in the first shot, but I imagine it could be a little irritating otherwise.
Looler 12 May, 2012 @ 8:34am 
Found a weird bug... When you go under the laser wall, there is a black wall on the front and right side, and a white wall on the left side. Well, I went near one of the 2 black walls with a cube, I dropped it and the wall ate my cube!
BOT Carrot 12 May, 2012 @ 7:07am 
Brohoof, dude!
scruff 10 May, 2012 @ 2:33pm 
I did?I thought it was the right way lol. OK then On to version 3
[TPB] Kx3 ♠ 10 May, 2012 @ 1:38pm 
u r welcome ^^ , im exited for more maps and updates from Lp's factory :P
🍪 Anna  [author] 10 May, 2012 @ 1:25pm 
@KuRONO: thanks for the video! You more or less solved it the intended way. I will need to make some final tweaks because of two small errors I made ;)
[TPB] Kx3 ♠ 10 May, 2012 @ 1:15pm 
master piece, good job Lp, u can now be sure that theres no glitch or exploits
just uploaded a fast way to solve this map ^^ (love the begining)
http://www.youtube.com/watch?v=v13QYB5Ia-c
🍪 Anna  [author] 10 May, 2012 @ 10:53am 
@andyb; you completely broke my level.
Uploading an updated version now:
* Fixed issue where you could get stuck
* Fixed a couple of exploits
* Added a new part!
scruff 10 May, 2012 @ 9:42am 
Not a blind run as the map has changed a bit so...

http://www.youtube.com/watch?v=1h1ekmKpXLA
tsbishop98 10 May, 2012 @ 9:05am 
the first part just got so annoying that i decided to use noclip it just got to annoying juggleing that cube hoping that it would point the laser at the right spot
🍪 Anna  [author] 10 May, 2012 @ 7:05am 
@InFlam0r:
The name of the map is a hint, maybe cube juggle would've been better?
InFlam0r 10 May, 2012 @ 7:04am 
I need a hint for the first part.
doscript 9 May, 2012 @ 8:10pm 
Great puzzle. I don't think I did the first part right though. I managed to jump the gap between the two platforms :P
Marcio Neves 9 May, 2012 @ 5:59am 
WOW, really good! :D
🍪 Anna  [author] 8 May, 2012 @ 5:16pm 
@weed, that is how laser fields are created =P
Weed7 8 May, 2012 @ 5:05pm 
UBERzogen 8 May, 2012 @ 4:05pm 
I can't get this chamber. Stood in front of the laser and the two holes for about 15 minutes and tried lasers through portals and different things with the cube.
Maybe you could design it so that the tought of the player is directed to this "new technique" or whatever one should use...
Pereslavv 8 May, 2012 @ 4:00pm 
Bug - http://cloud.steampowered.com/ugc/577829784109763208/0E60C06051783160EC8D9E037240A050A2C47A11/ .
And i dont understan how i supposed to do last part. I jump through gap without put on laser cube.
Space Hamlet 8 May, 2012 @ 3:23pm 
Abstained from rating this one. The first room was a very clever little trick, but the second room felt a little broken. Would be pleased to see this one polished up!
🍪 Anna  [author] 8 May, 2012 @ 2:50pm 
@ZeroNickName: thanks for letting me know. I have a fix but it messed up my p2c so I cannot upload it at the moment, will try to upload it asap!
ZeroNickName 8 May, 2012 @ 1:55pm 
It's possible to get the map into an insolvable state (fry the cube and dropdown in the area in front of the turrets) -- no way to spawn a new cube and no way to launch yourself into the higher ground without a cube to raise the floor at an angle
<[CoA]> MaTiX 8 May, 2012 @ 1:38pm 
Nice map but has few small bugs
jeff 8 May, 2012 @ 1:00pm 
Nice map. Is this an intended solution? http://imgur.com/nHwoW If not, you might want to patch it.
Lihoy_Ciklop 8 May, 2012 @ 1:00pm 
How?!
🍪 Anna  [author] 8 May, 2012 @ 12:58pm 
@lihoy: nope, you can solve this!
Lihoy_Ciklop 8 May, 2012 @ 12:56pm 
impoissible
Johnny Gloom 8 May, 2012 @ 12:23pm 
Awesome work! Best map I've tried so far. It's so obvious once you figure it out! Great work!
Jobius 8 May, 2012 @ 12:21pm 
i get it already, not sure if it was suposed that way but it worked. did u have to use the fizzler ? Awsome job making this lvl !
Deadly Sinner 8 May, 2012 @ 12:20pm 
Pretty good, though I didn't use the angled platform, so I have no idea what that was for.
InFlam0r 8 May, 2012 @ 12:15pm 
I don't get it either but i will try again later.
™((D-R-A-C-U-L-A))™ 8 May, 2012 @ 12:10pm 
cool
🍪 Anna  [author] 8 May, 2012 @ 12:07pm 
@dw; no, it's a really strange technique that isn't used in the normal portal 2 campaign
Jobius 8 May, 2012 @ 12:06pm 
i can't get past the first obstacle ... im probebly just realy stupid...
Henjo 8 May, 2012 @ 11:56am 
Think your map might be broken i got to end and got stuck between the door that open with the lazer and the next one..other than that good work!