Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also T-B's ladder is buggy, only works at awkward angles
Also, move T spawn back, and add lights to the T spawn area, wayyy too dark
http://www.noelshack.com/2016-26-1467417583-20160702015741-1.jpg
http://www.noelshack.com/2016-26-1467417583-20160702015838-1.jpg
In mid with boost again can't go there: http://www.noelshack.com/2016-26-1467417011-20160702014346-1.jpg
The size of the objects here are a bit strange and we can't boost on top of theme:
http://www.noelshack.com/2016-26-1467417007-20160702014336-1.jpg
And can't go there on B: http://www.noelshack.com/2016-26-1467417009-20160702013824-1.jpg
-I think you really should work out B site, it feels messy, maybe just put something away to clean it up a bit
-I find the vent spot on A pretty OP, maybe something to make it less OP?
-And lastly, I would welcome some more cover on mid, or bigger range or something... It just doesn't feel like proper mid. Yes, and also, the fact, that one passage to mid is not that easy to get as a T is disappointing for me.
Anyway, I think this map is awesome and has a great potential. Hope you will get succcesful in future! :)
-The jump on the far right side of B that the CTs come to is kinda awkward, with multiple small boxes that each have to be jumped upon. Maybe use one small box and one large? Maybe a little staircase of some sort?
-The Ts and CTs can meet on either site a little too quickly I think, assuming both go to a site ASAP, or close to it.
-Maybe the main lower T entrace to A should have one box ahead of it, rather than two on its sides as it currently does.
The open area with the crates also feels somewhat closed up, like a fighting pit, with not a lot of cover and poor lines of sight (so, perhaps the cover is in the wrong spots). The other 'rooms' feel a bit rigid in that they don't feel like allow much freedom for CT's, and there isn't a lot of motivation to go through them - they're essentially just dark rooms with enemies at each end, and the firefights mostly turned into stagnant target practice.
I'm going to go ahead and presume you've heard enough about the door.. ;) Good luck with any updates!