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That way, your mod can check if the Leader has Species or Personal Traits that affect XP gain, and modify the given amount accordingly.
If you give 1, 2, 5 or 10 XP every month, and you try to give 15% more or less, your decimal changes will probably disappear in rounding.
But let’s say that you give 10, 20, 50 or 100 XP every 10 months.
With 20 XP/interval, if a given Leader has a Species Trait that says +15% XP and a Personal Trait that says +15% XP, then you simply add 30% and give him 26 XP.
Moreover, I'm not convinced about having different leader types earn XP at different rates. I mean, if you think 5XP/month is good for generals, what's the harm scientists get the same?
Keep in mind, 10 is the cap in vanillay, but with mods you can modify it however you want.
Feel free to take a look at the files and make a version that suits your play as much as you like, even upload it if you are so inclined, I don't mind.
5 XP/month seems fairly reasonable if you hire an Admiral or General well in advance of needing him. I think, to be honest, that if you want faster then it's reasonable to demand that you go Fast Learner Trait, Selected Lineages Tech etc.
I still think it'd be nice if the effect was lowered in general, but then tripled for military Leaders.
I'd also, very much, like to know if the rate is affected by Traits such as Fast Learner, and the Ruler Trait (or Agenda) that gives +25% XP to all Leaders. And Selected Lineages Tech.
2 3.3 y
3 11.5 y
4 25 y
5 49 y
6 75 y
For 10 XP/month
2 1.7 y
3 5.6 y
4 12.5 y
5 23 y
6 37.5 y
2 16.7 years
3 56 y
4 125 y
5 229 y
6 375 y
For 2 XP/month
2 8.3 y
3 28 y
4 62.5 y
5 114.6 y
6 187.5 y
At 1 XP/month, this is how many years it takes to go all the way from level 1 to the indicated Skill level, assuming no other source of XP (as is often the case for Admirals and Generals), and no Fast/Slow Learner Species Trait, not Selected Lineages, or Ruler Trait effects.
I know that Skill level can max out at 10, but to be honest, I really only care about the lower skill levels.
I've rounded to nearest half year, except for values under 10 where I've rounded to nearest tenth.
That way, Military Leaders would earn 1.5/m, 3/m, 4.5/m and 9/m, while non-military ones who can usually easily be assigned jobs would earn the smaller amount?
Pretty sure in vanilla, leaders do get XP by "being on the job". If they are not enlisted though, they do not get XP. This makes it easier to level up those leaders who procastinate. Which is arguable from the RP point of view, and is a matter of personal preference.
it makes sense.
Everyone in IRL gets a little bit better at there job by being there overtime.
(not saying by much, but you tend to know a little here and there over time.)
[10:51:01][eventmanager.cpp:534]: unknown namespace 'wisdomofage' defined in event files