Europa Universalis IV

Europa Universalis IV

Imperium Universalis 3.1.2 (Growth of Empires)
8,837 Comments
AzZotik 17 Aug @ 12:52pm 
You are meant to use White Peace in socii rebellions, but it doesn't work on this build. Use updated version instead.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232744521
Presssack 17 Aug @ 12:44pm 
Why do all my neighbours as Rome join a coalition after I merely want the status quo in an independence war against my sociis? That doesn't make any sense.
AzZotik 11 Aug @ 7:04am 
Play Tartessos in Spain, its in relatively safe position and doesn't require much. Learn how the mod works and then try something more daring again, because whatever you picked was clearly one of the harder starts by your description.

As for lag its natural when mod has 9000 provinces, maybe next time click Disable Subcontinents decision and remove something you don't actually need if your PC can't handle it, also maybe play on Less Tags Bookmark.

Ideally also go and play more optimized and updated version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232744521
This public build is more for people who have long 1000 years campaigns and don't want frequent updates to ruin their saves, dev build updates often.
AzZotik 11 Aug @ 6:54am 
New players shouldn't jump into Rome immediately just like they shouldn't play Byzantium in vanilla as their first country, because of course the game becomes unplayable when you pick a horrible start and don't know how to play off it.
AzZotik 11 Aug @ 6:51am 
Massive overexaggeration, clearly someone who hasn't spent even a minute figuring things out, +0.10 corruption for holding 400 dev is not end of the world, neither is inflation that just needs to be checked once in a while instead of letting it run rampant. Most of the "hard" balancing aspects kick in when you are large enough and punish you if you weren't actually preparing for it, it's not map painting friendly mod, you can't just conquer everything mindlessly.
Lazaros 11 Aug @ 6:47am 
Playing this mod is constant pain. There are so many new annoying features which make the game ten times harder than vanilla, everything is expensive, provinces give you almost 0 income and the game is lagging as hell. When you sum up these points theres no reason to play this mod. As a fan of iron age im sorry to see that such great potential went away for weird ideas of creators.
VersionZero 11 Aug @ 2:40am 
look at how the Victorum Universalis creator dmca'd all the popular steam workshop mods LOL
James 23 Jul @ 9:25pm 
Tried this for a few hours and imperator rome: invictus is more fun. Recommend swapping to that until EUV.
maniac-brian 23 Jul @ 6:29pm 
this really needs to be updated before eu5 comes out.
yeehaw 12 Jul @ 9:04am 
have less inflation.
inflation creates more if of itself
Invader Chimm 12 Jul @ 8:45am 
How do i get rid of the constant inflation? +1,2 Inflation just coming out of nowhere is just ridiculous
AzZotik 7 Jul @ 11:55pm 
Dev build was updated, for people interested in mostly bugfixes and balance changes, its recommended to use Dev for now. Old saves not compatible with new update.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232744521

Those looking for a stable version to play a long campaign are better off staying on this version instead, its not going to update for a while, updates ruin old saves, it works with slight visual bugs.
Chaka 7 Jul @ 6:55pm 
update?
yohane14_6 30 Jun @ 2:37am 
@LazyDoja I just started DL it and haven't played it yet but if you open the events folder and search for that event, under the trigger, add "fire_only_once = yes" or change "is_year = 1444" to something ridiculous like "is_year = 7777" to make the event not fire anymore. That's what I usually do when events give me trouble.
AzZotik 29 Jun @ 11:41am 
They don't start hellenic but get a decision to switch into Hellenic culture group, it's not up to debate how similar/different they are.
Valenti 29 Jun @ 3:01am 
Seriously? Macedon culture non being hellenic? Don't tell the Olympic Games commitee that accepted them as Hellenes...
LazyDoja 21 Jun @ 9:53pm 
How do i get rid of the Yayoi migration modifier in japan when playing as jomon? Iave wasted more 2k mil mana and the event just keeps firing nonstop before i sttle as Jomon
Thank you Azzotik, I must say, I love the ideas, lots of great ones.. but is there a mod compatible for it to increase the idea SLOT? I would use the ones i usually use for Vanilla, but those require different tech levels.. Having Vanila slots for this is really limiting.
AzZotik 23 May @ 1:25pm 
Dev build was updated, for people interested in mostly bugfixes and balance changes, its recommended to use Dev for now. Old saves not compatible with new update.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232744521

Those looking for a stable version to play a long campaign are better off staying on this version instead, its not going to update for a while, updates ruin old saves, it works with slight visual bugs.
does this still work?
AzZotik 19 May @ 8:52am 
well, don't you notice that source of inflation is inflation.
So every single point of inflation also increases inflation growth, therefore if it's ever not going down ... it's always going up from there.
Be more careful next time taking money in peace deals and siege events when your income is low, the less income you have the more inflation you get from large sums of cash taken.

As for rebels, maybe stop pressing button that adds +10 unrest when you can just wait autonomy down anyways.
adicooli1711 19 May @ 1:18am 
What the hell do I do with rebels and inflation :steamfacepalm:
AzZotik 10 May @ 12:31am 
We do have plans, EU4 version will keep being updated while EU5 is being explored. We know nothing of modding it yet. No idea how hard it will be to move entire mod there.
Dezz Nutz 9 May @ 2:50am 
pls do imperium in eu5
4p 25 Apr @ 11:24am 
oh ok. thank you for responding
AzZotik 24 Apr @ 12:03am 
There is no such option, we do not have default development at all.
4p 23 Apr @ 7:23pm 
is there a way to completely disable the pop growth submod? I know there is a decision for it but it seems to do nothing to change it back to the usual adm/dip/mil points added to up the development
AzZotik 20 Apr @ 11:18pm 
Up to Diadochi that is, they lack crucial mechanics to expand but technically playable.
yeehaw 20 Apr @ 4:48pm 
all start dates are intended to be functional
ÅℭℨÅℽ 20 Apr @ 4:35pm 
Does only the first start date work?
Hiérophante 6 Apr @ 12:46pm 
Thanks for the update with the dev mod, the " quality of life " and new events is great, good about the Assyrian kingdom ; the colonization of Egyptian coast and the new events for Carthage (like " Carthage the new Tyre in Africa? ")
Heck 5 Apr @ 3:20pm 
omg thank you so much
AzZotik 5 Apr @ 2:49pm 
Yes, utility decisions - disable subcontinents.
Heck 5 Apr @ 2:46pm 
I have a really good computer and this mod is still slow as balls. I REALLY just want to play in ancient China but is lagged to hell by the rest of the world. Is there ever a possibility of basically removing entire non-relevant areas of the map?
AzZotik 4 Apr @ 12:52pm 
Dev build was updated, for people interested in mostly bugfixes and balance changes, its recommended to use Dev for now. Old saves not compatible with new update.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232744521

Those looking for a stable version to play a long campaign are better off staying on this version instead, its not going to update for a while, updates ruin old saves.
AzZotik 31 Mar @ 12:47pm 
There will not be an option to use old population anymore.
cn 31 Mar @ 12:33pm 
it would be nice if you could switch between vanilla dev and population dev instead of old pop dev and new pop dev
yeehaw 29 Mar @ 7:42pm 
no. that should be a separate mod for a multitude of reasons
Fernando Cruz 29 Mar @ 5:27pm 
Can we have Mesoamerica and the Andean region?, they have ancient cultures too.
AzZotik 29 Mar @ 2:55am 
its a known bug, it was fixed by removing failsafe that takes away slave estate land if they get any. EU4 does weird calculations sometimes so instead of taking land it starts giving them land.
Knight of Holy Shit Order 29 Mar @ 1:44am 
anyone met the issue that slaves suddenly owns all of the crown land and player cant take it back by any means. it happens around 400 years after gamestart.
yeehaw 27 Mar @ 5:40pm 
dev version will recieve an update in april, we tell you in discord
Hiérophante 27 Mar @ 5:32pm 
Please please please, update the mod (and the dev version)
AzZotik 27 Mar @ 5:40am 
the.patrician 26 Mar @ 12:53pm 
I subscribed mod some years ago, now I tried to play again but it's impossible because it's for an older version of EU 4. How can I update the mod?
hikihut 24 Mar @ 12:15pm 
I see, thanks. In the next campaign, i will turn it off then
AzZotik 24 Mar @ 4:34am 
Not really, there are no events that cripple Persia, because greco-persian wars are not made yet.
Once its there it tends to stay there.
hikihut 24 Mar @ 1:47am 
I apologize for the strange question, but is there a way to make Persia collapse (or maybe it will collapse on its own?) I left the event-based Persia unification option enabled, and now I regret it
AzZotik 23 Mar @ 12:09pm 
Non, en anglais et en chinois, la traduction française n'est pas mise à jour.
Kid-Patate 23 Mar @ 11:12am 
Le mod a t il une version française?