Stellaris

Stellaris

Zeon flag, race, and portraits
83 Comments
Castile 10 Apr, 2017 @ 8:43pm 
Now if someone would make a Mecha cross over mod where you pit Macross, Gundam, Space battleship Yamato (not mecha i know), and maybe even Voltron universes against each other
Not Paladin  [author] 24 Jul, 2016 @ 5:46pm 
@Sperglord Firecock - We've been working on it for a while now. We have all of the basic ships done. Just click my icon and go to my workshop content, or search for Mobile Suit Gundam: Zeon Mod.
Antifa Supersoldier 24 Jul, 2016 @ 5:15pm 
Any update on the people working on the new and improved version?
Lupin-\test\  [author] 5 Jul, 2016 @ 3:30pm 
@djwynne88
I didn't upload that, someone else did.
Echosaurus 4 Jul, 2016 @ 4:20pm 
can you please update the download you uploaded here: http://stellaris.smods.ru/archives/1230
Lupin-\test\  [author] 28 Jun, 2016 @ 10:48pm 
@delta23

I've stopped working on the mod. There's a couple people working on a new and improved version though so you might want to keep an eye out for that.

Either way the mod should work fine even if the launcher says it's outdated.
delta23 28 Jun, 2016 @ 8:04pm 
I don't know,but I unsubscribe other mod,now game is version updated
Lupin-\test\  [author] 28 Jun, 2016 @ 2:24pm 
@delta23

Do you have "Beautiful battles" or any other ship ai mods? Those aren't compatible with this mod unfortunately.
delta23 27 Jun, 2016 @ 4:10am 
MS is a not attack
Not Paladin  [author] 26 Jun, 2016 @ 8:37pm 
@Syn It could probably be done, but it would be a way different mod than this one.
💎Ultima Weapon 26 Jun, 2016 @ 4:09pm 
Great mod, I've always been thinking about gundam for stellaris. I just didn't think it could work out due to warp travel. Since normally Gundam is just in 1 solar system... I wonder if it's possible to really blow up a galaxy relational to just earth's solar system. A lot of bases and colonies I guess...
Not Paladin  [author] 24 Jun, 2016 @ 8:49pm 
Enh, close enough.
300PING 24 Jun, 2016 @ 8:48am 
Zick Zeon!
ZEON_Xiao 24 Jun, 2016 @ 12:16am 
ZICK ZEON
Not Paladin  [author] 19 Jun, 2016 @ 11:30am 
Hiya, I'd like to help make the mod, or if you'd let me, take it over. I've got experience from modding Vicky and Darkest Hour. I think I can handle at least expanding this mod a bit. Let me know if I can help out.
ПΛПО Dragoon 18 Jun, 2016 @ 2:19am 
Im sorry to hear that you don't wish to be a modder (currently), I respect your choice and want to say thank you for bringing gundam into stellaris. :roar:
Виктор 15 Jun, 2016 @ 3:36pm 
Okay...It's a really good mod.Hope some one can keep it
Lupin-\test\  [author] 15 Jun, 2016 @ 3:10pm 
@FischEi

Oh, I guess I forgot to add those.

On a side note I'm still looking for someone to take over the mod, I just don't feel like working on it anymore.
Виктор 14 Jun, 2016 @ 3:06pm 
Not the models but the icon
Lupin-\test\  [author] 14 Jun, 2016 @ 2:48pm 
@FischEi

The models are the same.
Виктор 13 Jun, 2016 @ 1:46am 
When i put the better beam cannons into my ship, It shows still as a old one
Lupin-\test\  [author] 12 Jun, 2016 @ 6:24pm 
@Hornet

The initial level of Zeon tech unlocks the custom ships, weapons, mobile suits, and infantry attachments.

The researchable levels of Zeon technology just give upgraded weapons right now (post-0079 beam cannons, etc).
エッジ団長 11 Jun, 2016 @ 8:28pm 
ジークジオン!!!使わせてもらいます。 GJ!
Hornet 11 Jun, 2016 @ 7:11pm 
When exaclty does all of the zeon technology unlock? I'm pretty far into a game as the zeon race, and I don't see anything different technology wise.
Виктор 9 Jun, 2016 @ 6:51am 
Is there are some mod about EFSF?
Ruby Omega 7 Jun, 2016 @ 1:05pm 
Ah...yeah, that's what it is! My bad!
Lupin-\test\  [author] 6 Jun, 2016 @ 1:29pm 
@ACEOMEGA

Do you have Beautiful battles, or some other ship combat rebalancing mod? That's probably what's causing it. Normally the MS get to point blank range.
Ruby Omega 6 Jun, 2016 @ 12:52pm 
Incredible mod! Though I am having a little trouble with the mobile suits not getting close enough to attack. Not sure if it's a limitation of the combat AI or what.
ReveriE:3 6 Jun, 2016 @ 4:03am 
ZICK ZEON!
Spawn of Azathoth 4 Jun, 2016 @ 6:39pm 
Awesome mod! I always wanted something like this for a space RTS! I'd love to see some Mobile Armors added, and of course the Feddies need to make an appearance eventually!
NowiJ 2 Jun, 2016 @ 8:43pm 
Oh my god I simply LOVE the amount of work and love you're putting into this! Thank you SO much for this mod!
Sipher Mashai 2 Jun, 2016 @ 2:12pm 
Yeah if you need to take a break from it do so. so far i think it's probably one of the better fleshed out race mods out there. And from what i can now see it balances out really well within the base game now. plus it's super satisfying to now have a fleet of musai with zaku II and Dom's going against the enemy fleets.
hauptmannfrost 2 Jun, 2016 @ 10:57am 
More Zeon suits WHEN?! I want my Geara Dogas and Geara Zulus now!

(Haven't had the chance to fully play with this mod, but I'm looking forward to dropping colonies on the foes of Zeon!)
HourLong 2 Jun, 2016 @ 6:43am 
Thank you for your hard work! And if your getting tired just take a break, you already added a lot in the last update
Lupin-\test\  [author] 1 Jun, 2016 @ 11:02pm 
I'm getting really burned out with modding. If someone out there can mod and has the motivation and skill to take over this mod, let me know.
Lupin-\test\  [author] 31 May, 2016 @ 3:33pm 
@Sipher Mashai

"Though i don't know if it's an issue but the Zaku II model dosen' appear when launched from hangers"

No idea. It works fine on my end, and it's not something complicated. Might be some bizarre mod conflict.

"as well as the basic weapons out ranging the beam cannons significantly"

This is weird because I actually made beam cannons have a longer range than most of the base games weapons. Normal lasers have a range of 10. Beam cannons have a range of 20, in exchange for less accuracy and a slightly slower fire rate. Do you have some sort of weapon rebalance mod activated? Either way I'll look into it.

"large mega beam cannon also seems to not do much damage, being outdone by standard beam cannons."

I added higher tiers of it which will be in the next version.
Sipher Mashai 31 May, 2016 @ 12:08pm 
really enjoying the mod for this. Though i don't know if it's an issue but the Zaku II model dosen' appear when launched from hangers. as well as the basic weapons out ranging the beam cannons significantly. The rate of fire helps when close enough but often enough the ships are damaged significantly before they get into range. the large mega beam cannon also seems to not do much damage, being outdone by standard beam cannons.

This could be due to some incompatabilities which can't be helped with some other mods.
I do hope you keep going with this mod though. really is a race that suits being in the game.
Google 31 May, 2016 @ 4:28am 
Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!
Rhaeven 30 May, 2016 @ 4:02pm 
AWESOME
Messias 27 May, 2016 @ 6:02am 
This mod is freaking great! Love the musai and zaku, I am having a blast playing as zeon.
MrJoeCool 26 May, 2016 @ 4:56am 
Any plans for a Earth Federation mod?
HourLong 25 May, 2016 @ 6:46pm 
Musai's are considered cruisers correct? When I began building them fleet power increased but the icon that indicates the number of cruisers within the fleet stayed the same. Either the Musais are not considered cruisers and they don't register when added to the fleet or this is a small bug. Just letting you know
Muffin 25 May, 2016 @ 3:06pm 
Hey, How do i make the Zakus come out of the Mammlian Hangers? QQ I Really dont like the reptillian ships and want the Zakus to come out of the Mammlian hangers instead.
MistRain 24 May, 2016 @ 9:40pm 
@Lupin-\test\ Thank you for your reply To support you in the future:steamhappy:
Ghnjy 24 May, 2016 @ 7:34pm 
SIEG ZEON! SIEG ZEON! SIEG ZEON!
Rukkileib 24 May, 2016 @ 5:02pm 
Sieg Zeon!

The Newtype trait should probably pop randomly in-empire, similarly to how the Meta- trait pops. Since being a Newtype is about adapting to space, it seems to make more sense that way than for the people who stay at home.
Lupin-\test\  [author] 24 May, 2016 @ 2:08pm 
@Frederica Bernkastel

I'm pretty sure they're already slightly longer range than vanilla weapons.

@ HourLongPillow
"Is there anyway to implement Newtypes into the game?"

I could try making an even that gives a small percentage of the pops on your homeworld a newtype trait. As far as combat bonuses go, I don't know.
MistRain 24 May, 2016 @ 6:15am 
I want you to extend the range of unique weapons
HourLong 24 May, 2016 @ 5:34am 
@Lupin-\test\

Good luck with the models, I look forward to the space colonies and asteroid fortresses. Is there anyway to implement Newtypes into the game? Like through policies and psycommu mobile suit armor attachments? When you implement space colonies is it possible to add a new trait to the pops on the space colony- Newtype?
Lupin-\test\  [author] 24 May, 2016 @ 1:07am 
@HourLongPillow

I've been planning on adding models for the important MS, and most of zeons warships. The problem I have right now is that I can't model. I found sketchup files for some ships, but I just cant get textures to work right with them. At this rate I think I might have to just use MMD models and hope nobody gets mad.

Aside from that, I also want to add space colonies and asteroid fortresses.