Company of Heroes 2

Company of Heroes 2

Artillery Pit
19 Comments
Raider 30 Apr, 2020 @ 6:55am 
crazy UK
SachiDomainsNaomi 31 Aug, 2019 @ 2:02pm 
yeehaw
[TFB] † Deuce † 17 Mar, 2017 @ 5:47am 
that should not be in the game that mattress can wipe an entire army. If someone has 3 or 4 its game over. band the land mattress
Planet Smasher  [author] 15 Mar, 2017 @ 3:57am 
Thanks for the positive feedback, everyone! If you have any interesting replays or balance suggestions, feel free to post them as well.

@Penzer: It's actually pretty simple. I added a link to the source files, so you can have a look yourself.
Littleroamer 14 Mar, 2017 @ 12:39pm 
that would be a good idea, good thinking mr. smith and to you two for making the mod in the first place :steamhappy:
✠Tangle✠ 13 Mar, 2017 @ 3:09pm 
how do you get this to work?
FlinkDiep 13 Mar, 2017 @ 6:47am 
Great mod!
whodares73 12 Mar, 2017 @ 11:22am 
great idea well done. The guys at COH".org are great they have helped me out allot with map making good work.:steamhappy:
Planet Smasher  [author] 12 Mar, 2017 @ 4:18am 
Have you actually played the mod? This is not a buff at all. Getting a pit with two mortars is more expensive (580MP), the mortar crews can be killed and the range is smaller.
Halunke 11 Mar, 2017 @ 9:46am 
Mortaremplacements should get nerved and not changed to a "Atillery-pit" and reciving a buff
Afropanda202 11 Mar, 2017 @ 7:33am 
@sext vorta, how can 100mp for a empty piece of dirt be op?
Blunder Bro 10 Mar, 2017 @ 11:27pm 
100 manpower way too cheap and O.P. considering normals prices for any mortar of artillery..... Also if you could add variations or somethign equivalent for other factiosn liek germans have mortar bunker which i have seen on other mods. Also would be better not to ahve them empty at start and especially t1.
Grey Paint 10 Mar, 2017 @ 12:51pm 
this is how the british mortar bunker should be in the basic game play, it fit the british theme very well.
Haze22 10 Mar, 2017 @ 4:49am 
What about buildable 25 pounders? I think they lack it too.
Afropanda202 9 Mar, 2017 @ 10:09am 
well the pit could stay the same as it is, or be changed to this, but we really really need a moving mortar as normal unit and not a "land matrass" or "sexton" as only moveable attilery piece for the brits" or give the pit the abilitty to "evacuate" the mortar squads, maybe make them less acurate outside? but this is a bit more off topic and more a problem with the UKF
Planet Smasher  [author] 9 Mar, 2017 @ 9:09am 
@KenWesRem: Thanks! If you want another modmaker to include it in their own mod, just give them this link to the source files: https://github.com/PlanetSmasherCOH/NoMoreSimCity
I don't mind if people copy it, as long as they mention who created it.

@AfroPanda, Hunter: They seem a bit more cooperative now - WBP looks very promising. I hope they continue to involve the community after the patch is released!
_ H U N T E R _ 9 Mar, 2017 @ 6:39am 
@Afropanda202 | 先輩, Seeing how Relic refuses to listen to the community, and how they seemingly abandoned this game, I doubt that this'd actually get added.
Afropanda202 9 Mar, 2017 @ 6:16am 
this seems better than the normal emplacements, hopefully relic inplement this one day
KenWesRem 8 Mar, 2017 @ 9:39am 
Alright, sounds good, I hope it gets picked up by other defence mods