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Mevious and Zogor experienced this before. The problem relates to some maps released in 2012. Reuploading fixed the issue.
exploit found:
you can get the cubes & yourself, into the room with the last 2 buttons
(just past the light bridge chamber)
without using the light bridge (by just using portals)
because thier is a portable panel on the wall, near the entrance to this room.
you can
the intended solution of course is much better :)
Last part was tricky.
If you want to try my map, here's the link!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
Fun 6/10
Not sure what the point was of the first room. The use of cubes and lasers was good but the overall map lacked any depth,
• Ooh! Bouncing cube! That's neat!
• Huh? Two cubes? What's this?
• You bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard...
• Bridge? Okay. Wait. How? Jump? But that's... you bastard;
• Jump! (Phew, worked!)
So yeah, recommended, though if you wanted to be (even more of) a real bastard, you'd make use of the bridge-on-bridge mechanic.
I like how it is layouted. The way the flow of the map leads the player to the exit was interesting, because the exit wasn't noticeable at first. Good puzzle!
I almost broke a section of the puzzle. It's possible to throw a cube to the room with the last flipping pannel, throwing it through the hole that appears in the room with the deadly lasers. After testing it again, I noticed that the hole will only exist after placing one of the cubes in the right cube button, so it might not be a problem at all.
I had to portal-snipe to get into the room with the flip-panel, that felt like I was missing a neater solution. There were a few times when the glass panels rendered strangely, probably Valve's fault!
I particularly liked how you positioned the exit, so that it was hidden in plain sight! Thanks for mapping.
1st puzzle: you can easily jump on the platform without using the cube
last puzzle: use the light bridge on the wall across the exit, then jump and place the light bridge a little higher. Repeat until the light bridge goes straight to the exit. I didn't have to 'solve' the last puzzle at all