Portal 2

Portal 2

Lp's Laserfield nightmare
163 Comments
Technochips 21 May, 2023 @ 1:14pm 
yeah i think i lost the files of my recreation
Beckeroo 21 May, 2023 @ 12:54pm 
The first actual puzzle ever published, and it doesn't work.
Technochips 28 Oct, 2021 @ 4:40pm 
yeah that's what i said earlier
quixotikal 28 Oct, 2021 @ 3:36pm 
I can't play it.
wiintah 17 Jul, 2017 @ 8:05am 
The first actual test chamber published
Kuba 17 Sep, 2016 @ 12:39pm 
You did it? Really? If so, why haven't you put it in the workshop?
Technochips 9 Jan, 2016 @ 3:53pm 
by scanning the image above and the video, i just recreated that map
🍪 Anna  [author] 14 Dec, 2015 @ 7:24pm 
@Petuski; yea this map pretty much released when the PTI released, I don't have the original files anymore so unfortunately this'll probably stay broken ;)
Petutski 14 Dec, 2015 @ 7:19pm 
"An error occured while downloading this map!"
Mevious and Zogor experienced this before. The problem relates to some maps released in 2012. Reuploading fixed the issue.
mood3rd 6 Sep, 2015 @ 2:55pm 
good map
exploit found:
you can get the cubes & yourself, into the room with the last 2 buttons
(just past the light bridge chamber)
without using the light bridge (by just using portals)
because thier is a portable panel on the wall, near the entrance to this room.
you can
the intended solution of course is much better :)
D3M!5 4 Aug, 2015 @ 12:45am 
what coach says..
CoachHines 13 Apr, 2015 @ 8:35am 
Error downloading map. Can you fix?
snas 8 Jan, 2014 @ 10:30am 
easy but fun. i like the steping stone idea, not seen that befor.
[ExR]-IAMV0LDY 29 Nov, 2013 @ 9:35am 
I knew i couldn't be the only one that had this idea (see my last map :) ), Half Life 2 teached us something :P
Thomas 22 Jun, 2013 @ 2:56pm 
Congrats On the first level ever made in Portal 2 Steam Workshop WITH A SOLUTION! :)
Malfaction 16 Mar, 2013 @ 2:06pm 
Easy but fun! Thumbs Up!
☠ Graved!gger ☠ 4 Mar, 2013 @ 6:46pm 
very nice job...
CosmicD 12 Jan, 2013 @ 2:09pm 
Liked the challenge :)
Ostrich55 20 Nov, 2012 @ 8:38am 
Nice map.
Last part was tricky.
Yavie 10 Nov, 2012 @ 6:42pm 
Pretty easy, except that, um.... pathway made my hands sweat lol (:
Metzger Ben | GER 7 Nov, 2012 @ 10:01am 
ModFire 12 Aug, 2012 @ 5:38pm 
Great Job!
1980 31 Jul, 2012 @ 7:51pm 
The timed pannel in the lazer filed room was useless. What is it for?
Ravenmorke 29 Jul, 2012 @ 4:44pm 
Really amusing! ;)
If you want to try my map, here's the link!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
Mr.Johno 20 Jul, 2012 @ 9:51pm 
Not a bad little map, but a bit easy
Professor Portal 12 Jul, 2012 @ 7:59pm 
Good map...but an obvious protocol breach with the cubes...BOTH should have been companion cubes.
Mr.Bob806 12 Jul, 2012 @ 2:49pm 
lol, i loved the room with the floor-level laser field. like many have said, it wasn't too much of a thinking map, more of a just do it map, but i thought it was built well
EvIL*JoKeR:3. 19 Jun, 2012 @ 9:16am 
111111
o+= 4 Jun, 2012 @ 3:22am 
Difficulty 3/10
Fun 6/10

Not sure what the point was of the first room. The use of cubes and lasers was good but the overall map lacked any depth,
awsmness 2 Jun, 2012 @ 11:50am 
not challenging but fun nonetheless
Driklir 2 Jun, 2012 @ 10:14am 
Great map didnt take me long to solve but i still thought it was interesting
Le Petit Mort 30 May, 2012 @ 11:42am 
Rather than bother you with verbosity, let me give you a stream-of-consciousness rundown of my playthrough:

• Ooh! Bouncing cube! That's neat!
• Huh? Two cubes? What's this?
• You bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard...
• Bridge? Okay. Wait. How? Jump? But that's... you bastard;
• Jump! (Phew, worked!)

So yeah, recommended, though if you wanted to be (even more of) a real bastard, you'd make use of the bridge-on-bridge mechanic.
selmitto 27 May, 2012 @ 3:20pm 
I was about to give up on the map and simply convince myself that I couldn't beat it. Then, I decided to try a while later with my mind refreshed, and succeded.

I like how it is layouted. The way the flow of the map leads the player to the exit was interesting, because the exit wasn't noticeable at first. Good puzzle!

I almost broke a section of the puzzle. It's possible to throw a cube to the room with the last flipping pannel, throwing it through the hole that appears in the room with the deadly lasers. After testing it again, I noticed that the hole will only exist after placing one of the cubes in the right cube button, so it might not be a problem at all.
Bepbo 19 May, 2012 @ 4:42pm 
Wasn't so much a challenge of the mind, as it was just a challenge of precise jumping. It was designed to be more of a platformer, rather than a puzzle. Did not enjoy, Portal wasn't made to be a platformer lul.
David 19 May, 2012 @ 10:39am 
Puzzles were enjoyable - not quite the interstellar difficulty that we've seen on TWP before :P
I had to portal-snipe to get into the room with the flip-panel, that felt like I was missing a neater solution. There were a few times when the glass panels rendered strangely, probably Valve's fault!

I particularly liked how you positioned the exit, so that it was hidden in plain sight! Thanks for mapping.
ArgleBargle 18 May, 2012 @ 3:38pm 
I felt a bit like I was playing half-life. :-)
Stric_Matic 18 May, 2012 @ 6:19am 
It ain't bad, but some of your other maps are way better. Don't really like the idea of having to jump from cube to cube to get across the laser field.
sekti 17 May, 2012 @ 5:38pm 
I think I remember having played really great and challenging maps by you. This one however is linear and uninspired. Shooting the portal into the last room was the most difficult part but only because the appropriate panel it is barely visible from the bridge.
greyarea 16 May, 2012 @ 12:53pm 
Nice, thanks. Easier than your other maps I've tried so far, but that's no bad thing.
[iLan] snurreKanin 14 May, 2012 @ 1:53pm 
Very clever! Enjoyed it. Check out my map :)
colonel_eyeball 13 May, 2012 @ 10:28pm 
Very nice! SO MUCH FUN!!! and yeah, you also suck! Bless the f6 fer sure!
🍪 Anna  [author] 13 May, 2012 @ 10:45am 
@L3Mth: the first puzzle is (finally) fixed in revision 4. The second method is intended =)
Lemth 13 May, 2012 @ 3:05am 
It's possible to skip the 1st and last puzzle, you should fix that:
1st puzzle: you can easily jump on the platform without using the cube
last puzzle: use the light bridge on the wall across the exit, then jump and place the light bridge a little higher. Repeat until the light bridge goes straight to the exit. I didn't have to 'solve' the last puzzle at all
Squip 12 May, 2012 @ 1:23pm 
I'm a really big fan of yours freaky, but this one I did not enjoy. Super frustraitng, made even more angering by the fact that you can't save on community maps.
'Rito 12 May, 2012 @ 10:38am 
Was cube-hopping over the laser floor really the intended solution?
PJ Vulpino 11 May, 2012 @ 5:16pm 
I like it. Maybe some objects need to see better, but it´s fun.
Haggis 11 May, 2012 @ 12:00am 
Great map Lpfreaky, a tad easy but enjoyed playing it.
Cereal 10 May, 2012 @ 5:26pm 
Another fine "puzzle" from you. I enjoy these occasinal skill challenges to give the mind reprieve from puzzles. Keep up the good work!
[TPB] Kx3 ♠ 10 May, 2012 @ 12:04pm 
love it, good sense of teamwork betwin the cubes