Stellaris

Stellaris

Designable Transports
14 Comments
Verenti  [author] 18 May, 2016 @ 7:46am 
Excellent! Another victory for us all.
winlu 18 May, 2016 @ 1:59am 
1.0.3 changelog:
- Transport ships are now designable.:B1:
Wurstkanzler 14 May, 2016 @ 2:10pm 
Thx, Verenti! Worked just perfectly. )
Verenti  [author] 14 May, 2016 @ 1:55pm 
Yes, that has a conflict. If you're not above a little busy work, it's a quick fix. You need to go into the beautiful battles mod archive and go to common/ship_sizes/00Ship_sizes.txt and search for transport. Under transport, search for is_designable=no and change it to yes. Insert the edited file back into the archive and you should be golden.
Verenti  [author] 14 May, 2016 @ 1:50pm 
I'll check.
Wurstkanzler 14 May, 2016 @ 1:45pm 
Beautiful Battles does affect ship behaviour. Could it be that?
Verenti  [author] 14 May, 2016 @ 1:30pm 
Did you activate the mod from the launcher? Do you have any other mods active that affect ships?
Wurstkanzler 14 May, 2016 @ 1:28pm 
Doesn't seem to do anything. Any idea what I might be doing wrong?
Verenti  [author] 14 May, 2016 @ 7:15am 
I don't know off the top of my head. If making the population growth negative doesn't work, the best way I could think of to do it would be through events.

But yeah, I think you should definitely be able to shrink undesirable populations through famine.
Rocket 13 May, 2016 @ 10:27pm 
Starvation was a mechanic I looked at too. Currently all it does is lower happiness. I tried to look for a modifier that would cause negative growth but there doesn't appear to be any option to do that. You know of any way? I think if a planet is starving it should start decreasing the pop.
Verenti  [author] 13 May, 2016 @ 9:29pm 
Hah, well, I took a break for today, but right now I'm playing with the idea of armed science ships, so you don't need to micromanage exploration so much. I'm also thinking about rescaling ships to make it so you build less ships, but each ship is worth more. I don't like this swarm of 50 corvettes that don't matter. I want to see like a cruiser and a couple of destroyer escorts be a significant military force, like Wing Commander or Star Trek, with 20 ships being a really significant fleet. I have like eight improvements I think I can do, but if you have any requests, I'd be happy to take a crack at them.
Rocket 13 May, 2016 @ 9:23pm 
I tweeted it out: https://twitter.com/rocket2guns/status/731337918770483201

Your mods basically saved our MP game. Thanks so much! Can't wait to see your next mods. I've followed I'm sure many others will do the same.
Verenti  [author] 13 May, 2016 @ 9:19pm 
You're too kind.
Rocket 13 May, 2016 @ 9:17pm 
This is fantastic. Excellent work with these mods, can't believe they are not the top mods for the game