Stellaris

Stellaris

Wisdom of Age
21 Comments
Maschinenmensch 19 Jun, 2024 @ 3:50am 
Nice
tolaburke 21 Oct, 2019 @ 10:09pm 
Somewhere along the line, this stopped working. Oh well.
fovec  [author] 24 Feb, 2018 @ 11:08am 
Other than the version warning, everything is working as intended.
Peter34 24 Feb, 2018 @ 3:55am 
Does this mod still work for 2.0?
Peter34 7 Nov, 2017 @ 6:31pm 
One thing you could do, is give out XP every 10 or 12 or 15 months, instead of monthly.

That way, your mod can check if the Leader has Species or Personal Traits that affect XP gain, and modify the given amount accordingly.

If you give 1, 2, 5 or 10 XP every month, and you try to give 15% more or less, your decimal changes will probably disappear in rounding.

But let’s say that you give 10, 20, 50 or 100 XP every 10 months.

With 20 XP/interval, if a given Leader has a Species Trait that says +15% XP and a Personal Trait that says +15% XP, then you simply add 30% and give him 26 XP.
fovec  [author] 24 Oct, 2017 @ 6:57pm 
I am not sure but I think the rates are not affected by traits, since all the XP is awarded by commands in events.

Moreover, I'm not convinced about having different leader types earn XP at different rates. I mean, if you think 5XP/month is good for generals, what's the harm scientists get the same?

Keep in mind, 10 is the cap in vanillay, but with mods you can modify it however you want.

Feel free to take a look at the files and make a version that suits your play as much as you like, even upload it if you are so inclined, I don't mind.
Peter34 24 Oct, 2017 @ 1:32pm 
My analysis:
5 XP/month seems fairly reasonable if you hire an Admiral or General well in advance of needing him. I think, to be honest, that if you want faster then it's reasonable to demand that you go Fast Learner Trait, Selected Lineages Tech etc.

I still think it'd be nice if the effect was lowered in general, but then tripled for military Leaders.

I'd also, very much, like to know if the rate is affected by Traits such as Fast Learner, and the Ruler Trait (or Agenda) that gives +25% XP to all Leaders. And Selected Lineages Tech.
Peter34 24 Oct, 2017 @ 1:31pm 
For 5 XP/month
2 3.3 y
3 11.5 y
4 25 y
5 49 y
6 75 y

For 10 XP/month
2 1.7 y
3 5.6 y
4 12.5 y
5 23 y
6 37.5 y
Peter34 24 Oct, 2017 @ 1:31pm 
For 1 XP/month
2 16.7 years
3 56 y
4 125 y
5 229 y
6 375 y

For 2 XP/month
2 8.3 y
3 28 y
4 62.5 y
5 114.6 y
6 187.5 y
Peter34 24 Oct, 2017 @ 1:30pm 
Okay

At 1 XP/month, this is how many years it takes to go all the way from level 1 to the indicated Skill level, assuming no other source of XP (as is often the case for Admirals and Generals), and no Fast/Slow Learner Species Trait, not Selected Lineages, or Ruler Trait effects.

I know that Skill level can max out at 10, but to be honest, I really only care about the lower skill levels.

I've rounded to nearest half year, except for values under 10 where I've rounded to nearest tenth.
Peter34 24 Oct, 2017 @ 1:02pm 
Since this mod is mostly armed at Generals and Admirals, not so much Scientists and Governors who are temporarily idle, could you make it so that military Leaders earn 3 times as much XP per month, and then change the monthly amounts to 0.5, 1, 1.5 and 3?

That way, Military Leaders would earn 1.5/m, 3/m, 4.5/m and 9/m, while non-military ones who can usually easily be assigned jobs would earn the smaller amount?
Death threat collector 16 Jun, 2016 @ 1:19am 
actually if you dont send them to do research they'd prolly do private projects and such. so they'd earn XP out of employment
Deon ☣ 15 Jun, 2016 @ 2:55pm 
@ftisovec Thank you for the clarification.
fovec  [author] 14 Jun, 2016 @ 9:53am 
@Deon, that's not actually correct. Merely "being on the job" is not enough. As I posted on a previous answer, experience is only awarded on specific sitiations, per leader type.
Deon ☣ 12 Jun, 2016 @ 8:16am 
@solidpricemmo
Pretty sure in vanilla, leaders do get XP by "being on the job". If they are not enlisted though, they do not get XP. This makes it easier to level up those leaders who procastinate. Which is arguable from the RP point of view, and is a matter of personal preference.
solidpricemmo 30 May, 2016 @ 12:16pm 
why isnt this in the base game?
it makes sense.
Everyone in IRL gets a little bit better at there job by being there overtime.
(not saying by much, but you tend to know a little here and there over time.)
fovec  [author] 24 May, 2016 @ 10:53am 
Moreover, this is more intended for the types of leaders that have a hard time earning XP. Scientists earn some so long they are reseaching/surveying. Admirals when they win battles, less common, but still plentifull. Generals only when they win invasions, not exactly common. Planet govs when a building is completed, which happens a limited number of times per planet and sector govs no XP at all.
fovec  [author] 24 May, 2016 @ 10:48am 
At the lowest settings, keeping a leader around for 100 years gives 1200 points, which is 5 short of what you need to go from lvl 4 to lvl 5 and that's the max lvl in vanilla anyway. Any race can achieve centuries-old lifespan.
Death threat collector 24 May, 2016 @ 10:11am 
nice but wont this make enduring and venerable (slightly) OP?
fovec  [author] 22 May, 2016 @ 11:44pm 
Thanks for the heads up, I fixed that.
biship 22 May, 2016 @ 8:00am 
I think you are missing the namespace definition:
[10:51:01][eventmanager.cpp:534]: unknown namespace 'wisdomofage' defined in event files