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So i can play with 4 ethics points (or whatever), while the computer doesnt get it. I guess its more tricky to do, since it has to be applied to the population and the goverment. (a bit like when you remove repugnant, but retain the diplomatic penalty despite nobody in your empire being repugnant any more)
The way to do other planets in my games has always been to move 1 guy over in a colony ship, and change his preference with genetic engineering. That can only be done if the trait points available is +1 or more. Hence doesnt work with this mod if you use it to make a stronger race.
Terraforming is an extremely viable method of colonizing in the mid game.
I usually spend the early game establishing colonies on worlds that would be highly beneficial, and once I get a good energy base, about +100, then I send out constructors to mass build terraformed over all kinds of colonizables. Then, starting from the ones that would take the longest, and systems with multiple planets, terraform them become mid-late game I'm taking in 200 energy and 500+ minerals. Any my enemies cover Mwahahaha!!
had to spend an hour lookin through those ridiculus numbered folders in the steam folder to find the traitpicker zip file.
This way, you can be uber powerful or you can even gimp yourself if you want the extra challenge or something.
I guess this mod you have made is good for those people that do not know how to mod the thing themselves.
That is a known [and very annoying] bug in the base game.
For me, although it doesn't show visually, it still counts for properly increasing the happyness cap on Pops that have it.