Don't Starve Together

Don't Starve Together

Better Saddles
30 Comments
瞌睡猫 26 May @ 4:57am 
很棒 感觉增强普通耐久就很好了 实在不想一直T鞍具 太费事了 T多了其他物品也会想T出来
怂成蘑菇 16 Oct, 2021 @ 1:02pm 
原来是修改了原版鞍!谢谢大佬!好用:DSTghost::steamthumbsup:
怂成蘑菇 16 Oct, 2021 @ 12:33pm 
大佬这好像就是原版鞍啊0..0:DSTghost:
怂成蘑菇 16 Oct, 2021 @ 11:45am 
大佬你那个汉化设置页面真贴心:steamthumbsup:
怂成蘑菇 16 Oct, 2021 @ 11:31am 
大佬这是厉害的鞍吗
The meteor  [author] 17 Sep, 2020 @ 8:59pm 
诶,骑牛的内容我很久没关注了……我可以试着加一个,但是关于“牛驯化”的内容我还不太会,我只能改成无论如何都不会抖鞍子……
麟云飞 25 Jul, 2020 @ 1:24am 
作者,饥荒联机版和一起不一样了,以前牛驯服后不会把鞍抖下来,现在驯化后上鞍秒抖下来,这样真的没意思了,特别是昂贵都月亮鞍,几下就没有耐久了,能不能出一个牛驯化后不抖鞍的mod
Alex 28 Feb, 2019 @ 11:11pm 
I havn't done a break point comparison for 74.5. My opinion was just that numbers where excessive for ornery beefalo when you balanced around default beefalo. Just a difference of preference I expect. I didn't mean to bludgeon you with my last comment. Was just correcting what I'd said before.
The meteor  [author] 28 Feb, 2019 @ 11:04pm 
I'm not sure what you do want. The ordinary war saddle with ornery beefalo has 66 dmg and it takes 4 hits to do over 200 dmg. It's weaker then dark sword that takes 3 hits only. But I don't like this so I make the dmg buff of 8.5, now the modded war saddle with ornery beefalo has 74.5 dmg, it takes the same hits to deal 200, 300, 400, 800, 1000 dmg.
btw I'm not an English native speaker, so just say what you want rather than lots of comparison, so that I can easily figure out your opinion.
Alex 28 Feb, 2019 @ 9:53pm 
I was quite mistake before both in my names and numbers. So now that I'm thinking properly.
Vanilla is Ornery + War Saddle = 66. 66x3=198. An increase of even 1 dmg changes break points for 200 and 400 hp mobs by 1 hit. An increase of 2 ties it with the hardest hitting melee weapon in the game. An increase of 18 makes it out dmg the best melee in game by 16. An increase of 8.5 is better by 6.5.

I'm still Talking about the upper limits. Best vs Best. Ornery is the best combat beef.
But nevermind that if you're intent on balancing around default beef which does 16 less dmg. I don't get it, but that's just how it is some time.
The meteor  [author] 28 Feb, 2019 @ 8:28pm 
I've checked it, Terrorbeak (maybe not this name) has 300 hp, it'll be killed by dark sword (68 dmg) with 5 hits, by 74.5 (50 + 24.5) dmg with 5 hits too. Is this ok? I notice the tantacle has 500 hp, and if change the dmg of saddle to make the hit same as dark sword, the dmg will be about only 71. I don't wanna make the dmg number too close.
Alex 28 Feb, 2019 @ 7:53pm 
Its the difference between killing a terrorbeak in 3 hits instead of 4.
The meteor  [author] 28 Feb, 2019 @ 7:52pm 
When I made this mod, I just wanted to buff the default beefalo, or the beefalo before domesticated, to experience the power of saddle. So I always set these numbers based on the default beefalo: the same duration of three saddles, the largest dmg upon all weapons, 2 times the speed of running to players. If you have finished domesticating your beefalo you can disable this mod. It's not easy to balance between your and my opinions. I don't think making only 2 more dmg of the war saddle is a good choice. But I'll change the damage bonus of war saddle to 25.5 first.
Alex 28 Feb, 2019 @ 7:06pm 
I think when you're balancing dmg you should do it around the combat centric beefalo. All beef wind up getting a tendency when fully domesticated after all. Ornery Beefalo does 50 dmg without saddle.
@The meteor
The meteor  [author] 28 Feb, 2019 @ 7:01pm 
I got it, I just didn't know how the 66 comes out. I made the the war saddle's damage bonus to 34, because I wanted the default beefalo with war saddle can deal 68 dmg, equals to the hardest weapon dark sword. After hearing your words, maybe I can nerf it to 25.5? What do you think? Then the default beefalo with war saddle can deal 59.5 dmg, equals to hambat('s largest damage).
Alex 28 Feb, 2019 @ 6:29pm 
Dark Sword does 68 dmg and its the hardest hitting weapon in game. Vanilla ornery beef does 66 dmg just shy of dark sword, but 66x3=198 just 2 dmg shy of killing some thing with 200hp in 3 hits. 84 dmg is excessive when even one more dmg changes that.
@The meteor
The meteor  [author] 28 Feb, 2019 @ 6:14pm 
As you say, ornery beefalo with a war saddle has 84 dmg, it can deal 252 dmg with 3 hits. I can't really understand what you are thinking. Maybe because I'm not a English native speaker?:lunar2019crylaughingpig:
Alex 28 Feb, 2019 @ 11:57am 
@The meteor
in better mod 34 dmg takes ornery beefalo to 84 dmg with is a fair bit better than dark sword. I'd suggest just adding 1-2 dmg. Making an ornery beefalo 3 shot 200 hp mobs instead of 4. Which is definately an improvement.
The meteor  [author] 4 Jul, 2016 @ 1:52am 
This mod is made for saddle. Maybe I can make a new mod for salt lick to realize your idea. If you have more new ideas, may I add you as a friend for eazier speak?
The meteor  [author] 3 Jul, 2016 @ 7:20pm 
It's a great help! :steamhappy: Thanks a lot!
The meteor  [author] 26 May, 2016 @ 6:10pm 
And I don't like so many things to set in configtion option. I don't think separate the saddles or power is a good choice
The meteor  [author] 26 May, 2016 @ 6:04pm 
In my initial thought, I just strengthen the saddles like better mode. Later I'd like to make a switch to realize you can build a saddle with only half the ingredients but a default power, so that I add the power option. And in fact the crazy mode, just like it's name, is not a balanced mode. I persuade you not to use it. On the other hand, I find that the beefalo after domesticated would get some bonus. Maybe I'll cancel or weaken this mode sometime.
Luis95R 26 May, 2016 @ 1:22pm 
That's so great that you added being able to ride beefalo forever. :steamhappy:
Another suggestion would be to be able to configure the increase damage of the saddles.
80 damage from a war saddle is a bit too strong and I was able to tank and kite the Deerclops to death without taking much damage or healing. I do like the increase in speed though.

The option could be like this:

Saddle Damage: Default > 50
War Saddle Damage: Default > 68 > 80
Glossamer Saddle Damage: Default > 50

The same thing could be done for the speed of the saddles.

or if it's too much to code you can just make it so "Crazy mode" doesn't increase the war saddle damage to 80 and it just stays 68 like "Better mode".

The more options to configure the better, and it'll have you covered from doing many updates in the future, since people can configure the saddles just how they like. :) Great work though!
Luis95R 24 May, 2016 @ 3:44am 
That's okay. For your first mod you've done a great job, and take your time, whether you're able to make it happen or not, as least you will have tried. :)
The meteor  [author] 24 May, 2016 @ 3:12am 
It seem's not a easy work as those I've done. I'll try to work on it, but it may cost me some time. Thanks for your advise.:steamhappy:
Luis95R 24 May, 2016 @ 1:15am 
I love the update! Is it possible you can add an option to be able to ride the beefalo for as long as you want without being thrown off? Another mod called Infinite Saddle has that option but it doesn't have the increase damage and speed that yours has. I also don't like that the other mod makes the saddles durability infinite.
蓬松的木板 22 May, 2016 @ 7:13pm 
667666666
The meteor  [author] 14 May, 2016 @ 8:14pm 
预览的图我不知道需要些什么内容额,因为这么mod没有新内容,只有一些调整而已
凱特KT 14 May, 2016 @ 7:46pm 
截圖可以多一點 譬如坐在上面之類的:steamhappy:
The meteor  [author] 14 May, 2016 @ 10:28am 
I'm waiting for your feedback:steamhappy: